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Messages - z80man
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571
« on: February 23, 2011, 09:46:23 pm »
Also I found that setting the screen coordinates at one pixel equals a 4x3 block of pixels comes very close to emulating the screen of the 83+. If I end up writing the inevitable 83+ emulator then that is the resolution I will use.
572
« on: February 23, 2011, 09:04:16 pm »
Thank you so much sending e-mail for your precious opinion and suggestion.
We have already transferred your message to our R&D section and asked them to consider seriously in this regard. However, we regret to say that we have no schedule and no plan to release SDK for Prizm as we said previous reply as of now.
Regarding slow speed of the BASIC language and glitches in the OS, it seems there are some differences of recognition each other. Therefore, we would highly appreciate it if you kindly point it out concretely with some examples and the we would like to look into it based your information.
Sincerely yours,
Well well. It looks like Casio really does care. They will even let us talk to the dev team. I'm hoping with further email between us and Casio the bugs can get ironed out and maybe even some future dev tools could be added later.
573
« on: February 23, 2011, 04:22:28 pm »
574
« on: February 23, 2011, 03:56:26 pm »
And by break in do you mean running a stability test to make sure the OC worked.
575
« on: February 23, 2011, 03:54:04 pm »
Nice, and i bet you could still keep it smooth scrolling.
576
« on: February 23, 2011, 03:47:30 pm »
But if I turned my calc into a spambot, then wouldn't it know a lot about calc stuff.
577
« on: February 23, 2011, 02:51:12 am »
If thou is hungry, then thou shall be fed. HA I'm the first one to give peanuts this time. Edit: you got to be kidding me. Ninja'd twice by DJ in one night. Edit2: looks like a ninja'd broom though
578
« on: February 23, 2011, 02:26:47 am »
Yes projects are the best way to stay active. They give a true meaning to life.
579
« on: February 23, 2011, 02:23:09 am »
Yeah true. In some 3D engines I saw usually the coder cheated to do some stuff at decent speed. I remember Thepenguin77 saying that about his Star Fox 84+ grayscale engine (btw that was cool )
To this point that is the only grayscale 3d engine I have ever seen for the 84+
580
« on: February 23, 2011, 02:22:03 am »
Wow with 34fps do you think grayscale could be added.
581
« on: February 23, 2011, 02:20:00 am »
The problem with real 3d ( as in direct3d does it) is that it requires multiplication of several large, floating-point matrices whenever you want to rotate, translate, scale, or render an object. Doing this though is nearly impossible on a calc even when you use integers and optimize fully.
582
« on: February 23, 2011, 02:16:00 am »
I'm still wondering if 2 megabytes will be enough for some projects. Considering that one screen image takes up a large part of ram. I believe in ram you can only fit about 5 or 6 images without compression.
583
« on: February 23, 2011, 02:07:24 am »
Casio calcs are good, but TI calcs are better for programming. I really hope my little brother will get a TI calc in two years instead of a Casio like I did. Then I can use his to program stuff on!
Well that depends, if you are talking about BASIC or ASM. In the case of BASIC which you are probably talking about, TI is better (well not on the nspire), but for ASM it is debatable. Comparing a 9860g with an 83+ the 9860g will win with power, but the 83+ has more games. For a Prizm vs. nspire matchup, they are about equal in power. Right the only the nspire has games, but the Prizm has a color screen. It is really up to the programmer to choose. Edit: darn you ninja'd me DJ
585
« on: February 22, 2011, 11:31:45 pm »
Hmm, but doesn't the Prizm use only 2Mb. 16Mb could be addressed with 24 bits, but 2Mb is only 21 bits. Either Casio did not use the remaining 14Mb or those are accessed via ram pages.
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