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Messages - ztrumpet

Pages: 1 ... 18 19 [20] 21 22 ... 385
286
Introduce Yourself! / Re: Heya! as you can probably tell, im new here!
« on: October 24, 2011, 04:40:01 pm »
Welcome to Omnimaga, Ace!  I hope you have an excellent time here. :)

287
Introduce Yourself! / Re: I just noticed I never intoduced myself !
« on: October 24, 2011, 04:08:15 pm »
Welcome to Omnimaga (officially)! ;D

Have some Elmgon peanuts:

!Elmgonpeanuts

288
TI Z80 / Re: Absolute Madness
« on: October 23, 2011, 07:29:58 pm »
I believe you can post a demo at any time.

289
Site Feedback and Questions / Re: How we can improve Omnimaga?
« on: October 23, 2011, 03:02:51 pm »
THe private section sorting is broken: Topics aren,t sorted by latest reply date, so it might get confusing when it gets populated with lots of topics.
Fixed.  Thanks for the Bug Report. :D

290
News / Re: Private Matters Section Added
« on: October 23, 2011, 03:00:15 pm »
What happened? Security issue or something? X.x
I had one box too many checked, so it allowed the 50-100 post group in by accident.

291
News / Re: Private Matters Section Added
« on: October 23, 2011, 12:22:15 pm »
Hey, somebody with 65 posts posted in here.
What?
It was my fault.  It's fixed; don't worry.

292
TI Z80 / Re: Absolute Madness
« on: October 22, 2011, 12:32:46 pm »
That's awesome!  I can't wait to try this. :D

293
CaDan SHMUP / Re: Yet another shooter
« on: October 22, 2011, 10:14:07 am »
Wow, this looks really cool.  I'm glad you're making progress, Iambian. :D

294
Axe / Re: Storing Pics
« on: October 21, 2011, 11:26:54 pm »
now all I need is to find out how to input strings...

Here's how I do it: http://ourl.ca/4129/122465

295
Axe / Re: Storing Pics
« on: October 21, 2011, 11:15:03 pm »
If you don't understand some of the Asm stuff, just skip it. ;)
I don't understand any of it... ???
can anyone answer my first question?
Alright, I'll try my best to explain how to do it without writing it for you. ;)

First you have to create the variable.  This is done with GetCalc(PTR,SIZE).  SIZE will almost* always 756 bytes, as it's 63*12.  The pointer will point to some information like this:
7,96,Picture Number (Pic1 is 0, Pic2 is 1, ... Pic0 is 10),0
This is [0760##00] in hex.

GetCalc will return a pointer to the new file.  You then have to fill the file with data.  The 756 bytes are all the picture info.  You can just copy 756 bytes from the main buffer (L6) into it if you want.

This is the basic premise.  I'm not 100% sure this will work - I've never done this in Axe before, but I know I'm on the right track.  Good luck getting this to work - if it doesn't, let me know, and I'll try and figure out what I screwed up. :P

P.S.  You know how I kept saying "almost*"?  Well, that's because you can have different sized pictures, but they may cause unpredictable behavior. :P  Edit: After talking to Runer I found out that he recommends making it 768 bytes and then being able to copy the whole buffer.

296
Axe / Re: Storing Pics
« on: October 21, 2011, 04:10:54 pm »
This should give you a lot of insight into how to make the first question's answer work: http://eeems.omnimaga.org/Files/Resources/Tutorials/ASMin28Days/lesson/day19.html and http://eeems.omnimaga.org/Files/Resources/Tutorials/ASMin28Days/lesson/day24.html
If you don't understand some of the Asm stuff, just skip it. ;)

297
Casio Calculators / MOVED: OS 1.03 and PHYSIUM add-in
« on: October 21, 2011, 03:59:20 pm »
This topic has been moved to News.

http://ourl.ca/13560

298
News / Re: OS 1.03 and PHYSIUM add-in
« on: October 21, 2011, 03:59:15 pm »
Moved to News.  This is awesome! :D

299
The Axe Parser Project / Re: Features Wishlist
« on: October 20, 2011, 10:19:38 pm »
It's actually very helpful for code readability in some circumstances.  I remember using this before in C++.

300
Axe / Re: Axe Q&A
« on: October 20, 2011, 06:52:51 pm »
This sounds incredible!!  I can't wait to see how I can use this in the future. :D

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