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Messages - zero44

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61
Axe / Re: Axe Q&A
« on: January 27, 2012, 02:21:44 pm »
I already asked this question in another topic, but how can we simply use the port commands to easily send and receive datas to/from  another calculator ?
And does it works between two different types of calcs, like 83+ & 84+SE ?

62
Pour la fréquence en hertz d'un son, en Axe, il faut faire 32768/F et ça marche très bien (voir TI-Piano dans ma signature)

63
TI Z80 / Re: An Axe piano with 5 octaves
« on: October 10, 2011, 02:42:01 pm »
Hey !
I'm back here.

Big update for TI-Piano (see under), with a menu with options to change keys.
Now you can modify 'note density' and keys to change of octave.

To compile it:
Launch PIAN0 (TI-Basic prgm which will draw & store pic)
Restore backup AXEPIANO.8xv and compile it.
I'm not sure that it will work on Axe 1.*.*; but add spaces and it should be working.

Enjoy !
(I make a 7-octaves piano, but on old version ... )

64
TI Z80 / New version of Deep Thought's PapiJump : Port & Sound !
« on: October 09, 2011, 03:40:04 pm »
Did you try PapiJump ?

With Deep Thought's help, I modified it : now we have two modes, port and sound.  ???
At beginning you can choose between both by pressing P or S.
Port mode:
 • Ball can be drive by port. Contact with ground and pin1 on the jack make ball go to right, contact with other pin make ball go left.
 • Contact between all pins start/restart game, and while playing it opens the bugged sprite editor.
Sound mode:
 • It plays a little melody while playing, another in game over, and a sound when hitting a bar.
 • Sounds are bad, but I don't know very well Axe interrupts; and game is slower.
 :devil: Don't connect headphones while playing in port mode, it will make game over or other things like this ...

I hope that Deep Thought will can upload it fast.
Thanks to him and to Axe Parser.

Enjoy !  :hyper:

65
TI Z80 / Re: TI 3D modeller
« on: June 08, 2011, 09:36:13 am »
ok, wait some minuts.
zipped.  :hyper:

66
TI Z80 / Re: TI 3D modeller
« on: June 07, 2011, 12:07:40 pm »
...
So I made a virus ? ^^

Now we can choose the position of the center, and there's a beautiful little icon to close =)

67
TI Z80 / Re: TI 3D modeller
« on: June 01, 2011, 12:40:34 pm »
I forget something : it's a beta version ...  :-\
Sorry ben_g for your screen, I hope you'll can have it normally.
The only bug I had was a Ram Cleared.

I give you the last version :
AxeLib7 is the library (see my sig) needed
Axe3Dbdd is the objects hexa BDD
Axe3D is the program you've to compile
View3D is the compiled program

to change objects :
go into bdd, put out the hex code of the comment :
theres, in a second comment, some numbers : &,$,# and * (for example)
Put them here :
'Zeros(& ...
'For(I,0,$ ...
'#→L
'*→K

and re-compile Axe3D

Enjoy !  :hyper: (but this time, be careful cause it may bug ...  :-\ )


EDIT: forgot the most important : now after xyz, in a point, you've to put another number : it's the numero of another point, and if it's not null, you'll have a line.
And in GDB7, put two point's numeros and you'll have a line too.

68
TI Z80 / TI-Basic Monopoly
« on: June 01, 2011, 07:53:45 am »
I made for a challenge this monopoly.
launch: MONPOLY
setup : MONOSETU

69
TI Z80 / Re: TI 3D modeller
« on: May 31, 2011, 03:11:26 pm »
I didn't understood all what you said.

I made a horizontal rotation, and now if there's X points, it's possible to draw X lines.
I tried a cube, it works, but Blender is faster. ^^

70
TI Z80 / Re: TI 3D modeller
« on: May 31, 2011, 11:01:52 am »
I have no usb cable anymore, and I'm trying to do lines; just before vertical rotation.
If someone can say me how to convert xyz point + xy rotation to a xy point ... It'll be great better for the project.

71
TI Z80 / TI 3D modeller
« on: May 31, 2011, 07:17:12 am »
Yesterday and this morning I made a 3D modeller in Axe.
It can zoom (1~15), and make a horizontal rotation from 0 to 359°.
It's not very fast, a complete rotation of a 13-pixel object takes 16 seconds !
(yeah, it's objects pixel per pixel, but I'm working on lines)

Code:
Spoiler For code:
.VIEW3D

[hex code->GDB1
zeros(3*•->GDB0
for(I,0,3*•-1
{GDB1+I}->{GDB1+I}
End
0->X->G->I
1->Z
12->L
Repeat getkey(15)
sub(DRW
DispGraphClrDraw
If getkey(25)
G+1^2->G
Pause 300
End
If getkey(2)
X-1->X
If X>360:359->X
End:End
If getkey(3)
X+1^360->X
End
If Z>1 and getkey(50)
Z-1->Z:End
If Z<15 and getkey(49)
Z+1->Z:End
End
Return

.LBLs

Lbl DRW
X->r4
For(I,0,L
3*I+GDB0->A
3*I+GDB1->B
For(r3,0,2
{B+r3}*Z-(128*Z)+128->{A+r3}
End
sub(XYZ,A,r4
Pxl-On(S+48,T+32
End
Return

Lbl XYZ
r1->r3:r2->r4
{r3}-128->r6
{r3+2}-128->r5
{r3+1}-128->r2

cos(r4*10/14)*r6+(sin(r4*10/14)*r5)/128->r1
r1->S
r2->T
Return

Enjoy !  :hyper:

Hex code: write the XYZ place of a pixel. [808080] is the zero. ( the center of screen is the middle of var: 128)
To have a little tower, write: [808080808180808280] and add [808081] for an eventual hall  :P

• is the number of points, for the moment you have to do equations with it, and write results directly in source code ( this stage is dangerous for Ram, so don't make mistake while adding numbers. But you've got a calc, no ?  ;D

72
The Axe Parser Project / Re: Axe Library : AxeLib7
« on: May 16, 2011, 03:27:56 am »
can someone help me to don't stop it ?

73
The Axe Parser Project / Re: Axe Library : AxeLib7
« on: May 13, 2011, 02:20:39 am »
I saw Awioms SDK, I believe I must write code on a PC, no ?
So I'll give you Axe code of AXELIB7, cause I'll never have enough time on the same computer to do it.  :'(

74
The Axe Parser Project / Re: Axe Library : AxeLib7
« on: May 10, 2011, 07:11:15 am »
OK.

Is there somewhere a utorial in frech for axioms ?
And if I do it, how to use it ?

75
TI Z80 / Fritzing on calc
« on: May 09, 2011, 03:08:01 pm »
I made a clone of the software Fritzing.

Today we can just paste components and wires, and the number is very limited, but I'll improve this.

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