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TI-BASIC / Re: Vertical Text Sprites
« on: April 01, 2012, 05:30:06 pm »But then you cannot get the bottom rows, right?Right. There's drawbacks to every single type of text sprites for this reason.
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TI-BASIC / Re: Vertical Text Sprites« on: April 01, 2012, 05:30:06 pm »But then you cannot get the bottom rows, right?Right. There's drawbacks to every single type of text sprites for this reason. 17
TI-BASIC / Re: Vertical Text Sprites« on: April 01, 2012, 05:26:23 pm »The reason you can't do top six is because there's always a clear top row for graphscreen text (with the exception of accented chars). On the other hand, it should work with Text(-1 ... wonder if anyone's tried that yet.It wouldn't because there's always a row of white pixels at the bottom of those sprites. However, you could probably make it work top down: 18
TI Z80 / Re: Impromptu Programming Challenge« on: March 30, 2012, 07:31:27 pm »Were screenies taken in 15mhz?Yup. It'd still be pretty fast in 6mhz, though. 19
TI Z80 / Re: Impromptu Programming Challenge« on: March 30, 2012, 07:04:38 pm »
Well, I couldn't get switches working at all. This means that my original idea for puzzles won't work, so I don't really know what to do with this. For this reason, I'm just going to write this one off as too hard for me and upload what I showed in the above screenshots here.
Even if it didn't work how I wanted it to, I still think what I have is a great example of what Basic can do. 20
TI Z80 / Re: Impromptu Programming Challenge« on: March 30, 2012, 04:57:02 pm »
Hey Art! Everything's going quite well for me, I'm just super busy.
Well, after a little more than two hours I have most of the main engine done. At the bottom of this post are two screenshots of it in action. The first has a "rand(11" in it for a delay, and it's still super fast. The second one is without the delay, and the program is pretty much unplayable at that speed. It's amazing how fast TI Basic can be! Up next is the addition of switches. My goal is to have them working within 2 hours. 21
TI Z80 / Impromptu Programming Challenge« on: March 30, 2012, 02:30:15 pm »
Hello!
I am currently on Spring Break, so I have some time to spare, and I decided to dedicate some of the remaining time I have today to programming. Earlier I mentally designed a box-pushing puzzle game that would take place in a tower-like structure. I can't really give any details as to what it'll look like and everything as I haven't programmed anything yet, but I am going to have everything take place on the Homescreen because I feel like doing Homescreen graphics today. It'll be in pure TI Basic, and I am going to start working on it as soon as I post this post. If all goes well, I'll have something to share with all of you at the end of the day! 22
The Axe Parser Project / Re: Display one character of a string?« on: March 30, 2012, 11:39:21 am »
Here's how I'd do it:
{Str1+N}->A Disp oA This is how it works: The first line stores the number of the character into the first byte of a two byte variable. Since the upper 8 bits are all zero, a zero is stored with the number as well. So the two bytes of variable A look like N, 0. The second line just displays the character. To do so, you need the address of a, which is what the degrees symbol gives you. I hope this helps! 23
TI Z80 / Re: zStart - an app that runs on ram clears« on: March 10, 2012, 11:21:54 pm »Does anyone actually use the Sort for labels? I've never used it, and although I think it's really cool, I personally find it unnecessary.Also, will zStart support 5 character labels in the label menu ?Same request, will this feature added soon ? :s How much RAM would it take? Couldn't you have it check to see if there's that much RAM free and only run the picture if it's safe to do so?I can't read 8 lvl grayscales pics on my 83+. :'(I can't read 8 lvl grayscales pics on my 83+. :'(I can on mine (with 1.3.007 at least). 24
TI Z80 / Re: zStart - an app that runs on ram clears« on: March 06, 2012, 12:34:42 pm »
Wow, a lot's gone into zStart since I last updated it. It's looking pretty awesome. I can't wait to try the new testing features out.
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News / ZTrumpet Retires From Omnimaga Staff« on: February 12, 2012, 09:55:19 pm »
Hi all,
As many of you have realized, my recent schedule has become unbelievably hectic and I have no time to program or even check Omnimaga. Because of this reason, I am retiring from Omnimaga Staff and probably calc programming entirely. Though I have a few unfinished projects, there's still a chance that they may get done; however, don't count on it. Detonate and my Homescreen Game Pack, have about a 50/50 chance of being finished, whereas Cube Droid only has around a 10% chance of being finished, and I'm sorry to say that Elmgon will probably never be finished. If I finish/work on any of these, I have no idea when it will be, so again, don't count on seeing any progress. With this post I am renouncing my duties and positions as partial owner and staff member of Omnimaga. These positions will continue to be carried out by the current owners/staff, and I am 100% sure they will continue to keep this site up and running to the top of their abilities. I would like to sincerely thank everyone here, especially DJ, Builderboy, Eeems, Juju, and Netham for their many contributions to this great site. Thank you all for being a part of my life for over two years and helping my work on my many projects, both finished and unfinished. Please continue to keep Omnimaga an amazing place for all of the world's coders of tomorrow. 26
Other / Re: Knex Ball Machine Catastropha« on: January 18, 2012, 09:52:20 pm »
That is awesome, Sorunome! It probably looks even better in person; I can't imagine standing next to that thing.
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Site Feedback and Questions / Re: why is there a black bar on the omnimaga banner?« on: January 16, 2012, 09:57:22 pm »
So, I hear Wikipedia is going to be taking part on the 18th. Are any other big sites doing the same?
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TI Z80 / Re: The Mighty Jill Off« on: January 13, 2012, 10:18:31 pm »
That looks epic, leafy! I love how it looks like four level in spots even though it's three, because the mind is tricked to think the black/gray blocks are darker than the gray/white ones.
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General Calculator Help / Re: Problems with GarbageCollect?« on: January 13, 2012, 03:02:57 pm »
That's funny, Darl; I have a similar glitch with zStart messing with the contrast in a method similar to how you mention it, only less seriously. For me, here is what's still true: (bolded words changed from the original)
- When turning on the calc, the LCD is infrequently at minimum contrast. zStart app reports that it's set to something like 48.It's something zStart related. 30
TI-BASIC / Re: Snake Source Code« on: January 12, 2012, 06:12:33 pm »
Here's the one that I would personally recommend: http://tibasicdev.wikidot.com/archives:nibbles It bases collision detection and everything off the graph screen, so it produces some interesting and fast code.
If you'd like a homescreen version, you could try this one: http://tibasicdev.wikidot.com/snake |
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