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Messages - ztrumpet

Pages: 1 ... 23 24 [25] 26 27 ... 385
361
TI Z80 / Re: My first Axe game
« on: October 06, 2011, 10:31:24 pm »
This looks pretty awesome, DualBLDR.  I think I'll have some fun with this. :D

362
The Axe Parser Project / Re: Features Wishlist
« on: October 06, 2011, 10:17:08 pm »
I think something like the [Pic0]->Pic0 code kinda thing would be uber awesome if it also supported appvars. Like, you have an appvar with all your levels for your game, in appvLEVELS, and you want to package your program as an app with no huge appvars, so you say: [appvLEVELS]->GDB1, and it absorbs the appvLEVELS into the compiled App, and puts a pointer to the start of the data in GDB1. Does that make sense?
That's a really awesome idea.  I think it should be implemented as well.

363
TI Z80 / Re: Firefall (Beta)
« on: October 06, 2011, 06:38:04 pm »
Also, I think it would be cool if the last entered name for the high score gets put in the high score entry box automatically, having to retype the same name over and over gets annoying
That is an awesome idea. :D  I second the motion.

364
TI Z80 / Re: Firefall (Beta)
« on: October 06, 2011, 06:00:29 pm »
This looks awesome!  I can't wait to try it. :D

365
TI-BASIC / Re: Homescreen Invaders Bug!!! Matrix rendering system broken
« on: October 06, 2011, 05:57:14 pm »
Perhaps you can clarify for me then, meishe. Does the calculator pre-determine the min and max values for for loops?
I'm actually not sure.  Meishe's example works because Ans is never changed during the loops.

366
Axe / Re: Axe Q&A
« on: October 04, 2011, 11:20:17 pm »
Does Axe handle getKey(#) differently in Full speed mode?  It keeps bugging on me whenever I try it..

I can only think of two things that could be causing this. Either Axe is having problems and parsing your code incorrectly, or your calculator is running substantially faster than 15MHz and the built-in delay isn't enough. I'm guessing that it's the second case, especially if you're using wabbitemu. If so, make sure that you didn't enable the option called "Emulate 20MHz and 25MHz calculators" or "Emulate proposed hardware speeds" because having this checked would certainly cause your problem.
This being said, some calc run faster than 15MHz.  Mine, for instance runs at 16.495MHz (Revision M, tested with thepenguin's TrueSpeed program).

367
Humour and Jokes / Re: Let us make some random programs
« on: October 04, 2011, 08:31:00 pm »
Code: [Select]
prgmTHEGAME
:ClrHome
:1->A
:{4,7,5,8,5,6,5,7,5,9,4,8,4,9}->LGAME
:"THEGAME->Str1
:DelVar S8->B

368
TI Z80 / Re: Absolute Madness
« on: October 04, 2011, 08:27:43 pm »
It looks awesome! :D

I just noticed something concerning, though - are you sure it'll work on MP OSes?  Press Mode on an 84+(SE) in 2.43 and then run it or just run it on a MP OS and see if it screws anything up.  This will add an extra row of pixels on the bottom of each character displayed in the small font, and needless to say it's not very much fun to deal with.  Good luck! :D

369
Introduce Yourself! / Re: How's It Going?
« on: October 04, 2011, 06:01:35 pm »
Whlcome to Omnimaga, DSChris!  I hope you have an excellent time here. :)

370
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 03, 2011, 11:20:34 pm »
Basic's Menu( command is acting up.  It's giving me an Err: Lbl and once it filled my homecreen with the black dot character (I believe it is FFh).

Fixed - flag
Nope. :(
84+SE running 2.43.  I'll talk to you more about it tomorrow if you like. :)

Ok, now I fixed it. What I changed the first time didn't do a thing. I must have messed up while testing it. The problem was since zStart was running the program, the system "App" was kExtApps, which is not what is supposed to be running. In reality, kQuit, which is the homescreen, is supposed to be running. End result, everything is back to normal.
It works!  Thanks! :D

I'll let you know when I put it on my 83+SE. :)

371
Axe / Re: Smoothscrolling pictures
« on: October 03, 2011, 09:49:01 pm »
Edit:
This reminds me, why doesn't Axe support 8xN sprites yet?
Because even though I've requested it at least twice it's deemed "too useless" for Axe. :P

372
Graviter / Re: Graviter
« on: October 03, 2011, 07:49:50 pm »
Also, the exit blob looks a bit out of place compared to the geometric lines of the level and the epic jumping spinning flashing (?) character -- I'd think the exit sprite would look cooler if it were a bit more geometric, like a collection of oscillating/expanding/shrinking rectangle/squares/circles or something.
Agreed.  I see what you were trying to do but I think it would look even better if it were more geometric. :)

373
Graviter / Re: Graviter
« on: October 03, 2011, 07:30:12 pm »
I think if you added two more rays to the area that doesn't always get any it'd look really awesome.  I noticed that especially on the second one.

374
Introduce Yourself! / Re: Hey!
« on: October 03, 2011, 03:23:36 pm »
you can start by going here: http://www.omnimaga.org/index.php?action=arcade;game=15
Spoiler For Open me after clicking the link:
That's called rickrolling. You can read more about it on wikipedia.
Rickroll fail.  He can't access the tiny arcade until he has more posts.

Welcome to Omnimaga, Kekishero!  I hope you have a wonderful time here. :D

375
Introduce Yourself! / Re: Hi
« on: October 03, 2011, 03:15:42 pm »
Welcome to Omnimaga Sorunome!  I though I recognized your nic from Cemetech. :)
The ball machine looks pretty awesome.  I love(d) building with K'nex.  My best creations were a series of 14 or so long dragsters that I built along with my old neighbor.  We'd race them down the driveway and jump them off of ramps.  It was a ton of fun.  I think I still have 10 or so of them put together. :D
Anyway, I hope you have a great time here. :)

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