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Messages - zeldaking

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31
TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: October 09, 2013, 06:28:51 pm »
This looks great! I will try it out tonight. Have you considered making a Terraria clone? Since that is in 2D, while minecraft is 3D.
Great work!
What programming language did you use to make this? I want to program for the nspire.

32
TI Z80 / Re: CSE minesweeper
« on: September 28, 2013, 09:38:31 am »
Yeah regarding the smiley, the bars are off. I'm not sure how to draw thick lines. I will have to fix that.

33
TI Z80 / Re: Snake TI84+C
« on: September 28, 2013, 01:39:35 am »
Wowow. That looks really nice! Great work.

34
TI Z80 / Re: CSE minesweeper
« on: September 28, 2013, 01:36:03 am »
As for testers, let's just say my mom knows how to play minesweeper now. Haha.
As for minesweeper coming with windows, I know it did with early OS's but I'm not sure for windows 8. I have w8 but haven't looked for it. I might do that tomorrow.

35
News / Re: Contest 2013 Calculator Gaming Roots
« on: September 28, 2013, 01:31:01 am »
I am assuming there is 3 winners for each category. That would make more sense, as asm/axe has shown to make more advanced programs at the moment.

36
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 27, 2013, 09:54:36 pm »
5570: your writing the 5570th post in a 266 page topic.
 I dunno if someone already used this but oh well.

37
News / Re: Contest 2013 Calculator Gaming Roots
« on: September 27, 2013, 09:51:39 pm »
there should be a president to post that you are participating... but no 'rule' and no requirement to make a topic :)


also, YIKES, the deadline is all the way in NOVEMBER???
over a month... i just can't win :'(  the way i work simply more time does not make it much better... adds cluinky features and the value of the project slowly degrades :(
(btw i have my entry done already -.-)
Nice! Then forget about it until November rolls around. That should work?

38
TI Z80 / Re: CSE minesweeper
« on: September 27, 2013, 09:47:55 pm »
I know it is within 24 hours, but this is a picture update, I'd rather post a new post than edit the top original post as to show progression.
User select-able size and levels; 5 level types: Easy 10% squares are mines, Medium 20%, Hard 30%, Pro 50%, and Custom which the user can pick his own # of mines albeit high scores in custom won't be on the high score table.

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New features: Smiley face, timer and variable size board. In this case 5x5 (which is the smallest available size).

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8x8 board showing off the timer again, and Med difficulty

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10x10 board on Pro difficulty. Pretty challenging.

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Things still to do:
-high score table; top score per board per difficulty. Maybe make top 3 scores?
-option to pause
-option to restart
-option to replay once game is finished by either winning or losing
-option to view high scores

Does anyone want to test it out for me? I am a bit biased on how it plays. Any testers? I can pm you the files.

Annnnddd any suggestions?

39
TI Z80 / Re: CSE minesweeper
« on: September 27, 2013, 04:07:07 pm »
That's a good idea, I hadn't thought of that, although all my code is set for variable width and height. So yeah, I'll definetly put smaller playing grids.

40
TI Z80 / Re: CSE minesweeper
« on: September 27, 2013, 11:58:04 am »
Alright here are two screenshots:
10 mines:

50 mines: (extremely difficult)

41
TI Z80 / Re: CSE minesweeper
« on: September 27, 2013, 01:09:08 am »
Interesting. Is this for the Omni contest...
No it is not. Just a small project. It was really fun to make. Having been my first minesweeper game I have made on my own, I don't consider making minesweeper using an xlib tutorial my own.

42
TI Z80 / CSE minesweeper
« on: September 26, 2013, 05:27:38 pm »

I have been working on a minesweeper clone for the Ti-84+CSE, and have it almost finished.
Things I have finished:
-10x10 board, set for variable width; but height will stay 10
-Random mines; variable amounts
-Algorithm that sets each square a specified number according to how many mines are touching it
-Draws board
-Movable cursor
-Flags can be placed
-Pressing [2nd] "turns on" square and displays value
-Flags can be unplaced (pressing on a set flag will return it to flag inventory
-Flagged mine counter
-User loses when pressing on a mine

Things to do:
-Make selectable levels; easy, medium, hard
-Make the smiley face
-Timer
-High score table


Anybody have any suggestions? Want to see a specific thing? Please tell me!
I will post a screenshot later tonight.

43
News / Re: Contest 2013 Calculator Gaming Roots
« on: September 25, 2013, 07:30:18 pm »
Hmm I'm interested. I'm thinking of some games I could program in Basic.

44
Other / Re: Why are headphones so expensive now?
« on: September 25, 2013, 07:27:02 pm »
I bought some really nice Republic Sol earbuds for $50 that I'm really impressed with. Definitely worth it.

45
Other / iOS 7 is here! Well almost.
« on: July 22, 2013, 05:02:33 pm »
Well in the horizon I can see iOS coming sometime fall (sources say September). I actually already have it and want to discuss features etc with the populace if interested. Here are some screenshots from my IPod touch 5th gen.
Cemetech page

Home

And the tools access, which is really useful.


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