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The Axe Parser Project / Re: Axe Library : AxeLib7
« on: May 09, 2011, 02:58:20 pm »
I know it's just a subprogram...
How to make a real lib ?
How to make a real lib ?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 76
The Axe Parser Project / Re: Axe Library : AxeLib7« on: May 09, 2011, 02:58:20 pm »
I know it's just a subprogram...
How to make a real lib ? 77
The Axe Parser Project / Re: Axe Library : AxeLib7« on: May 09, 2011, 02:46:00 pm »
aeTIos : of course I don't call it in all my programs ! If I don't need it, I don't include it.
It's a library for DCS's graphics, so when I use it, I generally use at least : •Get/Display cursor •Display Window And often : •Button •Cursor on a Rect I my last program usind it (Fritzing on calc), I use almost all functions ! But with a real library, Axe compiles only the code of funcs which are called, doesn't it ? 78
TI Z80 / Re: An Axe piano with 5 octaves« on: May 09, 2011, 02:27:54 pm »
Interrupts does not work.
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The Axe Parser Project / Re: Library in Axe« on: May 09, 2011, 10:56:47 am »
Yes, I know.
With including AXELIB7 in source code, compiled prgm has 1.2kb more. (It's the tall of compiled library - but compiled library is definitely not useful ^^ ) The source code is just 800 byte. 80
The Axe Parser Project / Re: Library in Axe« on: May 09, 2011, 10:47:37 am »
I don't know if you really understand what I mean.
The code of library : +800bytes Code of prgm : x+8bytes compiled prgm : x+1200bytes ! If I make 3 prgm using AXELIB7, I'll lose 4kb of ram !! It'll be better if I 'just' lose 1.2kb ... 81
The Axe Parser Project / Re: Library in Axe« on: May 09, 2011, 09:36:39 am »
...
How to make an Axe/ASM library ? o_O 82
The Axe Parser Project / Re: Library in Axe« on: May 09, 2011, 09:35:12 am »
But it's for axe, no ?
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The Axe Parser Project / Re: "Library" in Axe« on: May 09, 2011, 09:32:57 am »
It will be very great if Quigibo can write all my functions in Axe 1.0.0 ...
It will take less place, no ? aeTIos : If I include it at the end, will it be better ? PS: does someone know how many space will take AxeParser 1.0.0 ? 84
The Axe Parser Project / Re: "Library" in Axe« on: May 09, 2011, 09:28:19 am »
I can use it in all programs I make.
It's very useful for me, but it takes lots of place . 85
The Axe Parser Project / Re: "Library" in Axe« on: May 09, 2011, 09:25:18 am »
I don't exactly understand what ZippyDee said ...
I have prgmAXELIB7, and in my axe source code, I write at the top: .PROGRAM SomeThing #Icon(---) [---]->GDB1 prgmAXELIB7 .code In each program, I include it but axe parser includes all code of AXELIB7, so the compiled prgm has something like 1200 bytes more ... -_- 86
The Axe Parser Project / Re: "Library" in Axe« on: May 09, 2011, 09:15:52 am »
How can I make a real Library ?
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Other / Calculator + Electronic = what ?« on: May 09, 2011, 09:14:57 am »
When you connect a calc to the serial port of an arduino, what does it do ?
I had two ideas : • coffe browser (developpement stopped, see my sig) • radiocommanded car with video 88
The Axe Parser Project / Axe Library : AxeLib7« on: May 09, 2011, 09:08:35 am »
I made an Axe prgm which contains lots of Lbls, is it considered as a library ?
Most of functions are made to make DCS's style. Spoiler For functions: 89
TI Z80 / Re: An Axe piano with 5 octaves« on: May 09, 2011, 08:51:00 am »
How do you find the piano ?
I'm trying interrupts, with what ralphdspam said. EDIT: I've no headphones here ... -_-' 90
TI Z80 / Re: An Axe piano with 5 octaves« on: May 08, 2011, 03:24:40 pm »
What do FnOn and FnOff ?
I tried with interupts, I had sound for 2 seconds, but I don't remember if I used FnOn or FnOff ... I remade the picture, I give you codes . |
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