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Messages - zero44
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61
« on: January 27, 2012, 02:21:44 pm »
I already asked this question in another topic, but how can we simply use the port commands to easily send and receive datas to/from another calculator ? And does it works between two different types of calcs, like 83+ & 84+SE ?
62
« on: October 10, 2011, 02:50:10 pm »
Pour la fréquence en hertz d'un son, en Axe, il faut faire 32768/F et ça marche très bien (voir TI-Piano dans ma signature)
63
« on: October 10, 2011, 02:42:01 pm »
Hey ! I'm back here. Big update for TI-Piano (see under), with a menu with options to change keys. Now you can modify 'note density' and keys to change of octave. To compile it: Launch PIAN0 (TI-Basic prgm which will draw & store pic) Restore backup AXEPIANO.8xv and compile it. I'm not sure that it will work on Axe 1. ; but add spaces and it should be working. Enjoy ! (I make a 7-octaves piano, but on old version ... )
64
« on: October 09, 2011, 03:40:04 pm »
Did you try PapiJump ? With Deep Thought's help, I modified it : now we have two modes, port and sound. At beginning you can choose between both by pressing P or S. Port mode: • Ball can be drive by port. Contact with ground and pin1 on the jack make ball go to right, contact with other pin make ball go left. • Contact between all pins start/restart game, and while playing it opens the bugged sprite editor. Sound mode: • It plays a little melody while playing, another in game over, and a sound when hitting a bar. • Sounds are bad, but I don't know very well Axe interrupts; and game is slower. Don't connect headphones while playing in port mode, it will make game over or other things like this ... I hope that Deep Thought will can upload it fast. Thanks to him and to Axe Parser. Enjoy !
65
« on: June 08, 2011, 09:36:13 am »
ok, wait some minuts.zipped.
66
« on: June 07, 2011, 12:07:40 pm »
... So I made a virus ? ^^
Now we can choose the position of the center, and there's a beautiful little icon to close =)
67
« on: June 01, 2011, 12:40:34 pm »
I forget something : it's a beta version ... Sorry ben_g for your screen, I hope you'll can have it normally. The only bug I had was a Ram Cleared. I give you the last version : AxeLib7 is the library (see my sig) needed Axe3Dbdd is the objects hexa BDD Axe3D is the program you've to compile View3D is the compiled program to change objects : go into bdd, put out the hex code of the comment : theres, in a second comment, some numbers : &,$,# and * (for example) Put them here : 'Zeros(& ... 'For(I,0,$ ... '#→L '*→K and re-compile Axe3D Enjoy ! (but this time, be careful cause it may bug ... ) EDIT: forgot the most important : now after xyz, in a point, you've to put another number : it's the numero of another point, and if it's not null, you'll have a line. And in GDB7, put two point's numeros and you'll have a line too.
68
« on: June 01, 2011, 07:53:45 am »
I made for a challenge this monopoly. launch: MONPOLY setup : MONOSETU
69
« on: May 31, 2011, 03:11:26 pm »
I didn't understood all what you said.
I made a horizontal rotation, and now if there's X points, it's possible to draw X lines. I tried a cube, it works, but Blender is faster. ^^
70
« on: May 31, 2011, 11:01:52 am »
I have no usb cable anymore, and I'm trying to do lines; just before vertical rotation. If someone can say me how to convert xyz point + xy rotation to a xy point ... It'll be great better for the project.
71
« on: May 31, 2011, 07:17:12 am »
Yesterday and this morning I made a 3D modeller in Axe. It can zoom (1~15), and make a horizontal rotation from 0 to 359°. It's not very fast, a complete rotation of a 13-pixel object takes 16 seconds ! (yeah, it's objects pixel per pixel, but I'm working on lines) Code: Enjoy ! Hex code: write the XYZ place of a pixel. [808080] is the zero. ( the center of screen is the middle of var: 128) To have a little tower, write: [808080808180808280] and add [808081] for an eventual hall
• is the number of points, for the moment you have to do equations with it, and write results directly in source code ( this stage is dangerous for Ram, so don't make mistake while adding numbers. But you've got a calc, no ?
72
« on: May 16, 2011, 03:27:56 am »
can someone help me to don't stop it ?
73
« on: May 13, 2011, 02:20:39 am »
I saw Awioms SDK, I believe I must write code on a PC, no ? So I'll give you Axe code of AXELIB7, cause I'll never have enough time on the same computer to do it. :'(
74
« on: May 10, 2011, 07:11:15 am »
OK.
Is there somewhere a utorial in frech for axioms ? And if I do it, how to use it ?
75
« on: May 09, 2011, 03:08:01 pm »
I made a clone of the software Fritzing. Today we can just paste components and wires, and the number is very limited, but I'll improve this.
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