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Messages - z80man

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661
Casio Calculators / Re: More PRIZM bugs?
« on: February 14, 2011, 12:20:25 am »
What the hell is going on here. I swear that SetG-Color was working on my calc the other day.(No OS change since the other day). It is almost like some sort of Y2K bug. I have a gif posted but it is kind of hard to tell what is going on so I will explain it. Note: the program I tested using Plot/Line-Color which also used to work
1. you see a blank screen for a couple of seconds.
2. there is a flash from my school website. ([sarcasm]great now you all know where I go to school[/sarcasm])
3. You see the code for a prog that is supposed to draw text and lines in different colors.
4. I run the program and get an error.
5. For the rest of the video I angrly try to fix the program. :mad:

Notes: at the beginning of the program the first plot/line-color Blue does not generate an error, but the text from locate is still black.
          Trying to draw text in this program now just generates errors, but the text command still works in other progs.
          Sorry that the video is in black and white, I still need to figure out how to work calccapture.


662
TI Z80 / Re: Polarizer
« on: February 13, 2011, 11:23:03 pm »
I just noticed on the screen shot you posted it seems like on the levels there was supposed to be grayscale in the background because of the checkerboard pattern. To get the grayscale effect you need to constantly update the buffer by using DispGraphr. This can be done with either a custom interrupt routine or you can place it in the getkey loop in your code.

663
The Axe Parser Project / Re: ChainFire Pinball Library
« on: February 12, 2011, 04:27:08 am »
Is that like a 2d modeling engine to draw polygons on the screen?

664
Graviter / Re: Graviter - Axe
« on: February 12, 2011, 01:41:30 am »
WoW!  That is an amazing explosion of death!  I love the interphysics and everything!  This sure is looking a lot like PortalX XD maybe it could even tie into the storyline somewhere o.O
Hmm. Portal and HL2 take place in the same world and are some what related. In portal you are armed with a portal gun. In half life 2 you have the gravity gun. Gravity gun = Graviter. Coincidence. I think not!!  ;)

665
News / Re: Some Omnimaga Files Lost
« on: February 12, 2011, 01:35:32 am »
O'm
*I'm

Also somebody mentionned that Prizm forum posts were lost, even though the database seemed to remain intact. Did someone just delete his post then the other person did the same to keep the discussion relevant? ???
I did accidently post an incomplete post in the Prizm lib thread about an hour before Omni went down, but I deleted it and reposted once I was done typing. It is currently intact

666
Casio Calculators / Re: PrizmLib
« on: February 11, 2011, 03:28:46 am »
That kind of reminds me of malbolge in a way :P, and one part I do not like about C is that it is often to difficult to manage the memory and how variables and data is distributed throughout the code. So maybe I will stick with asm as long as my assembler takes care of the labels and branch statements.

667
Casio Calculators / Re: PrizmLib
« on: February 11, 2011, 03:16:21 am »
Yeah I'm still kinda of an SH3 noob. Plus this stuff is 10 times harder than z80 asm. In addition this coding is in hex further complicating matters. I think I will stick to C or the Prizm Axe when that comes out. Or maybe just a decent assembler. Not hex.

668
Graviter / Re: Graviter - Axe
« on: February 11, 2011, 03:03:58 am »
Wow that is the coolest death I have ever seen!!   :o

669
Casio Calculators / Re: PrizmLib
« on: February 11, 2011, 03:00:01 am »
Alright I decided to get things going and made an 8x8 sprite draw command. It will not work yet as we do not know where the screen is located in ram yet.  :P
Code: [Select]
Info:
                Takes R1, R2, and R3 as arguments[
                R1 is y coordinate. R2 is x coordinate
                $B4000000 is the current pointer to PlotScreen
                R3 is pointer to location of the sprite
                50 bytes
                Too many cycles to count by hand

Registers Destroyed:
                R0
                R1
                R2
                R3
                R4
                R5
                R6
                R7
                R8

Memory Destroyed:
PlotScreen

SH3 Hex:
D0080017302CD409304CE503E6076736207645108BFBD506308CE50346108BF6000B00090000030000000000B4000000000002FC

SH3 ASM:

00000000: MOV.L @($08*4+PC),R0 = #00000300
00000002: MUL.L R1,R0
00000004: ADD R2,R0
00000006: MOV.L @($09*4+PC),R4 = #B4000000
00000008: ADD R4,R0
0000000A: MOV $03, R5
0000000C: MOV $07, R6
0000000E: MOV.L @R3+,R7
00000010: MOV.L R7,@-R0
00000012: DT R5
00000014: BF $E
00000016: MOV.L @($06*4+PC),R5 = #000002FC
00000018: ADD R8,R0
0000001A: MOV $03, R5
0000001C: DT R6
0000001E: BF $E
00000020: RTS
00000022: NOP
00000024: .data 00000300 dword ref:0
00000028: 0000 ?
0000002A: 0000 ?
0000002C: .data b4000000 dword ref:6
00000030: .data 000002fc dword ref:16/code]

670
Computer Projects and Ideas / Re: 5TD
« on: February 11, 2011, 01:46:56 am »
Pretty good, I quite enjoyed it. It started out a little hard because you can't really see where you are going for the first two levels. After that it got more challenging, but easier to see. I got stuck though on the level with the big spiral staircase(I wasn't sure how to get on the platform, and the game then froze) Anyways it was a great game with a good music selection too. Keep up the good work.  ;D

671
Site Feedback and Questions / Name/quote alert
« on: February 11, 2011, 12:10:19 am »
I had an idea where sorta like on facebook if someone uses your name in a post you are alerted via email. So if someone said in a post [name]z80man[/name] I would then receive an email with a link to that post. I thought this could also work if someone quoted someone in a post too. So I was kinda wondering if first my idea was possible to implement and second if anyone else likes it. Also this option could be disabled in your profile settings page.

672
TI Z80 / Re: SandLand
« on: February 10, 2011, 11:59:13 pm »
If an object accelerates past 256 does it just then stop?

673
Graviter / Re: Screenshots
« on: February 10, 2011, 11:43:52 pm »
Let's see, this would probably go faster: (I think it works. :P)
For(B,0,10)
  0->A
  While -766
    rand->{A+L1}r+1->A
  End
End
Now I'm not really sure, but isn't rand a 16 bit integer

674
Casio Calculators / Re: WFRNG 4 teh Prizm
« on: February 10, 2011, 11:25:20 pm »
Nice, but may I suggest an optimization. Try using the "SetG-Color" variable to store a color. Example would be SetG-Color Blue. Then if you don't type a color the calc uses whatever is in the SetG-Color variable as default. This could be handy as WFRNG repeats text several times with different colors .  :hyper:

@Qwerty Ummm.... yeah, a little random and awkward, but I don't always remeber you being a ummm.... girl um..... ??? ???

675
Casio Calculators / Re: WFRNG 4 teh Prizm
« on: February 10, 2011, 11:06:53 pm »
g3m heh. Is this a BASIC prog

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