This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - yunhua98
Pages: 1 ... 57 58 [59] 60 61 ... 184
871
« on: March 17, 2011, 05:54:09 pm »
I don't know where there's a good tutorial, but just remember almost all of the human body is in the golden ratio, and then approximate that into a common fraction.
872
« on: March 17, 2011, 05:51:51 pm »
well, at least it's triangle and quadrilateral drawing routines (which are pure works of genius, btw) are still being put to good use -- I'm using them in Z80GL with permission of Brian Coventry (he sent me the entire starfox source 2 months ago and said I can do whatever I want with it)
would you imagine the source is 100K, and over 2500 lines of pure code? (for starfox)
I would believe that, given his reputation. and he posted it here: http://ourl.ca/6640/132234
873
« on: March 17, 2011, 05:33:17 pm »
ooOHH nIIICE!
I really like the speed of BatLib programs and Basic Recode.
yeah, reading through the readme reminds me so much of the first time I read the Axe documentiation.
874
« on: March 17, 2011, 05:17:03 pm »
lol, you notice it after it gets taken of the Major projects list. Although it stopped being active ever since it was put on here IIRC.
875
« on: March 17, 2011, 03:51:37 pm »
I like Gauss, just because of 5050. you know, soon, the abs(BOB!'s respect)>DJ's respect
876
« on: March 17, 2011, 03:49:41 pm »
(heavily edited internet thingies are OK tho)
on second thought, I'll work on it some more. Its pretty edited, but thats just to make it suit the purposes. and I don't know if its heavy enough.
877
« on: March 17, 2011, 12:55:12 pm »
I may be able to do more later, but heres a flag. would you rather have it straight though?
also, its a "photograph" thats been *very* heavily edited, is that okay?
878
« on: March 17, 2011, 12:31:46 pm »
hmm... for the smiley would you avatar work? maybe have a flipped version for facing the right also?
879
« on: March 17, 2011, 10:42:33 am »
wow! That looks awesome, how did I not notice this before? * yunhua98 wonders if another "Axe" is here... Quigibo needs to watch his back now.
880
« on: March 17, 2011, 10:33:15 am »
Uhh........ lets have this pointless discussion again even it wont contribute anything.
It seems you understand why you shouldn't be doing this...
881
« on: March 17, 2011, 10:30:07 am »
* yunhua98 tries for his first paid work... jk, I don't need to be paid even if you like my sprites. credits is enough. Unless its a HUGE moneymaker...
883
« on: March 16, 2011, 06:00:45 pm »
Well, axe is a lot faster and better than basic, so I'm sure that the result will be good.* jimbauwens starts thinking about a C port to compete with yunhua98
that'd be great! I'd be pushed to make it better.
884
« on: March 16, 2011, 05:59:53 pm »
885
« on: March 16, 2011, 05:27:43 pm »
I think I'll incorpoorate some of your levels, but my engine should be able to allow any dimensions. Also, scrolling is included. * yunhua98 stops advertising his in the works program in jimbauwens's thread.
Pages: 1 ... 57 58 [59] 60 61 ... 184
|