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Messages - zeldaking
Pages: 1 ... 3 4 [5] 6 7 ... 14
61
« on: September 29, 2012, 07:13:50 pm »
With a pallete change, those defualt sprites could be made into a Final Fantasy clone. Heck, the sprites pretty much are begging for an rpg.
62
« on: September 29, 2012, 01:31:03 pm »
Wow.. I just found the defualt sprite tables. They are pretty sweet.
63
« on: September 29, 2012, 12:28:51 pm »
Well I purchased it. It seems pretty interesting. I haven't got around to programming anything yet. I'm pretty suprised on the quality of programs. It comes with a few examples including a basic Danmaku shmup which is fun to mess around with. Hopefully I get the time to learn how to make some cool little games for my 3DS
64
« on: September 26, 2012, 08:13:09 pm »
I've thought about getting Petit Computer for a while since I saw it in the 3DS eShop. The video didn't do justice and so I decided against purchasing it. But now hearing about it from people and seeing screenshot's I figure I should give it a try.
65
« on: August 03, 2012, 08:05:59 pm »
Okay, I am back from an awesome week at Yellowstone. So maybe I can get around to fixing connection issues.
66
« on: July 27, 2012, 03:50:10 pm »
meh...still not working. when I get back in a week I'll see if i can fix my connections issues. darn.
67
« on: July 27, 2012, 03:42:36 pm »
006-0612: is connection error. How about you start game and I join?
68
« on: July 27, 2012, 03:38:13 pm »
hmm, so I'll start a game you just join. I'm Dan Man
69
« on: July 27, 2012, 03:21:36 pm »
Sweet. Well I'm going to be gone for 6 days, so you want to play a game now? (don't forget to add my friend code)
70
« on: July 27, 2012, 12:54:00 pm »
Hey everybody, specifically fellow 3DS owners. I have had my 3DS for several months and have found that I don't have any friends on my friend list, meaning I am pretty much alone. I recently bought Kid Icarus: Uprising and was really excited for the multiplayer feature, which you can also battle friends. I am having problems connecting to the game server and can only play with friends. I created a room and play only with bots due to no friends. If anyone wants to play my friend code is: 5112-3947-5722. Please post if your interested. Thanks
71
« on: July 17, 2012, 02:09:52 pm »
94MHz is the fastest 'safe' overclock of the Prizm at the moment. This is actually pretty decent.
72
« on: June 25, 2012, 08:40:04 pm »
Yeah it is in C. Tari (I think) made a sdk which allows C(++) to be compiled into prizm add-in format. More info: prizm.cemetech.net [/offtopic]
73
« on: June 24, 2012, 10:08:13 pm »
Yeah, I figured that out. What if I wanted to use OS strings? substr( equivalent?
74
« on: June 24, 2012, 09:55:27 pm »
Sweet thanks. So: Basic
:1->N :prgmAXEPROG
Axe:
:GetCalc("varN")->P :float{P}->P
So now P is 'usable' and should equal 1, right?
75
« on: June 24, 2012, 08:35:59 pm »
Hi everyone, I haven't posted here in a long time. But cemetech doesn't really support axe I suppose. So here is my question. Is it poosible to use external Variables, such as this: Ti-basic program:
:1->N :prgmAXEPROG
Axe Program:
:If N (I don't know the code to use the external var which should equal one) :Clrdraw
So basically can you run an axe program from a basic program and use the Ti-OS vars? Thanks.
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