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Topics - ztrumpet
46
« on: December 12, 2010, 10:02:56 pm »
Since there are so many Papi/Doodle Jump games in the works now, I decided to redo mine, originally found here: http://ourl.ca/4161/77152 In Game Controls: [Enter] Pause [Right] Move Right [Left] Move Left Basically, it's like most games, only sideways. Notes: It automatically archives the appvar PapiJump if it was archived and unarchives the appvar PapiJump if it was unarchived. It starts Archived. Good luck! By the way, does anyone know how to turn a gif 90 o? It looks a little funny now. Enjoy!
47
« on: December 03, 2010, 08:12:26 pm »
I'd love to see this game ported to calculators. www.addictinggames.com/kill-the-wabbits-game.html It would require a fairly robust physics system, but I think it's doable. Who thinks this is possible, and who wants to make it?! By the way, I finished the entire game with the score of -5281. I think that scoring should be based on time rather than amount of shots fired, though maybe that's just me. Edit: To clarify, I think Hard mode is what should be ported (easier on calc because of lack of mouse).
48
« on: November 27, 2010, 08:02:01 pm »
Though I have a set of formulas for Elmgon, they are not even close to realistic. I've tried to change them, but to no avail. This has me wondering what formulas does everyone else use, and if I can borrow their ideas. Any advice is greatly appreciated. Thanks in advanced. tl;dr: What damage formulas do you use in your RPGs?
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« on: November 19, 2010, 10:27:53 pm »
I've noticed that the comments "this should/will get featured" have been popping up a lot recently. I'm not saying that this is a bad thing, but it's just a general observation: Are we feature driven? I think to a point, yes we are. I believe that everyone wants a ticalc feature at one point, and with Axe it's even easier to make excellent games. I really like this trend towards programming great programs, yet I wonder if this means that the level of a program to get featured will go up in the future. What if only the best programs were featured, say only 1 out of every 3 that is being featured now. Does the increased correlation between ticalc features and the "this should/will get featured" comments mean that the bar will soon be raised to include even fewer programs to get featured? (In my opinion the bar should not be raised, but this observation isn't about what I think. ) Do we only want the feature? Are we feature driven? Discuss:
51
« on: November 16, 2010, 04:57:10 pm »
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« on: November 09, 2010, 06:05:47 pm »
The Final Release for Exodus is scheduled for mid-next week. I will release more details for when I will be releasing it later this week. Here are some of the features I've been adding: A) Optimizations and a Steady Frame Rate I changed many variables to the variables found in the [Vars] [2] menu for greater speed. Also, there is a steady frame rate all the time; if there's one enemy on the screen or four, the frame rate will be constant. I am getting 3-3.5 fps right now. B) Save The Lobsters There are some bonus secrets located on the World Map (see next screenie). Netham as an enemy is one of them. C) World Map This will replace the Input command for choosing levels. It also provides a location for "Bonus Secrets", which are found with a cutsceen! I will be releasing additional screenies showcasing other features in this topic up until the release. Don't miss Exodus when it comes out next week. Current beta: http://ourl.ca/7181
54
« on: November 08, 2010, 11:51:13 am »
Hi, I would like a small, 5*5 black and white cherry. The only part that makes this kinda hard is that this pixel must be left white: 00000 00000 00000 X0000 00000 Thank you!
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« on: October 28, 2010, 05:44:11 pm »
Here's a program I threw together in Axe for checking key groups. It's used to check various combinations of keys to make sure they don't interfere with each other. For example, press all of the arrows and then Graph... Topic to reference: http://ourl.ca/7642Enjoy, and source is included. Also, you may get an Err: Break on exit depending on the shell (or lack of) that you use since [On] is used to exit. It's compiled for Ion, so it will work from all shells. Thanks: Quigibo - Axe Parser Calc84maniac - [On] routine
56
« on: October 16, 2010, 07:27:09 pm »
Hi, Sir and I are both planning Namco arcade games. I'd like all the sprites for Galaga (The fighter and all enemies, including challenge enemies). I need both the sprites, and I also need each of them to be rotatable (I need to be able to spin them) with each of these sprites. They are 7*7, 3 level greyscale. Thanks! Reference for types of enemies: http://strategywiki.org/wiki/Galaga/Getting_Started
57
« on: October 11, 2010, 06:01:03 pm »
Hi, I would like a Treasure Chest for use in one of my projects. I can not seem to be able to make it look right, so I've turned to you guys. Rest assured that you'll have credit in the readme if I use your sprite. Criteria: Viewed from the side (2d) The height of the bottom of the chest is 6 pixels The width of the chest is between 7 and 12 pixels. The height of the lid looks right proportionally to the bottom of the chest. The chest bottom is just a square, but the lid is like the letter D with the curves facing up. Once I get a good sprite, I will also need it being animated all the way up to a 90 degree angle. In other words, I also need a smooth animation of it opening. Thanks! I know you're all better spriters than I am and I can't wait to see how this looks.
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« on: October 03, 2010, 06:14:59 pm »
Here's the progress on a Sudoku program that I'm working on. It's about 10% complete. I need to know three things: a) Who would want this? I want to make it, so regardless, it's getting made. b) Does anyone know where there's about 50 Sudoku puzzles that I could copy and put in the game? c) What should the Menu have in it? I have a couple of ideas, but I want to know what you guys think. Thanks!
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« on: October 03, 2010, 05:33:36 pm »
A few of you know I was working on a project called Dual Falldown. Well, I got part way through the coding and I decided that it wasn't any fun at all. So here's the source and the executable of the progress I made before this landed in the trash bin. Use Y= and Window to move one and Trace and Zoom to move the other. (Note: If you didn't understand that paragraph, it said "This is dead." )
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« on: September 27, 2010, 04:03:14 pm »
I would like a Black and White 5*5 Netham. It is for a project that I've already started, but I will not disclose which one it is. Thanks in advance.
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