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KnightOS / Re: KnightOS
« on: June 16, 2010, 10:56:46 am »@SirCmpwn: I want teh U171M473 3D1710N!!!!Me too! This sounds really cool! How much MEM do you think it will take?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3886
KnightOS / Re: KnightOS« on: June 16, 2010, 10:56:46 am »@SirCmpwn: I want teh U171M473 3D1710N!!!!Me too! This sounds really cool! How much MEM do you think it will take? 3887
News / Re: ZTrumpet Releases Exodus 0.90 Beta« on: June 16, 2010, 10:37:31 am »
The screenie is at 15mhz mode. Currently the file size is 5642 bytes.
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Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: June 15, 2010, 08:25:12 pm »lol, me too.*cough-fler* 3889
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry« on: June 15, 2010, 08:22:24 pm »
That sounds awesome! Nice job!
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TI Z80 / Re: Project... i'll need help« on: June 15, 2010, 06:31:15 pm »Oh I meant the Snake game he postedIt's actually the Etch a Sketch, he just is currently using these names. =/ 3891
Axe / Re: Enlarging sprites?« on: June 15, 2010, 06:30:19 pm »
That looks like a neat routine. Nice job calc84!
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TI Z80 / Re: Project... i'll need help« on: June 15, 2010, 06:26:52 pm »As for the program, does it absolutely requires that mod, though? Or can we play normally with keypad?You can also Clear with [clear], but then it's not as like an Etch a Sketch. 3893
Gaming Discussion / Re: Nintendo 3DS« on: June 15, 2010, 06:24:57 pm »
lol, wouldn't a game about him be fun?
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Miscellaneous / Re: How did you find Omnimaga?« on: June 15, 2010, 05:53:31 pm »
*bump*
We've gotten a surge in new members recently, so "How did you find Omnimaga?" 3895
News / ZTrumpet Releases Exodus 0.90 Beta« on: June 15, 2010, 05:50:47 pm »
I've decided it's time to release a project that I've very proud of. It's Exodus, an excellent basic platformer.
<img src="http://www.omnimaga.org/images/screenshots/Exodusbetascreenie.gif" /> "Exodus is an extremely fun yet difficult platformer for the TI-83/84 series calculators. So far there are 14 levels (ordered in the order that I made them) that should provide lots of fun. Upon first glance, Exodus looks like most other games released for the calculator, with monochrome graphics and loading times, but it includes many features rarely seen in Basic games. Exodus includes actual enemies that you must avoid and shoot to advance to the next level. Also there are gems you must collect and a flag you need to be at, at the end of each level. If that's not enough, there are also switches that control a tile that toggles between solid and clear whenever you shoot the switch. Finally there are crumbling blocks that disappear after you've stepped on them more than once and spikes that you cannot land on. Exodus also features unheard of speed for a TI-Basic game, so fast that if you hold one of the arrows it skips the frame immediately after moving for the first time. Also the entire game is in only one program with no external variables so it is easier to keep track of. Exodus is one of the best games ever coded in TI-Basic language and a must try. Click link to download one of the greatest games you'll ever play." http://www.omnimaga.org/index.php?action=downloads;sa=view;down=534 I need some feedback from you guys before I release a full version. Which levels did you think were incredibly easy, and which did you think were incredibly hard? Also, if you guys can make levels I will include them in the final game. I'm hoping to have around 25 levels in the final game. As proof that I'll put them in the game, levels 13 and 14 were designed by Meishe. Thanks for trying this and please discuss. 3896
Site Feedback and Questions / Re: A Guide for New Members?« on: June 15, 2010, 03:17:22 pm »"Why can't I answer PMs?"Oops, sorry I should have warned you on that. You need at least 5 posts to send PMs (spam protection), Sorry. 3897
News / Re: June posting record broken in 666*1251 seconds« on: June 15, 2010, 03:13:43 pm »
Okay, but I'm not changing it back...
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Art / Re: What could I be planning?« on: June 15, 2010, 03:12:26 pm »
Raylin, that's epic! I can't wait to see what you're planning.
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Introduce Yourself! / Re: New Person Here.« on: June 15, 2010, 03:10:57 pm »I may at some point in the future program stuff like games, when I'm a bit more comfortable with coding (and have a link cable). I've got plenty of storyline ideas for RPGs (I write a lot of fanfiction and original fiction) as it is right now.That sounds great. I really like that you write your own storylines, as it provides a unique and cool twist on each game. 3900
Axe / Re: Sound in Axe« on: June 15, 2010, 03:07:57 pm »
That would be awesome! I can't wait for that to happen!
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