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The Axe Parser Project / Re: Features Wishlist
« on: August 02, 2011, 01:51:26 pm »
maybe a built in picture to hex editor? with custom side lengths.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 181
The Axe Parser Project / Re: Features Wishlist« on: August 02, 2011, 01:51:26 pm »
maybe a built in picture to hex editor? with custom side lengths.
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Axe / Zeldaking's axe questions« on: August 02, 2011, 01:49:43 pm »
How do you use smaller than 8x8 sprites. Ex: 8x8 sprite=16 hex digits what would say 2x2 or 4x4, 3x3 or how would you figure it out. Also the point-on( command takes 8 bytes how do you raise or lower it?
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General Calculator Help / Re: Calc crushed!!« on: August 02, 2011, 01:41:40 pm »
Sorry but ebay and a new calculator looms in the darkness. Or just give up. Or sit with a broken calculator. Sorry I am not much help, hope you figure it out.
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Axe / Tilemapping in Axe« on: August 02, 2011, 01:39:46 pm »
I know there are specific tutorials out there for tilemapping in axe, but they don't help if you can't ask questions about them. I am trying to learn tilemapping, but it is pretty confusing. Can someone give a small example and we can go from there?
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Miscellaneous / Re: Sports« on: August 02, 2011, 01:25:54 pm »
Well I feel lame only doing one sport.
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Miscellaneous / Re: Sports« on: August 02, 2011, 01:16:01 pm »
I am on my schools wrestling team, so I wrestle.
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Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects« on: August 02, 2011, 12:39:29 pm »
Actually, also available through DoorsCS7 and x-lib (hex command) and axe parser. So I do have lowercase, and thinking they are each 2 bytes so I try to minimize use of lowercase.
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Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects« on: August 02, 2011, 12:37:24 pm »(In such a big program you can save 50 to 100 if you write it in a block. But then it'll be hard to read the code. And then it'll be very annoying if you press CLEAR!!!)Well I could but not untill I am done completly. 189
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects« on: August 02, 2011, 12:30:36 pm »
Well including all of the maps (held in a subprogram) it is:6120
Levels:2467 Game: 3653 I haven't optimized yet so it will be smaller before final releases. P2: Actually I have each map held in str 1, and when encountering a N block, cuts str1 up to N block-1 -> str0 then cuts str1 from N block+1 to length(str1) ->str1 flips the N block and the space and str0+"N "+str1 -> str1. If that makes any sense. What character would look better? 190
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects« on: August 02, 2011, 12:25:34 pm »
No this is completely in ti-basic no x-lib allowed. The characters come from KermM's DOCDE7 program which I made a string of all the characters, then I tokenized it into a program which thus gave me the string of all characters. Also the maps are all made out of strings and the detection uses mainly the sub( command. Looks like I have been ninja'd
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Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects« on: August 02, 2011, 12:21:39 pm »
Hey, Thanks yunhua. I was going to make the button to open/close doors but it made walking a bit to lagged.
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Lua / Re: This is my first lua game« on: August 02, 2011, 12:16:15 pm »
That looks interesting, To bad I don't have ti-nspire.
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General Calculator Help / Re: Calc crushed!!« on: August 02, 2011, 12:14:02 pm »
Well I said that, but you quoted Brandon so it is half of you saying it. (If that makes any sense.)
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General Calculator Help / Re: Calc crushed!!« on: August 02, 2011, 12:07:01 pm »
Calcdude is right resend the OS or just buy a new one.
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