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Messages - ztrumpet

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3601
TI Z80 / Re: The Legend of Zelda
« on: July 06, 2010, 12:26:37 pm »
That looks nice!  Great job. :)

3602
TI Z80 / Re: Feature Requests
« on: July 06, 2010, 12:24:00 pm »
Constantly displaying the line getting assembled. That would give a sense of "where it is".
That would be very slow, wouldn't it.  It may be cool as an option that could be toggled on or off. :)

3603
General Calculator Help / Re: Pucrunch compression
« on: July 06, 2010, 12:07:17 pm »
LZ77 looks pretty cool.  I'll have to remember to try it sometime. ;D

3604
Miscellaneous / Re: Silly things you did as a noob
« on: July 06, 2010, 12:03:50 pm »
Let's see.  Attached was my first game ever, and I made it about one week after I started programming.  Download and shudder at the code! ;D

On a side note, it took me a year and a half to discover loops. :P

3605
TI Z80 / Re: The Impossible Game
« on: July 06, 2010, 11:53:51 am »
I was thinking of ways to make this batter and...
I know it's not in the original, but could you make a level editor and an option to use other levels?  Imagine the replay value if you had external level support.  This could have people playing this for days.  Wouldn't that be fun? ;D

3606
ASM / Re: Create Groups
« on: July 06, 2010, 11:44:39 am »
You have a bunch of program names stored into Str4. The asm program creates a group consisting of those programs listed in Str4. Is this possible?
Str4 :)

This sounds pretty complicated.  Good luck! ;D

3607
That looks really nice!  Awesome job Matthias! ;D

3608
Other Calculators / Re: 16-Level Grayscale
« on: July 06, 2010, 11:37:06 am »
That's funny.  It works on my calc (2.43), so it's probably just an emulator glitch. :)

3609
TI Z80 / Re: The Impossible Game
« on: July 05, 2010, 10:07:49 pm »
This looks really cool!  I can't wait to try this! ;D

I just tried it.  Excellent!  Awesome job! ;D

3610
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: July 05, 2010, 09:55:37 pm »
Yay, progress is right!  I wish you lots of luck on the Battle Engine!  ;D  I know from Elmgon how hard they are to write. :P

3611
Axe / Re: Tilemap Editor
« on: July 05, 2010, 09:51:05 pm »
should i just make an input loop where you can specify height and width, but if the product of the two numbers exceeds 768
I think this would work.  And if it was over, then just cancel the last change. :)

3612
TI Z80 / Re: DJ's platformer with parralax scrolling
« on: July 05, 2010, 09:39:23 pm »
These screenies are awesome!  By far the coolest thing I've seen today.  Excellent work! ;D

3613
The Axe Parser Project / Re: Bug Reports
« on: July 05, 2010, 09:32:22 pm »
Oooh.  That's a nice find Runer.  Wow. :P

3614
Art / Re: Look at what I made
« on: July 05, 2010, 02:00:51 pm »
Nice job tanner!  Excellent work!  That looks wonderful ;D

3615
Other Calculators / Re: Bad News
« on: July 05, 2010, 01:59:25 pm »
Ah, ok.  I guess I read it wrong.  Still, stay strong Sir. :)

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