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Messages - z80man
Pages: 1 ... 53 54 [55] 56 57 ... 62
811
« on: January 20, 2011, 12:24:06 am »
For me I could never really get used to Axe. There is something about asm that I really enjoy. But when it comes to large projects on the Prizm I will have no choice, but to move to another language.
812
« on: January 20, 2011, 12:20:17 am »
Anyone here know how to program in java bytecode? That could raise the stakes even more.
813
« on: January 20, 2011, 12:12:25 am »
If there was a new Basic interpreter for the nspire that would finally convince me to pay up $160 for one.
814
« on: January 19, 2011, 11:57:37 pm »
Ok so for full points I write a TI-BASIC interpreter in Java. Then in TI-BASIC i write a source coder for comp. This source coder allows you to edit 8xp files and then convert them back. Correct so far? Now for even more bonus points can this source coder convert BASIC programs to ASM and if I'm up to it into .java files to be compiled by the JDK. How does that sound Edit: Hell and if I'm really up to it my compiler will compile Basic programs into C++, Python, and maybe even x86 asm. Double Edit: Even better it will compile to x64 asm using the sse5 extended library featuring 256 bit floating point numbers. That should count for super uber ultra mega points [jk]
815
« on: January 19, 2011, 11:36:11 pm »
I'll try to expand on this game as much as I can without slowing it down. I already have an idea to add goals without slowing down the game. I wish though I could make the menu faster. Of course I could just use the default menu, but that wouldn't look as nice.
New update: Right now I'm at school, but once I get home I will post the new version which features targets to hit for points.
816
« on: January 19, 2011, 08:26:03 pm »
For anyone who wants to view the source for optimizations and glitches I'm posting it here in txt format using the OS's handy program to txt function. Edit: the program is uncommented so a few commands might seem a little strange.
817
« on: January 19, 2011, 08:03:05 pm »
818
« on: January 19, 2011, 07:42:08 pm »
Turns out the app I ran did not refresh my ram. Are we sure though that the proc is not 58Mhz because the app I created ran twice as fast I suspected it to on a 29Mhz proc.
819
« on: January 19, 2011, 12:05:00 am »
Now modify it to play the music through the linkport.
820
« on: January 18, 2011, 11:44:23 pm »
Hmm I'll take TI-BASIC, C++, Java, and some z80 assembly. I'm still a x86 asm noob. And once Prizm development gets underway lets add SH3 asm. And does C++ include directx.
821
« on: January 18, 2011, 07:44:45 pm »
I tried making a new app. I'm not sure if it actually worked, but it was less tragic than the last one. The goal was to wait several seconds/minutes then return to the OS. When running the screen went blank for about 15 seconds and then the calc went to the setup screen. I believe there was a ram reset, but the target/PC screen never showed up. Here is the code and actual app.File size: 29180 00007000: MOV.L @($01*4+PC),R15 = #FFFFFFFF 00007002: DT R15 00007004: BF $7002 00007006: RTS 00007008: .data ffffffff dword ref:7000
822
« on: January 18, 2011, 05:46:35 pm »
O yeah I forgot to say earlier. Unlike TI-BASIC pixel coordinates don't start at 0, but instead 1. Also the client area is 187x379.
823
« on: January 18, 2011, 05:44:05 pm »
I think this is missing a key option: My goal is not to obtain awards; it is to learn, have fun, and produce things others may appreciate.
spoken like a true coder
824
« on: January 18, 2011, 05:37:40 pm »
Distributed Denial of Service. Its when a large number of computers send thousands of html requests to a web server in order to bring it down.
825
« on: January 18, 2011, 05:35:50 pm »
Really? Some people told me 3rd-party add-ins such as Kucalc's overclocking program did not work in it, same for that raycaster someone (him?) wrote a few years ago. Programs doing direct hardware access are most likely going to crash.
Not really. I do almost all of my z80 asm programming without the use of any system calls. It's kinda my philosphy. Pure z80 code without a hint of TiOS. Plus it"s a lot faster too.
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