This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - z80man
Pages: 1 ... 44 45 [46] 47 48 ... 62
676
« on: February 10, 2011, 08:43:34 pm »
The static code? (I've changed it since then) It intentionally corrupts the buffer, so:
For(B,0,10 //How many iterations For(A,0,767 rand^256->{A+L6} End End
EDIT: Credit for the code goes to tloz
I don't now if this would be any faster (or even possible as I'm not much of an axe programmer, but could you try) For(B,0,10 For(A,0,767 rand ->{A+L6} A+1->A End End
677
« on: February 10, 2011, 08:22:24 pm »
TI wouldn't give open asm support. It would be more like a limited c compiler sdk, but why would we even need this if we already have ndless.
678
« on: February 09, 2011, 11:19:49 pm »
Thanks a lot But I am not able to run it on my TI-NSPIRE CAS but there only a black screen and it stays like that... Maybe because of the compression with 7zip?
Make sure you unzipped it with 7zip. Here is the link for the utility http://www.7-zip.org/download.htmland can you post the result once you get it working because it would be nice to see the result.
679
« on: February 09, 2011, 11:16:46 pm »
Do you have any idea of how to change the actual size of the application? If you have that info, you could probably generate an working add-in from scratch.
I can change the size of the app by changing a few bytes in the header. and by generate a working add-in from scratch, qwerty and I have already done this, but the apps are very simple so far because we had to program in SH3 hex.
680
« on: February 09, 2011, 11:01:20 pm »
Hopefully by this weekend. At least porting in between C++ and java is simple to do. I just need to check my references for the different classes.
681
« on: February 09, 2011, 10:59:00 pm »
I thought ? was for an undefined error. Or is that something else.
682
« on: February 09, 2011, 10:57:34 pm »
I was wondering, how come when you are moving some tiles seem to quickly appear then disappear. Is this just some leftover data in the ram when the tile mapper starts drawing?
683
« on: February 09, 2011, 10:37:07 pm »
Just be careful with what you say. Online it is often hard to tell what people's intentions are when they post. For me the best way to communicate what I'm saying is with emoticons. Just be careful and don't do smiley spam . Also you're new here so there is still plenty to learn. Edit: looks like the topic has been changed
684
« on: February 09, 2011, 10:26:19 pm »
I just thought because DJ has always been a great admin and stuff, but I don't want to leave one person with tons of work to do. Also is there something I said earlier that caused my post to be rated down
685
« on: February 09, 2011, 09:34:15 pm »
Honestly I think we need a new leader to step up in DJ's absence. DJ has always been kinda of an Omnimaga symbol.(well respected, source of inspiration) A new leader to moderate the posts could really keep spamming in check and help with project development. We have many great admins here and one of them should take on this responsibility.
686
« on: February 09, 2011, 09:17:53 pm »
I have a friend who is a lawyer, but the incident needs to involve either fall protection equipment or a small boating accident. Anyways I feel bad for happybojr. It would be pretty sad for anyone to lose their account and all its histroy.
687
« on: February 09, 2011, 01:42:44 am »
Also the current method to affect the checksum of the app is to modify the image data, meaning it is difficult to import your own images.
There's a lot of unused empty data in the header. Can't we try to modify that instead of the icons?
Yes there is a lot of empty space in the header, but if you have an app with a larger code size than the base app you will have to subtract bytes and the only safe way to do this is in the image data. And for the app signer I'm working on I'm just going to port it to java. There were too many issues with Visual C++ and java is more portable.
688
« on: February 09, 2011, 01:38:34 am »
Cool, but do these objects slow the game down signifigantly. Also is this game in normal or full mode.
689
« on: February 09, 2011, 01:37:03 am »
If you buy a TI-83+ SE does it still come with the 128k of ram? Does TI still sell the TI-83+ SE
690
« on: February 09, 2011, 01:35:12 am »
I'm not sure if I get this. Can your player now drop boxes to solve puzzles. Also are these boxes affected by gravity the same way the player is.
Pages: 1 ... 44 45 [46] 47 48 ... 62
|