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Messages - z80man
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766
« on: January 25, 2011, 02:05:36 am »
Well Casio's whole marketing point for the Prizm was its ability to display images and then make graphs off of those. Sooner or later they will make an image converter. Actually in an email I got from Casio they hinted that a converter was one of their current projects.
767
« on: January 25, 2011, 02:01:01 am »
So would an image converter be legal to release or anything? I remember about legal issues potential before, but Casio released no image converter, it seems. Using some images would be nice in BASIC games, actually, although they would most likely take insane amounts of space X.x
I don't see why not. All it does is convert 24 bit bmp to g3p format. Nor does it use any of Casio's code in either the converter or the g3p.
768
« on: January 25, 2011, 01:57:52 am »
Hmm anyone that mskes a HELLO WORLD program in this will forever have my respect. Anyone that makes an antenora game will be a [there is no word in the English language that could fill this void] to me.
769
« on: January 25, 2011, 01:51:30 am »
So by looping do you mean going so high that you come up through the bottom if the screen.
770
« on: January 25, 2011, 01:49:05 am »
So are you trying to make some sort of interpreter for antenora. If so is this a comp or calc project?
771
« on: January 25, 2011, 01:42:02 am »
Let me know if you need more info about the .g3p format for an image converter or something. I have some information I still haven't had time to post on the wiki.
Originally the image converter was going to be for menu icons to convert them from 24 bit to 16 bit color, but I forgot about the g3p format. I'll send you a pm if i need any help with those.
772
« on: January 25, 2011, 01:32:47 am »
It isn't
NOP stands for no operation. When the branches are delayed, the next instruction in the pipeline is executed to avoid as many pipeline errors as possible. The NOP simply doesn't do anything. You could use any instruction in that slot except for another branch or PC dependent instruction and the results would be the same.
Oh, I meant to say I didn't know rts is a delayed branch instruction. Therefore I should probaly place a nop after it.
773
« on: January 25, 2011, 01:29:40 am »
For the checksum generator it will work more like an app signer. You provide a hex file and it converts to g3a. Because i'm not expecting anyone to code really large projects as of now, the signer will use the conversion app as its base. I should be able to release the first version of my signer by Wednesday and then later versions will include the ability to import your own bmp's and stuff. I will include the window's binaries along with the source so you can compile it for any system.
774
« on: January 25, 2011, 01:18:39 am »
Hmm, there are a couple of errors you made in your thinking though. DT is not a branch instruction, and conditional branches only execute the following instruction if the BF/S or BT/S variants are used. You are correct about needing something after the RTS, though.
I didn't know that nop was a delayed branch instruction. I'll edit the code and see if i get anthing different. The $B4000000 was where the lcd ram for the fx 9860 was located so I thought I would start there.
775
« on: January 24, 2011, 03:29:43 am »
That looks nice. Maybe someone can eventually find a cheap Prizm somewhere (or a cheaper broken one) and completely disassemble the calc to reveal everything.
That could be mine if I keep on running these "test" programs all the time.
776
« on: January 24, 2011, 03:28:14 am »
Yeah I heard that even at 2 MB RAM sometimes it's still not enough and the server can even crash. X.x
Also I wonder how much CPU power and RAM is required for when someone blows up 10000 TNTs . On my Intel Core i7 with 8 GB of RAM, Minecraft still froze when someone blew up 1000 TNTs.
Were they looking at the tnt when they blew it up or was it hidden. Although not as fun you can blow up much more tnt if you don't look at it.
777
« on: January 24, 2011, 02:08:10 am »
At least you won't have to worry about anyone stealing your source code.
778
« on: January 24, 2011, 02:04:15 am »
Ah a language so complex, obfuscated and evil it will make even malbolge look like basic. It would surely bring death to anyone who dared to code in its unforgiving syntax
779
« on: January 24, 2011, 01:55:10 am »
umm, did you happen to not extract the Startarea.tdm file? Because at that point, it would have loaded a blank map, at which point you would fall to your death =P if you did... That's odd
No I was in the room with the blue circles and I think I was backing into a corner when I died.
780
« on: January 24, 2011, 01:51:25 am »
Is it possible to peel back the casing on top of the ram chip because that could reveal how much memory the Prizm really has.
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