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Axe / Re: Having trouble with a bit of code.
« on: November 14, 2011, 10:47:33 pm »
Hmm, as far as I can tell it should work. I'm probably missing the same thing you are.

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Axe / Re: Having trouble with a bit of code.« on: November 14, 2011, 10:47:33 pm »
Hmm, as far as I can tell it should work. I'm probably missing the same thing you are.
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General Calculator Help / Re: What calculator is best?« on: November 14, 2011, 10:40:23 pm »
Hands down the best calculator to get from a programming perspective is one from the TI-83/84+(SE) series. They have been programmed for over ten years, have thousands of programs written for them, and have three main language options with numerous other minor ones. They is also a ton of information about them out there, as there has been a community actively using these calculators for almost their entire lifespan. With massive resources like WikiTI, ticalc, and TI Basic Developer, you can learn about anything. If you want to learn anything about these calculators you can find this information somewhere on the internet. This line of calculators are the best things out there, as far as programmable, graphing calculators go.
Here's what a recommend getting: TI-84+SE with a hardware version 'G' or before. The hardware version letter is the last character of the serial number, which is found on the back of the calc. If one of these calcs, you're as set for programming calcs as you can possibly be. 228
The Axe Parser Project / Re: Bug Reports« on: November 14, 2011, 03:14:37 pm »
That doesn't sound like Axe is the one at fault. Can you please post your code for doing this?
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TI Z80 / Re: Elmgon« on: November 14, 2011, 01:42:27 pm »
I'm sorry if this bump made any of you get your hopes up for actual progress, but I wanted to mention a couple of things:
This previous weekend marked the 2 year anniversary of starting this project. It has offered me a ton of knowledge in programming that can best be seen in Elmgon itself, Midnight, and Exodus. I also have been able to apply many of these concepts to my Homescreen Game Pack as well. Thank you to all of you who have supported this project though it has been dormant for so long. Progress should resume next month, as I will have a calculator free to work on it again, plus mentally I will no longer be in a "Midnight mindset." I still have no idea when this will be released, but my goal is to have the battle engine bug free by the end of this year. 230
TI Z80 / Re: Midnight« on: November 13, 2011, 08:45:01 pm »
My progress this weekend has been concentrated on a lot of things. In doing so, Midnight keeps getting bigger and bigger. I'm hoping to include a secret boss, but it'll be the thing that's cut if I run out of room.
![]() Here are the biggest areas of progress for the weekend: - Integrating the Main Menu code with the rest of the engine - Making Saving and Loading a reality - Adding the capsule collection code (A huge thank you to Runer and calc84 for the equation so I could compress all that data) - Making the Acid actually hurt you - Adding a test system - Adding a keypress hook system - Writing the opening cutscene With all of these changes, there's a lot different. Because of this, I decided to give you guys two screenies this time instead of one. On top of that, the first one also shows the size of all the components of the game right now; keep in mind that I'll be combining all of those programs into just one for the final release. Thanks for being interested. ![]() 231
Math and Science / Re: Extracting the Powers of 2« on: November 13, 2011, 08:30:53 pm »
That is awesome, and it all makes sense now. Thank you for the code and the explanation! It's already implemented; be on the lookout for a screenie within a few minutes.
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Axe / Re: Axe Q&A« on: November 13, 2011, 07:58:24 pm »I believe it is 8192, but yeah, 8811 for shelled programs.Wait, I saw somewhere that we could quit the program with Returnr but it crashes when I try 233
Math and Science / Re: Extracting the Powers of 2« on: November 13, 2011, 07:56:44 pm »
Thank you, both Calc84 and Runer. That's incredible. I knew it could be done and you guys did it. Now do you mind explaining how it works?
![]() Is this BASIC?Yup. 234
Math and Science / Extracting the Powers of 2« on: November 13, 2011, 07:32:31 pm »
I am trying to set up a compression system for Midnight that should be really simple to do. The problem is I'm missing the math somewhere.
Here's what I would like to know how to do: Say I have the number 834 (512+256+64+2). How do I check to see if various powers of two are represented by that number? I.E., I want a mathematical equation that tells me if 2^(any number) is in that number. I hope that explained it well enough. To clarify, 16 is not a number in 834, but 256 is. Likewise, 16 is a number in 1155 (1024+128+2+1), but 2 is. How can I figure this out with a mathematical equation so I don't have to resort to loops? Thanks in advance for any help I receive! 235
The Axe Parser Project / Re: Features Wishlist« on: November 13, 2011, 07:26:23 pm »
I'd love to be able to include AppVars in the source. That was one of the issues that plagued me in trying to put out the Cube Droid demo fast enough for the contest.
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TI Z80 / Re: Midnight« on: November 10, 2011, 11:15:06 pm »
First Boss Battle:
This boss fight occurs before you can shoot, fire the grappling hook, or ground pound. Basically you can't do anything more than run around. Due to this fact, you have to find a way to defeat the enemy with its surroundings. I've yet to add the "cutscenes"/text around both ends of the fight, so note that the final version of this won't be so quick to jump into a boss fight. Also note that I didn't redraw the icons in the HUD after the fight; I figured I could show you guys a screenie tonight or do that, and I chose to make this project update. Let me know what you think - as always, feedback is greatly appreciated. 237
TI Z80 / Re: Unreal Notator« on: November 10, 2011, 04:12:29 pm »
That looks really nice. Are you planning a way to export the music into a Mobile Tunes 3 (requires DCS7) format?
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TI Z80 / Re: Midnight« on: November 10, 2011, 03:41:49 pm »
Now that Marching season's over (Band) I have enough time to make some serious progress on this. Expect a screenie of the first boss either tonight or tomorrow night.
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TI Z80 / Re: Absolute Madness« on: November 10, 2011, 03:40:51 pm »
That's pretty epic. Nice job!
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