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Messages - ztrumpet

Pages: 1 ... 11 12 [13] 14 15 ... 385
181
TI Z80 / Re: Learning Axe! And made a program
« on: November 23, 2011, 04:09:03 pm »
That looks really cool.  I like how the circle gets bigger with its velocity; it's a cool effect.
Great job on your first Axe program. ;D

182
Site Feedback and Questions / Download Section Topic Creation
« on: November 23, 2011, 02:20:13 pm »
I know it would be possible to disable the fact that the Download section automatically creates topics about each download.  Would it be possible to do this, or at least make it optional to post a topic or not.  I have seen several people question the extra topic, and in numerous cases it's unnecessary.

Do any of you guys share this dream?
Netham, this is possible, right?

183
Site Feedback and Questions / Re: Idea: [key] bbcode
« on: November 23, 2011, 02:02:06 pm »
I've noticed, and ran into myself, some random problems when trying to type out calc keys on the forums.  Normally brackets would work, like [ON], but a few of them mess up, such as +,* and some others.
I was looking at the wiki tag and it looks like it might be possible to draw a solid rectangle around the words, [axe]like the wiki tags do the dotted lines.[/axe]

What I'm thinking is of a [key]tag[/key], or maybe [k] for short, that would draw a rectangle around the words inside of it so the problems don't happen anymore.
Would this be feasible?
Okay.  I made it so "[key]" will turn into "[nobbc]," which will fix the problem for you.  Great idea!

184
TI Z80 / Re: Chess
« on: November 23, 2011, 01:59:55 pm »
The one gray pixel in the middle of each Knight bothers me.  I think it should either be eliminated or a couple of other pixels should be added next to it.  Other than that, it looks incredible.  Excellent job.

185
News / Re: Cemetech Contest #8 Announced and zContest drawing to a close
« on: November 22, 2011, 11:10:42 pm »
If I do enter, I might be writing a modified version of my Uniqure Pure BASIC Scrolling Tilemapper to support more than 2 different tiles. That, or I'll figure out something else. ;)
Man, I love this tilemapper.  Sometime I need to either decide to do something with or just post the version of it I made, along with the accompanying version that used strings (I would have made towns with it).  It's some great, great RPG coding there, Finale.

186
However, this also causes "Clear cookies" to overlap with "<- Back"
I do not know if this is also the case with Chrome. Whether it is or not, the overlap shouldn't be there.
The overlap happens in Chrome too.

187
Humour and Jokes / Re: Revised Pain Scale
« on: November 21, 2011, 10:32:14 pm »
But... but... but...
What about this?


188
The Axe Parser Project / Re: Bug Reports
« on: November 21, 2011, 10:07:26 pm »
According to this, Axe uses some SMC.  I think it's probably the programmer's fault, but I figured I'd post this here so it could be looked into.

189
News / Cemetech Contest #8 Announced and zContest drawing to a close
« on: November 21, 2011, 09:22:58 pm »
Cemetech is sponsoring the next contest in the calc community!
"The theme for this contest is Arcade Games. Any game that can be classified under this genre is acceptable; if you have doubts on a particular concept, feel free to post on Cemetech and ask. Entries will be judged in three categories, as listed below. We are aware that it takes widely-varying effort to implement a given game in each possible language, and will be judging within the categories accordingly.

:: TI Programs - BASIC, Hybrid/Extended BASIC (Celtic III, xLIB, BatLib, Axe), and ASM games for the TI-83+ through TI-84+SE graphing calculators. It is likely that TI-Nspire programs will not be accepted, as the judges do not have Nspires. Special accommodations may be made if pre-arranged.

:: Casio Prizm Programs - BASIC and C games for the Casio Prizm color graphing calculator.

:: Computer Programs - Games written for Linux or Windows using languages such as Python, C#, C/C++, and Java. Other languages may be considered if cleared with the judges."

Basically any Arcade games are accepted for the Computer, TI-83/84+(SE) line, or the Casio Prizm.  Prizes have not been announced yet, but are being considered.  For more information and the official rules, check out the respective topic on Cemetech. The deadline is January 22nd, 2012.



Also, zContest is drawing to a close.  Its deadline is in just 9 days.  Good luck to all the participants, and make sure to get your entries in on time.
Official zContest Site: http://tiforge.info/zcontest3/?

190
TI Z80 / Re: Simul 2
« on: November 21, 2011, 07:01:19 pm »
It's definitely an arcade game, but entries in the Cemetech contest can't have been released before the contest ends. The deadline for zContest is December 1st, so I'll have to miss that one :/
Oooh, so this is for zContest?  Cool.  I can't wait for December 1st. :D

191
Hope this doesn't get shut down like almost ALL his other projects :P . Love it!

Actually, the only one to be truly shut down (with no hope of revival) is the Skylanders portal -- and even though I can't release it, I accomplished everything I wanted to before they put a stop to it.

What did the Skylanders portal do?

192
TI Z80 / Re: Simul 2
« on: November 21, 2011, 06:21:05 pm »
Will this perhaps be your entry to Cemetech's new contest?

193
TI Z80 / Re: zStart - an app that runs on ram clears
« on: November 21, 2011, 06:05:51 pm »
I just encountered a strange bug:
I was toggling back and forth between Radian and Degree modes, and after hitting [On] + [Sin] about three times, the calc froze, and RAM Cleared.  I have no idea how this happened, though based on the timing I think interrupts were to blame.
I have a TI 84+SE running 2.43 with Axe, Omnicalc, and Zstart.

194
TI Z80 / Re: Simul 2
« on: November 21, 2011, 04:31:05 pm »
Can you play two of the same game at once?

195
Another epic creation from Brandonw.  Wow.

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