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TI Z80 / Re: Homescreen Game Pack
« on: June 16, 2010, 02:57:45 pm »
*Bump*
Here's an update with 5 new games. Enjoy, and let me know what you think!
Here's an update with 5 new games. Enjoy, and let me know what you think!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3871
TI Z80 / Re: Homescreen Game Pack« on: June 16, 2010, 02:57:45 pm »
*Bump*
Here's an update with 5 new games. Enjoy, and let me know what you think! 3872
Other Calc-Related Projects and Ideas / Axe Snake« on: June 16, 2010, 02:51:24 pm »
Over the past couple of days I've tried to make a 3 level grayscale game in Axe. It's completely done, except when you get a highscore and need to type your name. There it freezes. Can anyone help me with this problem?
(It appears that getKey always returns a 0) Thanks! note: The grayscale's a lot better on calc... 3873
KnightOS / Re: KnightOS« on: June 16, 2010, 01:53:28 pm »Those are actually used as a sort of jump table to the full routines, so the size would be much, much larger.Oh, right. I forgot about this. It must be pretty big then. 3874
Axe / Re: Buffering« on: June 16, 2010, 01:52:55 pm »I would like to be able to AND, OR, and XOR pictures to the LCD without having to use custom routines like I do now.I'm thinking the same things Sir. 3875
Axe / Re: Buffering« on: June 16, 2010, 01:49:49 pm »So if you had a splash screen stored to, say, Pic1 and said Pic1->DispGraph, it would show Pic1? But I thought you could only store 8x8 sprites to pic pointers...? confused >.<If you absorb a Pic into the source you can recall it in that manner. 3876
KnightOS / Re: KnightOS« on: June 16, 2010, 01:48:32 pm »
The ROM Calls appear to go from 4000h to 5329h and 8000h to 8129h.
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TI Z80 / Re: Project... i'll need help« on: June 16, 2010, 01:35:08 pm »Oh, okay. I guess it was Kerm's that also used [Clear].As for the program, does it absolutely requires that mod, though? Or can we play normally with keypad? 3878
TI Z80 / Re: Multitab 83+ & Chemitab 83+« on: June 16, 2010, 01:33:54 pm »
These sound cool. Good luck with both!
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Miscellaneous / Re: SirCmpwn not(C parents blocked Omnimaga again« on: June 16, 2010, 11:29:24 am »Sadly all the library computers he got access to have Omnimaga blocked on themThat happens at half (the kids section) the computers at my library too. It's blocked for being a "Chat Site". =/ 3880
Introduce Yourself! / Re: New Person Here.« on: June 16, 2010, 11:22:44 am »I don't normally like to introduce. Skipping it is much more comfortable for me without any good reason. But it has not always been like this.Let's see, it only took me 500 posts before I introduced myself. 3881
Gaming Discussion / Re: Nintendo 3DS« on: June 16, 2010, 11:18:26 am »
The new Kid Icarus game looks awesome! I'm glad they've revived this series.
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Axe / Re: Enlarging sprites?« on: June 16, 2010, 11:13:09 am »
Wow, that's complex Runner. Great job making it work!
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KnightOS / Re: KnightOS« on: June 16, 2010, 11:05:37 am »Hmm, well, first of all, I want to make clear the difference between memory and storage. Users have no access to RAM for storage, which is used as memory, meaning memory for running programs.Oh, okay. I think that's small enough to not make changing between the TIOS and KnightOS very hard. Cool! 3884
The Axe Parser Project / Re: Axe Parser« on: June 16, 2010, 11:04:00 am »
Oh, wow! I'd never heard of On + Mode. That should help me if I get infinite loops in Mirage.
Calc, how does this line work? ret poThanks. 3885
S.A.D. (Seek and Destroy) / Re: S.A.D. Week-by-week Story Setting Information (Spoiler alerts)« on: June 16, 2010, 11:00:50 am »
Wow, that's cool. SAD's story = Awesome!
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