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Messages - yunhua98

Pages: 1 ... 61 62 [63] 64 65 ... 184
931
Math and Science / Re: Happy Pi Day
« on: March 14, 2011, 03:01:32 pm »
Wikipedia says its 22/7, but thats Wikipedia.  :P

932
News / Re: Ultimatum
« on: March 14, 2011, 12:06:11 pm »
has OmnomIRC already been shut down, or is it just netham's server messed up?

netham45.org doesn't work anymore...

933
News / Re: Block Breaker for 68K calculators
« on: March 14, 2011, 12:04:44 pm »
Nice jim!  and wow, 68K BASIC is way more powerful than Z80, I wonder why the 68K users are dwindling...

934
Site Feedback and Questions / Re: Random Timed Rules Bot
« on: March 14, 2011, 12:01:22 pm »
I think its good as long as it won't do it when someone changes their nick after already being in the channel, that might get annoying, but it shouldn't matter that much.

Sounds good!

935
TI Z80 / Re: DionJump: a DoodleJump clone for the calcs
« on: March 14, 2011, 11:50:46 am »
Well, since Axe is integers only, you can multiply the coordinates of the character by a set number, say, 10.

Code: [Select]
:P*10->P
:Q*10->Q

and then when you move, it increment the P and Q by one, but when you display the character, divide back by 10, so the character will move by 1 pixel every 10 frames.

936
Graviter / Re: Graviter - Axe
« on: March 14, 2011, 11:40:58 am »
I don't know if anyone has already mentioned this, but I found some "Glitches"

Watch the *very* long screenie, some levels, I can just get to the goal a bit too easily?  Maybe add a block or something to prevent it?

937
Introduce Yourself! / Re: Calculators and Me
« on: March 14, 2011, 11:21:02 am »
wow, so you've met bwang too?

you've gotta the most connected member to join Omni  XD.

938
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: March 14, 2011, 11:11:05 am »
ya, you might be right... 1:2 graphics might be better, but I think its kinda hard to convert the original sprites?
* yunhua98 waves  :P

do you still want the sprites in the other topic?

939
Math and Science / Re: Happy Pi Day
« on: March 14, 2011, 11:07:14 am »
actually, for people who do day before month, Pi day is 22/7  :P

940
News / Re: Ultimatum
« on: March 13, 2011, 10:14:36 pm »
I agree with calcdude on that normally, momrocker shouldn't have been banned that early, but since we're stricter now...  But after reading his emails and his site and whatnot, he's just showing more of his true colors...  He's seems to disagree with anything thats not his way.  :(

941
Axe / Re: New Tilemapping Tutorial With Example
« on: March 12, 2011, 06:07:21 pm »
Thanks guys!  As for nibbles, I'm not very good with those yet, but I'll probably look in to those anyway.  But if I used nibbles, wouldn't I be limited to like 16 different tiles?  D:

942
Art / Re: Super Mario Bros 2 sprite request
« on: March 12, 2011, 06:00:48 pm »
1:1?  Is that kinda big?
I'll try when I get on a cOmp though.  ;)
 Shouldnt be to bad.  :P

943
Axe / Re: New Tilemapping Tutorial With Example
« on: March 11, 2011, 04:30:11 pm »
Those are commented so you guys have an option.
Quote
The parts that are commented out are for scrolling by 8 pixels at a time (i.e. not smooth scrolling)  Uncomment those and comment/delete the If clauses with getkey(1-4) in them.  (but not the one that involves storing things into theta)

;)

Pt-Off is Pt-on, but it overwrites everyting behind it, so if you had
Code: [Select]
:Pt-on(0,0,[FFFFFFFFFFFFFFFF]
:Pt-off(0,0,[0000000000000000]
:Dispgraph
It would not show anything.

944
Axe / Re: New Tilemapping Tutorial With Example
« on: March 11, 2011, 04:21:04 pm »
thanks, if its a bit unclear, just ask in this thread, and I'll elaborate and probably edit the first post to clarify.  ;)

945
Introduce Yourself! / Re: Hello everybody
« on: March 11, 2011, 04:20:13 pm »
welcome here!
* yunhua98 looks for a bag of fresh peanuts, but decides the vending machine kind will do.

!peanuts

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