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Messages - ztrumpet

Pages: 1 ... 237 238 [239] 240 241 ... 385
3571
Miscellaneous / Re: Ambiguously Named Companies
« on: July 07, 2010, 03:04:55 pm »
Wow. XD

3572
General Calculator Help / Re: WabbitEmu Skins?
« on: July 07, 2010, 03:01:13 pm »
Sorry - My bad (please don't shoot me :-[)
Nah, it's fine.  It's not near as bad as what I've done before... (Posted something in News that should have been in Randomness :-[ )

To clarify, no one's mad at you. :)  Personally, I'm glad you posted this topic in the first place. ;D

3573
General Calculator Help / Re: WabbitEmu Skins?
« on: July 07, 2010, 12:59:51 pm »

3574
TI Z80 / Re: The Legend of Zelda
« on: July 07, 2010, 12:45:01 pm »
Wow, nice work Potassium Hydroxide (whoever you are)! ;D

3575
Humour and Jokes / Re: Good Idea!
« on: July 07, 2010, 12:32:38 pm »
lol :P

Wow, that dude's crazy. ^-^

3576
Humour and Jokes / Re: in case you were wondering
« on: July 07, 2010, 11:31:35 am »
Wow, that's cool! ;D

3577
Other Calculators / Re: 16-Level Grayscale
« on: July 07, 2010, 11:24:25 am »
I wonder why geekboy thought it doesn't work on se's? I don't see anything in my readme that would even hint at that. But it looks to me like the version K is what is to blame here. K's just don't follow the rules when it comes to making calculators.
I have a friend with a K (BE) (he's in the tables I linked to).  I think I could test zstart on his calc today or tomorrow and let you know what happens. :)

3578
Miscellaneous / Re: I'm Back
« on: July 07, 2010, 11:22:31 am »
Welcome back!  It's great to see you around again! ;D

3579
TI Z80 / Re: Feature Requests
« on: July 07, 2010, 11:21:02 am »
In Axe, it only updates the progress every 256th parsed expression.  Do not update it any more frequently than that!  If there is anybody who has used Axe Parser since 0.0.1 you may remember how slow it was when I used to update after every expression... displaying the progress was literally taking up more than 95% of the CPU.
Ah, memories... ;D  All the 0.0.x releases did that. :D

I think include files may be kept on a external flash drive, but I'm not sure. ;D

3580
TI Z80 / Re: Supersonic Ball (DJ's Platformer)
« on: July 07, 2010, 11:18:51 am »
Awesome!  I really like the change in scrolling.  This'll be a great game! ;D

3581
Miscellaneous / Re: Ambiguously Named Companies
« on: July 07, 2010, 11:14:13 am »
So where did the name "Omnimaga" come from? Doesn't fit any of the categories above (which is a good thing :D).
I believe it had to do with combining Omni and Magic, but I'd ask DJ for the full story. :)

3582
Other Calculators / Re: 16-Level Grayscale
« on: July 07, 2010, 11:06:57 am »
Would you look at that, he's got one of the mysterious K's.

Anyways, before we say the boot code was changed, i think we should compare it with another 84+BE because I'm not sure I've ever actually done it on a BE. 5 SE's but I'm not sure about a BE.
Geekboy did it on a 84+BE without problems, so you may want to talk to him. :)
Source: http://netham45.org/irc/EfNet/view.php?log=omnimaga.20100609 (Ctrl + F zstart)

To compare some other calc serial numbers: http://www.unitedti.org/forum/index.php?showtopic=8913&view=findpost&p=137172 and http://www.unitedti.org/forum/index.php?showtopic=8913&st=140&p=137113&#entry137113

3583
S.A.D. (Seek and Destroy) / Re: S.A.D. The Xaos Race
« on: July 07, 2010, 11:00:03 am »
That lools neat!  Nice job! ;D

3584
Miscellaneous / Re: Silly things you did as a noob
« on: July 07, 2010, 10:59:14 am »
In the original version of Portal the external level editor always saved to the same custom List, and was always loaded from the same custom List.  So you could only have one custom level on your calculator at the same time unless you were tricky :P
Yup, but I've still used it to make levels of my own. :P

3585
Art / Re: Archaic font / 8x8 px monochrome
« on: July 06, 2010, 09:43:47 pm »
You can? O.o I didn't know that.
To quote Asm in 28:
Quote
Word Size
The last feature of the T6A04 is the ability to change the word size from 8-bit to 6-bit. Technically, a word is defined as a string of bits that can occupy a single addressable location. This kind of conflicts with the popular definition of a word being a size of 16 bits, which is due to the fact that Intel made some computers with 16-bit words that were very popular. But this is the official Toshiba name, and I can't think of a better one, so oh well.

The word size is changed with two commands:
$00    Configure six bits per word
$01    Configure eight bits per word
What can we use this for? Well, Toshiba thought it would be nice if computers could have two font sizes, and in fact the 6x8 character routines do use 6-bit word mode to display characters. Maybe we could make a custom large font routine?

Program 26-4
Code: [Select]
    b_call(_ClrLCDFull)
    b_call(_HomeUp)
    LD     HL, text
    CALL   CustomStr
    RET

text:    .DB    "Hello ", 1, 0

CustomStr:
    LD     A, (HL)
    OR     A
    RET    Z

    CP     1
    JR     NZ, NormalChar    ; Trap for char $01 (custom)

    PUSH   AF

    XOR    A                ; Configure word size
    OUT    ($10), A

    LD     A, $05            ; Configure X auto-increment
    CALL   $000B
    OUT    ($10), A

    LD     A, (CurCol)       ; Set LCD Row
    ADD    A, $20
    CALL   $000B
    OUT    ($10), A

    LD     A, (CurRow)       ; Set LCD Row
    ADD    A, A
    ADD    A, A
    ADD    A, A
    ADD    A, $80
    OUT    ($10), A

    LD     DE, Smilie
    LD     B, 8
FontLoop:
    LD     A, (DE)
    CALL   $000B
    OUT    ($11), A
    INC    DE
    DJNZ   FontLoop

    LD     A, (CurCol)       ; Advance cursor position
    INC    A
    AND    %00001111
    LD     (CurCol), A
    JR     NZ, DoneCustomFont

    LD     A, (CurRow)       ; Advance row. This doesn't check for a bad
    INC    A                ; position or scroll. Do that on your own time.
    LD     (CurRow), A

DoneCustomFont:
    POP    AF
    JR     DoneChar

NormalChar:
    b_call(_PutC)

DoneChar:
    INC    HL
    JR     CustomStr

; Our custom character!
smilie:
    .DB    %00011110
    .DB    %00101101
    .DB    %00101101
    .DB    %00111111
    .DB    %00101101
    .DB    %00110011
    .DB    %00011110
    .DB    %00000000


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