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Messages - zeldaking

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76
TI Z80 / Re: [Contest] Embers:Phoenix
« on: June 08, 2012, 03:10:16 pm »
I have been looking at this, and wow it is looking very nice! This looks like an awesome idea I really hope you finish it. I am working on an RPG also but mine dims in the comparison of yours. Good job and good luck.

77
Axe / Re: ... someone please explain what went wrong.
« on: May 31, 2012, 12:44:11 am »
Bug... that is why it is updated :p Try updating and then tell us what happens.

78
Axe / Re: ... someone please explain what went wrong.
« on: May 31, 2012, 12:40:35 am »
-To find axe version: click on axe, look on bottom right. I think latest is: 1.1.2
-to find OS version: [2nd] [+ or 'mem'] [Enter]. it will say it under calc model.
-report back :p

79
Axe / Re: ... someone please explain what went wrong.
« on: May 31, 2012, 12:20:01 am »
Hmmm, nothing looks wrong. I tried it out. It works perfectly normal on my calculator. What Axe version are you using? What model of calc and what OS?

80
General Discussion / Re: Watcha Been Listening Too?
« on: May 31, 2012, 12:09:26 am »
I listen to some harder stuff:
-I Fight Dragons (a 8-bit rock band that is actually awesome)
-Fail Emotions (just plain epic!)
Others (just not as much):
-Cage the Elephant
-Dead Throne

81
Gaming Discussion / Re: Nintendo 3DS
« on: April 29, 2012, 11:56:00 pm »
oops, viewing on my 3ds internet browser, accidentally posted the last thing like 5 times

82
Gaming Discussion / Re: Nintendo 3DS
« on: April 29, 2012, 11:53:34 pm »
On your comment about Super Mario 3D land. You don't need the 3D on actually, I beat the game while only using 3D about 30% of the time. My 5 year old brother has the 3D disabled and has almost beaten the game, he is about 80% through the game and hasn't used the 3D at all.

83
Casio Calculators / Re: Programming C for the Prizm
« on: March 25, 2012, 06:21:11 pm »
Great idea :D !

Maybe I will decide finally to program in C on my Prizm !
You really should!!

84
Casio Calculators / Re: Programming C for the Prizm
« on: March 25, 2012, 06:16:27 pm »
Ahh that will be written by Ashbad, I personally have no SuperH experience (but I will learn).

85
Casio Calculators / Re: Programming C for the Prizm
« on: March 25, 2012, 04:24:57 pm »
Eiyeron, once we are done I might take you up on that.

86
Casio Calculators / Re: Programming C for the Prizm
« on: March 25, 2012, 03:07:59 pm »
Shmibs:
I have section 2 about 85% written, and Ashbad has about 3% of section 3. We only started this Friday night.

87
Casio Calculators / Programming C for the Prizm
« on: March 25, 2012, 02:17:53 pm »
Hey all, just a cross post. Ashbad (a cemetech user) and I are making a online book/tutorial for programming C for the Prizm. We hope this will further game development as well as teach those interested in coding for the Prizm. We engourage omnimaga users to comment and give suggestions.
Here is our layout so far.

Lesson Layout

Section 1: Introduction
    - Resources for learning the basics of C
    - Setting up the SDK

Section 2: Basics
    - Icon Design Guidelines
    - Hello world -- familiarizing yourself with the compiling process
    - General layout of a C program for the Prizm

Section 3: Simple libfxcg Routines
    - General library layout
    - Simple graphics
    - Timing functions
    - Memory manipulation

Section 4: User interaction/Input
    - Basic user input
    - Advanced

Section 5: File Management
    - Working with file functions
    - Main memory
    - Storage memory and the main filesystem

Section 6: Useful Routines Reference and Documentation
    - Graphical
    - Input and Interactive
    - Mathematical
    - Overwrapped OS routines

Section 7: Your First Game
    - Tying it all together
    - Useful tools and design considerations
    - Ping, Pong, code along
    - Dashing through game development

Section 8: Low Level Workings
    - The Prizm OS at a lower level
    - Interfacing with the hardware directly
    - Working in Real Time

Section 9: Intro to SuperH assembly
    - Basic overview
    - C to Assembly translation
    - Inline Assembly in GCC
    - Linking separate Assembly files





88
TI Z80 / Re: Snakecaster: a 3D Nibbles game, sort of
« on: March 23, 2012, 12:08:54 am »
I will quote:
Oh my God!!!
That is epic!! I tried making a raycaster but failed, kudos to you. Dang...

89
Humour and Jokes / Re: The awkward moment when...
« on: March 20, 2012, 11:41:08 pm »
When you start a topic and nobody comments

90
Humour and Jokes / Re: The awkward moment when...
« on: March 19, 2012, 11:03:06 pm »
When you are talking to hot girls and it just somehow comes up that you program calculators.
*true story- some kid had to blurt it out, even though he was across the room

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