This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - ztrumpet
Pages: 1 ... 11 12 [13] 14 15 ... 385
181
« on: November 23, 2011, 04:09:03 pm »
That looks really cool. I like how the circle gets bigger with its velocity; it's a cool effect. Great job on your first Axe program.
182
« on: November 23, 2011, 02:20:13 pm »
I know it would be possible to disable the fact that the Download section automatically creates topics about each download. Would it be possible to do this, or at least make it optional to post a topic or not. I have seen several people question the extra topic, and in numerous cases it's unnecessary.
Do any of you guys share this dream? Netham, this is possible, right?
183
« on: November 23, 2011, 02:02:06 pm »
I've noticed, and ran into myself, some random problems when trying to type out calc keys on the forums. Normally brackets would work, like [ON], but a few of them mess up, such as +,* and some others. I was looking at the wiki tag and it looks like it might be possible to draw a solid rectangle around the words, [axe]like the wiki tags do the dotted lines.[/axe]
What I'm thinking is of a [key]tag[/key], or maybe [k] for short, that would draw a rectangle around the words inside of it so the problems don't happen anymore. Would this be feasible?
Okay. I made it so "[ key]" will turn into "[nobbc]," which will fix the problem for you. Great idea!
184
« on: November 23, 2011, 01:59:55 pm »
The one gray pixel in the middle of each Knight bothers me. I think it should either be eliminated or a couple of other pixels should be added next to it. Other than that, it looks incredible. Excellent job.
185
« on: November 22, 2011, 11:10:42 pm »
If I do enter, I might be writing a modified version of my Uniqure Pure BASIC Scrolling Tilemapper to support more than 2 different tiles. That, or I'll figure out something else. 
Man, I love this tilemapper. Sometime I need to either decide to do something with or just post the version of it I made, along with the accompanying version that used strings (I would have made towns with it). It's some great, great RPG coding there, Finale.
186
« on: November 22, 2011, 05:59:02 pm »
However, this also causes "Clear cookies" to overlap with "<- Back" I do not know if this is also the case with Chrome. Whether it is or not, the overlap shouldn't be there.
The overlap happens in Chrome too.
187
« on: November 21, 2011, 10:32:14 pm »
But... but... but... What about this?
188
« on: November 21, 2011, 10:07:26 pm »
According to this, Axe uses some SMC. I think it's probably the programmer's fault, but I figured I'd post this here so it could be looked into.
189
« on: November 21, 2011, 09:22:58 pm »
Cemetech is sponsoring the next contest in the calc community!"The theme for this contest is Arcade Games. Any game that can be classified under this genre is acceptable; if you have doubts on a particular concept, feel free to post on Cemetech and ask. Entries will be judged in three categories, as listed below. We are aware that it takes widely-varying effort to implement a given game in each possible language, and will be judging within the categories accordingly. :: TI Programs - BASIC, Hybrid/Extended BASIC (Celtic III, xLIB, BatLib, Axe), and ASM games for the TI-83+ through TI-84+SE graphing calculators. It is likely that TI-Nspire programs will not be accepted, as the judges do not have Nspires. Special accommodations may be made if pre-arranged. :: Casio Prizm Programs - BASIC and C games for the Casio Prizm color graphing calculator. :: Computer Programs - Games written for Linux or Windows using languages such as Python, C#, C/C++, and Java. Other languages may be considered if cleared with the judges." Basically any Arcade games are accepted for the Computer, TI-83/84+(SE) line, or the Casio Prizm. Prizes have not been announced yet, but are being considered. For more information and the official rules, check out the respective topic on Cemetech. The deadline is January 22nd, 2012.
Also, zContest is drawing to a close. Its deadline is in just 9 days. Good luck to all the participants, and make sure to get your entries in on time. Official zContest Site: http://tiforge.info/zcontest3/?
190
« on: November 21, 2011, 07:01:19 pm »
It's definitely an arcade game, but entries in the Cemetech contest can't have been released before the contest ends. The deadline for zContest is December 1st, so I'll have to miss that one 
Oooh, so this is for zContest? Cool. I can't wait for December 1st.
191
« on: November 21, 2011, 06:45:34 pm »
Hope this doesn't get shut down like almost ALL his other projects . Love it!
Actually, the only one to be truly shut down (with no hope of revival) is the Skylanders portal -- and even though I can't release it, I accomplished everything I wanted to before they put a stop to it.
What did the Skylanders portal do?
192
« on: November 21, 2011, 06:21:05 pm »
Will this perhaps be your entry to Cemetech's new contest?
193
« on: November 21, 2011, 06:05:51 pm »
I just encountered a strange bug: I was toggling back and forth between Radian and Degree modes, and after hitting [On] + [Sin] about three times, the calc froze, and RAM Cleared. I have no idea how this happened, though based on the timing I think interrupts were to blame. I have a TI 84+SE running 2.43 with Axe, Omnicalc, and Zstart.
194
« on: November 21, 2011, 04:31:05 pm »
Can you play two of the same game at once?
195
« on: November 21, 2011, 07:11:20 am »
Another epic creation from Brandonw. Wow.
Pages: 1 ... 11 12 [13] 14 15 ... 385
|