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Messages - ztrumpet

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391
Miscellaneous / General Note to my Omnimaga/Facebook friends
« on: September 29, 2011, 08:15:01 pm »
Hi,
 I figured I'd write this to everyone to state that I've decided to unfriend everyone that I know from the calculator community on Facebook.  This decision was brought on because I don't actually know any of you and because of the "clean up your Facebook" speeches I've heard for applying to colleges (or jobs).  I'm sorry if this offends any of you; I still like you guys, I just decided to remove everyone I don't actually know.
 - ztrumpet

392
TI Z80 / Re: AnyForm 83+
« on: September 29, 2011, 08:03:20 pm »
TI BASIC is sloooooow
That's why I love programming in it. It's so much fun :)
Me too!  It's the challenge that makes it so rewarding. :D

393
Art / Re: Shakespeare's comics [webcomic]
« on: September 29, 2011, 06:04:51 pm »
'Censorship'
Censorship is hilarious.  My school has a similar problem. ;)

394
TI Z80 / Re: Midnight
« on: September 29, 2011, 05:59:25 pm »
Quote
Yay!  I have to say zTrumpet, you make some of the best Basic games I have ever seen

+1

Midnight is really really impressive...wow!
Thanks! :)

Today's update: I made bullet so they can shoot out certain sections of walls. :)

395
Graviter / Re: Graviter
« on: September 29, 2011, 07:15:52 am »
 *.*  Wow.  Portals?!  Demo?!  Yea!
This is awesome, leafy.

396
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 28, 2011, 10:40:25 pm »
2216: You don't need to test it; you know it's perfect.

397
TI Z80 / Re: Homescreen Invaders for the TI 83
« on: September 28, 2011, 10:12:12 pm »
I think it sounds like a cool idea.  Go for it! :D

398
TI Z80 / Re: Midnight
« on: September 28, 2011, 09:35:44 pm »
I'm pure evil. >:D  We're talking instant death lasers.  That's right.
Oh, and ground pounding into blocks works. :D

399
This loos pretty nice.  Great job! :D

400
Axe / Re: Axe Q&A
« on: September 27, 2011, 11:19:01 pm »
I don't think you should force write-back. If a user has write-back disabled, they probably have it off for a good reason and would be annoyed if your program ignores that they purposely disabled write-back.
True.  I'm just thinking about the user that doesn't know what the writeback option does and then complains about his game not saving because I've been that person before.

401
Axe / Re: Axe Q&A
« on: September 27, 2011, 11:04:09 pm »
A far simpler way to use write-back is to compile your program for MirageOS or DoorsCS. This will require that the program be run by a shell that allows easy write-back in the form of you simply modifying data in your running program, and the shell will then write any changes back to the original copy.
Yes, but you can still turn writeback off.  I think it's better to force it. ;)

402
Art / Re: Shakespeare's comics [webcomic]
« on: September 27, 2011, 11:02:08 pm »
The problem is that my parents won't let me register a different domain until college apps are done (January).
You can do them early!
(I submitted two last night, finished one tonight, and only have half an essay to finish on my final one.)

403
TI Z80 / Re: Midnight
« on: September 27, 2011, 10:35:48 pm »
I think that will always be basically your thing ;)
* ZTrumpet glances at Elmgon.

Anyways, I made it possible to ground pound through things.  No screenies at this point because, though it looks sweet, it does not actually represent much progress.

404
Art / Re: Shakespeare's comics [webcomic]
« on: September 27, 2011, 10:31:47 pm »
I feel really dumb now.  I just got the most recent one (Punchline) after the third reread or so. :P  ..Idiot.

Edit:  I can't post a link to it on Facebook, however.  I think it's time to ditch the .tk. ;)

405
TI Z80 / Re: Midnight
« on: September 27, 2011, 06:07:52 pm »
shifted duel layer? O.O
Nope.  It'll be done with the Line() command, but it's something that's sure to be cool. :D

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