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Messages - ztrumpet
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3586
« on: July 06, 2010, 09:40:24 pm »
thank you. you have at least halved the time i projected it to take for me to ready my project for release and spared me massive quantities of coding. How would you like to be credited?
My guess is by rickroll.
3587
« on: July 06, 2010, 09:32:39 pm »
This is copied straight out of the logs, without modification: [19:25:03] <@calc84> and then there's [19:25:16] <@calc84> <SpyBot46> New Post by The Tari in Oasis - cross platform z80 ass [19:25:26] <+tanner_> [19:26:56] <+SpyBot46> New post by ztrumpet in [S.A.D.] Progress 2010 http://ourl.ca/3912/100891 [19:27:12] OHNOES [19:27:58] <ztrumpet> lol, what happened? [19:28:04] <@calc84> wut [19:28:13] <@calc84> OmnomIRC has a mind of its own! [19:28:15] <+Flygon> OmnomIRC has become sentient [19:28:31] <ztrumpet> it says "OHNOES" without saying who said it! [19:28:46] <ztrumpet> the logs did it too!! [19:28:51] <+tanner_> WOAH! [19:28:56] <+tanner_> this is madness [19:29:08] <+tanner_> I always thought Cemetech would become sentinent first...but now this [19:29:11] <@calc84> this [19:29:13] <@calc84> is [19:29:16] <@calc84> Netham45 [19:29:27] * @calc84 hides [19:29:31] <+Flygon> is OmnomIRC being run in an actual client? [19:29:35] <+tanner_> The lobsters behind it -_- of course
3588
« on: July 06, 2010, 09:31:21 pm »
Nice. I'm glad you decided on a name.
3589
« on: July 06, 2010, 09:27:07 pm »
I'll be using a bunch of wrench tiles as a sprite, and overlaying it over the building, and shaving the wrench sprite little by little so it appears the building is getting bigger and bigger (although in reality, the whole building is already there) If this is confusing, you'll see what it means eventually.
That makes sense and it sounds really cool! Good luck on it! Thanks for the props on the ideas.
3590
« on: July 06, 2010, 09:25:00 pm »
For reference, what's the complete serial number on the back of your calc Michael?
3591
« on: July 06, 2010, 05:55:49 pm »
I *could* see the calc being used for 8*8 fonts as you can change the font from 6*8 to 8*8 in the LCD driver's Ram. Nice font!
3592
« on: July 06, 2010, 05:50:06 pm »
Okay. I'm glad something will happen.
3593
« on: July 06, 2010, 05:47:39 pm »
Nice job Kerm!
3594
« on: July 06, 2010, 05:31:39 pm »
Wow, nice Magic Banana (on both of them)!
3595
« on: July 06, 2010, 05:30:45 pm »
Nice job! That's really nice.
3596
« on: July 06, 2010, 04:28:04 pm »
What if you drew the sprites line by line for how far they are done? Like: Finished: O O v \__/ 0%: 33%: \__/ 66%: v \__/ 100%: O O v \__/ Would that work? That screenie looks awesome too! Excellent job!
3597
« on: July 06, 2010, 04:24:44 pm »
Those are really nice! Awesome job! I hope I'll have a chance to use these sometime.
3598
« on: July 06, 2010, 04:03:03 pm »
The best example I have is that I always used to close my parentheses, brackets, etc. I actually used to do that too, and I made sure all my Disp statements used strings that were 16 characters (yes, padded with spaces).
3599
« on: July 06, 2010, 01:18:08 pm »
Hey, that looks neat! Could it display parts of the building being built instead of the wrench, or would that be too slow?
3600
« on: July 06, 2010, 12:45:41 pm »
Okay. I should be able to work with those for you.
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