Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ztrumpet

Pages: 1 ... 243 244 [245] 246 247 ... 385
3661
Axe / Re: Axe Optimization Tricks
« on: July 01, 2010, 02:21:23 pm »
A question: is it quicker to store into Ans, since it is a register, or to a local variable like just A?
Because this is completely different from basic, it's faster to store to a variable like A.  Ans takes a lot of time to store to. :)

3662
Portal X / Re: Portal X
« on: July 01, 2010, 02:19:06 pm »
This sounds awesome!  I can't wait for the demo!  the screenie on the other page blew me away.  This is one of the coolest programs I've ever seen.  Thanks Builderboy! ;D

3663
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: July 01, 2010, 02:09:29 pm »
That's really neat!  Awesome job! ;D

3664
Axe / Re: BGM in Axe?
« on: July 01, 2010, 02:04:54 pm »
Wow, that sound sounds great!  I can't wait for 0.3.2, coming out today! ;D

3665
Axe / Re: Tilemap Editor
« on: July 01, 2010, 01:57:16 pm »
This sounds neat.  Will there be an option for if you want to use 256 tiles instead of 16? :D

3666
Axe / Re: Axe Optimization Tricks
« on: July 01, 2010, 01:44:44 pm »
Instead of
If A=B
do
!If A-B

And instead of
If A!=B
do
If A-B

This optimization takes advantage of the fact that the If statement checks for non-zero and !If checks for zero. No speed/space is wasted on the boolean expressions returning just a 0 or 1.
That's awesome!  Thanks for sharing! ;D

Here's something I've been wondering:
Which is more optimized, Output with one argument or two?  I'm pretty sure they compile to the same code, but can anyone confirm this? :)

3667
Miscellaneous / Re: Birthday Posts
« on: July 01, 2010, 01:37:03 pm »
Sorry I'm a little late, but Happy Birthday Geekboy! ;D

3668
TI Z80 / Re: TIMP
« on: July 01, 2010, 01:11:33 pm »
This sounds really cool!  I can't wait to use it.  Good luck Sir! ;D

3669
Introduce Yourself! / Re: Hello...
« on: July 01, 2010, 12:45:47 pm »
Welcome here!  Here are some complementary peanuts!



Enjoy your time on Omnimaga. ;D

3670
Also, randomly simulate pulling a battery just to prove that all programs get RAM Clears. :P

3671
I think it should cover all programs released in a finished version in that span of time, no matter where. :)

3672
TI Z80 / Re: DJ's platformer with parralax scrolling
« on: July 01, 2010, 12:27:55 pm »
This is really cool!  I hope you finish it DJ!  Also, you really underestimate yourself.  I'm looking at that and I have no idea how you made it.  Excellent job!  I can't wait to try this.  Wow! ;D

3673
The Axe Parser Project / Re: Features Wishlist
« on: July 01, 2010, 11:54:37 am »
GAH!  I really want linking, but I need speed for a HUD.  My vote was for linking, but then I changed it.  Needless to say, I really want both, I just want speed more. ;D

3674
I think if we do this, we'll feature programs that deserve attention but are overlooked by bigger programs that come out in the same year.  For instance, what if calc84maniac releases F-Zero this year.  Isn't it appropriate for both it and Axe Parser to win POTYs, but of course they both can't if they're released in the same year.  This is a problem that I think needs to be solved. :)

3675
The Axe Parser Project / Re: Axe Parser
« on: July 01, 2010, 11:44:18 am »
I'd recommend to STAY AWAY from areas like L3-8 unless you know exactly what you're doing.  Since you don't know what data is stored there it could cause instability.  Could you replace all of your L3s to L3+8, as it would compile to the same size and wouldn't overwrite unknown data? :)

Pages: 1 ... 243 244 [245] 246 247 ... 385