Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ztrumpet

Pages: 1 ... 242 243 [244] 245 246 ... 385
3646
Other Calc-Related Projects and Ideas / Re: Axe Snake
« on: July 02, 2010, 12:43:01 pm »
Nice to see it fixed Ztrumpet. What was the issue?
I had something like {L1+C} when it should have been {L1+C+B}. :P

3647
Also, randomly simulate pulling a battery just to prove that all programs get RAM Clears. :P

Is there a way to do that? I've tried, but no emulator allows this :P Is there a program to simulate battery pulling?
In the version of Wabbit that I use, I click Debug and then Reset to get a RAM Clear. :)

3648
ASM / Re: Calc System Restore- Is it Possible?
« on: July 01, 2010, 10:36:50 pm »
* Deep Thought asks SirCmpwn if this could be a potential KOS feature request?
* ZTrumpet seconds this awesome request. ;D

3649
Axe / Re: Axe Optimization Tricks
« on: July 01, 2010, 10:35:10 pm »
oh, because it has to be converted to basic type number when you store into Ans?
Yes, and it is also storing to a TIOS variable, making it larger and slower. :)
If you store to an "Axe Var", then you're just changing the content of two, easy to use bytes. :D

Ans takes memory for the exponent and for negation, plus seven bytes of data, many of which are unnecessary since Axe only allows storing 2-byte integers (between 0 and 65535). These are first stored to OP1 (I think), then all nine bytes of data (including seven which would otherwise have been unnecessary) have to be moved to Ans, so it's a lot slower. Storing to an Axe variable location is just that: it simply copies the two bytes over there :)

The only reason I can see for storing to Ans within an Axe program is to make the returned value available to the user (for example, as a subroutine for BASIC programs written in Axe).
Almost, but not quite.  For example, in Axe, the number 65535 would be FF FF, but in Ans it looks like $00 $84 $65 $53 $50 $00 $00 $00 $00.  Because the TIOS stores this number so oddly, Axe has to take even more time to convert it. :)

3650
ASM / Re: Calc System Restore- Is it Possible?
« on: July 01, 2010, 10:24:08 pm »
Is there some way to make the calculator boot off a thumb drive? Or maybe some new 3rd-party OS could add that functionality.
It's possible.  I'm pretty sure you could hook into the OS just right to make it boot off a flash drive.  However, I'm pretty sure it would be incredibly complex but it would be awesome. ;D

(If I'm wrong, please correct me! (Sorry for stealing your line, ztrumpet, but there's a really good chance I'm wrong since I have absolutely no idea what I'm talking about.))
lol, that's pretty much why I leave that line there.  I do things like this too... ;D

3651
TI Z80 / Re: Feature Requests
« on: July 01, 2010, 10:20:56 pm »
Complete use of define and equ.  I really want those if they aren't already planned. :)

3652
This reminds me:  I really need to read this (and probably print this out).  The beta contains everything so far, correct? :)

3653
Other Calc-Related Projects and Ideas / Re: Axe Snake
« on: July 01, 2010, 10:15:57 pm »
Yes!  I found and fixed the problem!  Tomorrow I'll upload the finished (and final) version. ;D

3654
Other Calculators / Re: TI-83 Plus Saves Student from Bullet
« on: July 01, 2010, 05:37:28 pm »
If her friend got made at her for damage to the calculator, that would absolutely stink
The article says:
Quote
The friend who loaned Pittenger the calculator said she need not buy a replacement.

3655
Site Feedback and Questions / Re: Omnimaga Banner
« on: July 01, 2010, 05:24:51 pm »
Hmm, is the SAD one okay?
Code: [Select]
http://img695.imageshack.us/img695/7554/ubd1197.png

3656
The Axe Parser Project / Re: Features Wishlist
« on: July 01, 2010, 05:20:04 pm »
patience is a vitue... :P
No. :P

I changed it so you can change your votes now. ;D

[mini rant]Not fair!  I want all of these options!  Now! :P[/mini rant]

3657
The Axe Parser Project / Re: Bug Reports
« on: July 01, 2010, 05:13:04 pm »
nemo, I believe both in Axe are bitwise. The plot-style ones are just 16-bit whereas the normal ones are 8-bit.
I'm pretty sure (but not 100%) that nemo's right.  Quigibo? :)

Edit:  He was wrong, and so was I...  almost 100% != correct... ;D

3658
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: July 01, 2010, 03:40:26 pm »
WabbitEmu says Link Error. :(

3659
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: July 01, 2010, 03:26:07 pm »
i believe it said that between 68 and 70  ;)
lol ;D

Nice job Runer! ;D

3660
Axe / Re: Axe Optimization Tricks
« on: July 01, 2010, 03:23:20 pm »
oh, because it has to be converted to basic type number when you store into Ans?
Yes, and it is also storing to a TIOS variable, making it larger and slower. :)
If you store to an "Axe Var", then you're just changing the content of two, easy to use bytes. :D

Pages: 1 ... 242 243 [244] 245 246 ... 385