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Messages - zero44

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1
News / Re: Contest 2013 - Results (finally)
« on: December 18, 2013, 09:32:57 am »
Ouch.. Didn't noticed that C. Mitchell was Kerm.. (I know it, though)
Actually I have 'only' 6 calcs, but I'll sell my Prizm and one Clickpad.
Some 3rd and 4th z80 would have been nice to test my n-calcs wiring experiments...

T-shirts looks nice.. Will take it..

2
News / Re: Contest 2013 - Results (finally)
« on: December 17, 2013, 11:18:12 am »
Feeling disappointed.. I was 2nd, as I wanted, with a nice amount of points above the third, and went third, surely 'cause I haven't been here to defend my entry :(

I don't even know if I want to get my prize or give it to another one. Maybe it will depend of what this T-shirt looks like :/

3
Other / Re: The USB Christmas Tree Project
« on: December 14, 2013, 01:09:37 pm »
Any question ?

4
Other / Re: The USB Christmas Tree Project
« on: December 14, 2013, 07:49:29 am »
Err, I meant HDD power wires :


You can put LEDs in the holes very easily, and the wire are thin enough to go in the holes of a RS232 port I have. (Yes, a RS232 with direct connection to a 2.5mm jack provides easy-to-use calc electronics :))

5
Other / Re: The USB Christmas Tree Project
« on: December 14, 2013, 07:06:29 am »
.. Last year I took some LEDs, hard disk wires for connexions, 2 PNP (or NPN ?) transistors, 2 little batteries and a 2.5mm male jack.

Create your Axe program, control your intensity through Port command and programmed PWM, then add blinking.. The z80 is the limit :D

6
News / Re: Contest 2013 - Public Vote Ends Tonight!
« on: December 14, 2013, 07:00:30 am »
Still waiting for it..
When will it be announced ?

7
Math and Science / Re: .9 repeating equals 1?
« on: December 11, 2013, 09:39:03 am »
To me, it equals 1.

Simply accept that as long as 41.9999...99958=42, I'm right.

8
TI Z80 / Re: [Axe] Piko Piko
« on: December 11, 2013, 09:16:14 am »
.. It's because there is nothing behind level 4, so if I didn't add this barrier you would have fallen into the deep and dark black hole I put viciously in the source code.

In fact, there's a GAME OVER when you lose, but not when you won, so.. You may want to repeat playing level 4 as long as I don't add levels :)

(pliz give ideas for new moles to add at each level, and a bit data about them.)

9
TI Z80 / Re: [Contest 2013][Axe] Piko Piko
« on: November 06, 2013, 05:55:39 pm »
Finished. Added options menu, menu-to-game link, and game over.

Due to an update, it's possible that final version won't be evaluated.
I hope judges will evaluate the last update.

EDIT:
Quote from: readme
I'll add features like more mole type, shop and achievements.
.. If I've time this weekend I may code shop. It will include more powerful hammers (should be graphically the same, though) and health recovery, like in the original. [hardcore coding]
I may also edit game over menu, and include a level-choosing box. [possible]
What also miss from original game is mole loot sometimes being HP. [easy peasy]
Concerning achievements.. I'll see.

So, what I want now is.. Ideas! And suggestions. And comments.

If you get any idea of possible new mole, item, achievement, feature, source code improvements.. Please tell me here !

PS: Congratulations to Sorunome ! You made a good job. And I watched 'For a Muffin' :3

PPS: Fully full gameplay screenshot will come in the next hours. For you, surely around 4PM

10
TI Z80 / Re: [Contest 2013][Axe] Piko Piko
« on: November 06, 2013, 04:26:05 pm »
Just to know what you think about it, here's a screenshot of a full 'gameplay'. Please leave a comment :)

End-game screen will come later.

11
TI Z80 / Re: [Contest 2013][Axe] Piko Piko
« on: November 06, 2013, 04:05:18 pm »
I made only one topic.. This one. I edited to add menu3.gif

I join the readme so you can know a little more about the game :)

12
TI Z80 / Re: [Contest 2013][Axe] Piko Piko
« on: November 06, 2013, 03:03:48 pm »
If only the menu is already addictive..

The infos should be wonderful.

EDIT : GOT IT !!
Look at my prog, my prog is amazing ♪

Now I shall finish linking menu and game.

13
TI Z80 / Re: [Contest 2013][Axe] Piko Piko
« on: November 06, 2013, 02:58:48 pm »
Hayleia, your opinion about it ?

It sounds me nice.

14
TI Z80 / Re: [Contest 2013][Axe] Piko Piko
« on: November 06, 2013, 09:49:25 am »
I'll code quickly.

I need to finish menu, currently I've done game intro but still working on the menu itself.
Will be something pretty.

EDIT: Almost finished menu.

EDIT2 : Menu screenshot !

15
TI Z80 / [Axe] Piko Piko
« on: November 06, 2013, 07:35:26 am »
Spoiler For Original post:
Hey guys,

Here will I announce my entry for the Omnimaga Contest 2013 - Calculator Gaming Roots :)
The game is named Piko Piko, it's a whack-a-mole game based on the game Tontie, available on Eyezmaze.
Due to the fact I started it the day before yesterday, It won't be as I wanted exactly : I'll surely have no time to create shop.

The game is playable with numeric keypad, you need to hit moles coming from one of the 9 holes on the ground.
Each new level (only 4 levels nowadays ><) brings a new thing, like spike mole or shy mole.
You'll have 5 game difficulty, from nooooooob to xtrem (3HP).

More things in the readme, maybe this evening I'll add a screenshot.

I use Axe 1.2.1, the game is currently around 4KB, and works quite well with 6MHz.

Hi guys,

Here's the game Piko Piko.
It's a whack-a-mole game based on the game Tontie, available on Eyezmaze.

The game is playable with numeric keypad, you need to hit moles coming from one of the 9 holes on the ground.
Each new level (currently, only 4 levels ><) brings a new thing, like spike mole or shy mole.
You'll have 5 game difficulty, from nooooooob (no damage) to xtreme (3HP).

I created this game for the Omnimaga Contest 2013 - Calculator Gaming Roots.

Spoiler For features (to do and done):
Ideas and suggestions
Quote from: readme
I'll add features like more mole type, shop and achievements.
.. If I've time this weekend I may code shop. It will include more powerful hammers (should be graphically the same, though) and health recovery, like in the original. [hardcore coding]
I may also edit game over menu, and include a level-choosing box. [possible]

Done
•Added health recovery bonus : if your life isn't full, mole have 25% chance to loot a HP instead of coins
•Added (planned) pause feature : press (0) to enable/disable pause
•Finished what I said I would do : now N00B, HARD & XTREME modes work as expected

Bugfixes (and glitchfixes)
•Exiting a level by presing [clear] unlocks next level as it you finished the level (this bug is available in contest release .__.)
If you get any idea of possible new mole, item, achievement, feature, source code improvements.. Please tell me here !

Attachments : readme.txt (last version) and last screenshot

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