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Messages - ztrumpet
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3676
« on: July 01, 2010, 11:33:27 am »
I apologize that lesson 16 is delayed till next week. Reworking the S.A.D. engine has been worth it (you'll get hotkeys sooner than you think, for example), but it has taken up a lot of my time.
Yay! More SAD Progress is worth it.
3677
« on: July 01, 2010, 11:26:51 am »
I have no idea, I actually havent looked at Ikkeren's version What I do is draw it one row at a time, and I only redraw the row or column that needs redrawing, instead of the whole map. 12 times faster.
So you shift the screen and then you draw the tiles needed? Is that faster, because isn't the shifting slow-ish? ( )
3678
« on: July 01, 2010, 11:16:59 am »
exactly, thank you ztrumpet. although there will be an appvar for saving tilemaps and their corresponding tilesets.
Cool. [offtopic]offtopic, ztrumpet i'm working on a new exodus level (:
Awesome! [/offtopic]
3679
« on: July 01, 2010, 11:11:50 am »
I think it's a good idea. Bring on the POTMs again! (maybe)
3680
« on: July 01, 2010, 11:08:26 am »
I think the problem's been resolved now. He's just redrawing the whole screen upon the exit of a pop up.
3681
« on: July 01, 2010, 11:04:23 am »
No. Both copy to $9d95. We write .org $9d93 because of the .db $BB,$6D bytes, which should not be counted in. These are equivalent:
.org $9d93 .db $bb,$6d blablabla
.db $bb,$6d .org $9d95 blablabla
And I don't quite get what you mean by shifting labels. If you mean inserting one byte so that all labels are shifted one position 'upwards', then yes.
Thanks for clarifying this. It make even more sense to me now. Thanks!
3682
« on: July 01, 2010, 11:00:12 am »
Since this only shows the English z80 Ti Forums, TI-Bank isn't on there. That being said, it would be a very interesting comparison.
3683
« on: July 01, 2010, 10:56:48 am »
Wow. Omnimaga and Cemetech both have a ton of activity. I remember when I first found Omni and thought activity was high... Look at it now!
3684
« on: July 01, 2010, 10:46:42 am »
Have fun!
3685
« on: July 01, 2010, 10:33:44 am »
That's a neat idea, only how would you get the data off the flash drive and onto the calc if the calc is "destroyed"?
3686
« on: July 01, 2010, 10:17:11 am »
I hated how gust was normal type; it made viridian forest so much harder if you didn't pick charmander (and even then you have to level it to 9 first)
I always liked Viridian Forest for training because you could just pit a weak Pokemon against a Metapod and gain >9000 exp. I got a Nidoran to jump three levels in one battle there.
Same here. I'm glad this glitch has been found. I'm still blown away with how great this looks. Thanks Buckeyedude!
3687
« on: July 01, 2010, 10:10:23 am »
Kindermoumounte brought to my attention an occurrence that happened in November 2008. He found this article on TI-Bank: http://ti.bank.free.fr/index.php?mod=news&ac=commentaires&id=830Here's the original article: (in English) http://today.msnbc.msn.com/id/27665822Basically a 22 year old collage student ran into a mugger and after a brief exchange the mugger fired a shot at her from a distance of 4 feet. She apparently swung her purse at just the right moment to catch the .38 bullet with her friend's calculator, an umbrella, and a sunglasses case. Here's a pic of the obliterated calc: Isn't it incredible what a calc can do...
3688
« on: July 01, 2010, 09:50:20 am »
Those sprites look amazing! Excellent job! How long do you think this RPG will be?
3689
« on: July 01, 2010, 09:34:57 am »
3690
« on: July 01, 2010, 09:14:55 am »
Also I still remember on APril 1st when you wrote all your posts with inverted letters
Same here. I'm glad this isn't dead as well. I'm pretty sure Kerm made the UTI userbar that I use.
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