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Messages - zeldaking

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121
Miscellaneous / Re: SirCmpwn vandalizes Axe Parser forum
« on: August 18, 2011, 07:09:43 pm »
I am very sad and also disappointed due to sirCmpwn' actions. But look on the bright side it can be fixed.
 

122
TI Z80 / Re: Condor
« on: August 17, 2011, 08:36:50 pm »
One answer at a time.
-thank you Darl for saying advanced wars... Exactly that is where I got my inspiration. I am glad someone plays cool games.
-it will be on the same calc, grayscale is crappy as it is.
-Darl: the scrolling is supposed to look like that, it loops through displaying it (8 times) to get to the next tile.
-runeazn: well it is supposed to be done for the ticalc zcontest, but alas school started again and my time is limited so maybe a rough version will be done for a Christmas present.
-toxic: thanks.
Also, I am trying to work on the moving (ie:moving around to different tiles) aspects of the characters (pretty difficult) and am going to puzzle on it until I finish that.

123
News / Re: The first ever 3D color calculator game!
« on: August 17, 2011, 08:25:07 pm »
Wow, if someone could do this on the prizm, really sweet job.

124
ASM / Re: Texture drawing
« on: August 16, 2011, 05:05:23 pm »
That looks very nice, good job. Is this for some other project?

125
TI Z80 / Re: Condor
« on: August 16, 2011, 04:46:01 pm »
Yes, that would probably same sweat and anger if I had it on the same calc. Yes, it is turn based.

126
TI Z80 / Re: Condor
« on: August 16, 2011, 04:41:13 pm »
I am still debating, should I do 2 player via the usb, or just 2 player on the same calc?

127
TI Z80 / Condor
« on: August 16, 2011, 04:32:24 pm »
I (zeldaking) have started on my biggest and toughest project ever, called Condor (may be changed with notice). This is written in axe, with no axioms, and will be a app (or a program with crabcake). This will be a 2 player (may make a computer player and a storyline), game, you have to protect your base while trying to destroy your enemy(s), similar to a gameboy game (that i can't remember the name).
There are:
-multiple maps
-unlockable vehicles/weapons
-170 grayscale sprites(at the moment)
-17 unique troops ready to be deployed
  -infantry
  -artillery
  -transport vehicles
     -air transports
     -vehicle transports
     -water transports
  -tanks
     -light tank
     -heavy tank
     -neo tank
  -helicoptor
  -bomber
  -jet
  -submarine
  -cruiser
  -battleship
  -missiles
  -anti air machine guns

So far I have all the sprites done, a nice scrolling tilemap, a info screen; which tells you what terrain/weapon/vehicle/person you are on, and a movement screen; which allows your troops to: walk, capture, attack.
Here is a screenshot of all the above except (walking,capturing,and attacking).

Any question, comments, concerns? Please feel free to comment.
 

128
Axe / Re: Tilemapping in Axe
« on: August 14, 2011, 01:58:51 pm »
Well, I am making a game with about 160 grayscale sprites (called condor) and I think it isn't too hard.

129
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects
« on: August 14, 2011, 01:54:27 pm »
Will it work if I am sending the Os from another calculator (another ti-84+se)?

130
Miscellaneous / Re: Birthday Posts
« on: August 11, 2011, 12:57:40 pm »
Happy birthday, younglings. I wish I started programming when I was your age. I don't like the 17th due to it being the first day of school.

131
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects
« on: August 11, 2011, 11:09:51 am »
Well, after I take out a battery, and push del and put it back in. It says "Waiting...    Please install operating system now", and I connect to ti-connect and that says "ti-84+se detected but couldn't get status" so then I send the Os to the calc, But then a popup comes on screen saying that there was a problem with the ti-connect, but the Os starts to send anyways, it really really slowly creeps to 100% (takes about 1/2 hour) and so the calc now has a new Os. But when I turn it on it looks like the picture below (it is on just nothing shows up) and none of the keys work.I know this picture is big but I will delete this post after (p2) sees it. The first one is the Os screen the second is what the calc screen looks like after an Os update.

132
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects
« on: August 10, 2011, 03:00:28 pm »
No web cam, contrast is not low i can see the pixels (which are off) squares. Meaning it is on, but no avail. Also when i do the del+battery back in thing the contrast is normal when it says i can update the OS.

133
Art / Re: UserBarz
« on: August 10, 2011, 02:52:09 pm »
Funny, yes add a few blue lobsters named necham (i think)

134
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects
« on: August 10, 2011, 02:48:52 pm »
Bad news, i don't have a camera or cell phone. It is just blank when on, you can tell it is on, but no cursor or any buttons work.

135
Art / Re: UserBarz
« on: August 10, 2011, 02:47:11 pm »
that looks nice can you add the omnimaga logo to it?

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