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Messages - ztrumpet

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3931
Axe / Re: The Complete Guide to Effective Axe
« on: June 13, 2010, 09:24:29 pm »
Now to wait for the full version... (This is gonna be awesome! :D)
I feel the same way.  This is going to be AWESOME! ^-^

3932
Humour and Jokes / Re: Creepypasta [Pokemon]
« on: June 13, 2010, 09:23:08 pm »
That's a really cool story.  It's creepy and freaky and weird and all, but it's a really well written story.  I thought it was a great read. :)
Oh, and the music really makes it awesome.  That was a nice touch. :D

3933
Axe / Re: The Complete Guide to Effective Axe
« on: June 13, 2010, 09:03:47 pm »
I also think the // should be changed to a . or a ; :)
Nice job on it, Sir. :D

3934
TI Z80 / Re: Geometry Wars Update
« on: June 13, 2010, 09:01:23 pm »
The partition code sounds neat.  It also sounds hard, so good luck! ;D

It's too hard to control with 16 buttons, going back to the way it was before.
I think I'd personally prefer the way it was originally, so I would have used it that way anyway. :)

For the extra ram page, I only have 1 so I never use more than one. And I was actually the person who put that info about 2.53 in wiki ti ;). (Missile was being restless)
The Penguin, you're awesome. ;D

3935
TI Z80 / Re: Geometry Wars Update
« on: June 13, 2010, 04:19:04 pm »
Wow!  You plan to use x^2, /, Enter, and On as the boundaries of the square?  That's a big square! :D  Also, if you're using On you must use check it differently than the other keys and use some combination of Mode 1 and Mode 2 interrupts (I'm assuming you're already using some.)  That sounds hectic.  Good luck!
I can't wait for this game. ;D

Oh, and are you going to update your other games so they don't display the warning?  Thanks! ^-^

3936
tiDE / Re: tiDE
« on: June 13, 2010, 04:11:49 pm »
That looks neat.  Nice job! :D

3937
News / Re: KermMartian updates SourceCoder to 2.5
« on: June 13, 2010, 04:07:15 pm »
That's really cool.  I'm going to like the extra token feature.  That should help me when I have to code on comp. :)

3938
General Calculator Help / Re: CalcSys
« on: June 13, 2010, 01:18:11 pm »
That's a sweet logo!  I'm glad your brother forgot to delete it.  Wow. ;D

3939
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: June 13, 2010, 11:26:18 am »
lol :P

3940
Miscellaneous / Re: Birthday Posts
« on: June 13, 2010, 10:40:01 am »
Happy birthday Eeems! :D
*ZTrumpet hopes his birthday present from his parents is getting his calc back. :D

3941
TI Z80 / Re: Geometry Wars Update
« on: June 13, 2010, 10:37:11 am »
I can't wait to try these updates!  ThePenguin, once this is done it'll be one of my favorite calc games out there.  Thanks for making such an awesome game! ;D

edit:
Here's a copy of a PM between The Penguin and I over the 83+se compatibility:
Quote
Hi, I was told last night on irc that your games work on an 83+se.  Do they?  I would try it, but atm I can't risk a RAM clear.
Quote
They should. I forgot about that when I added in the no 83+'s. The only difference is the USB I believe so every thing else should work. Just press graph to bypass the little warning.
I've yet to try it, but he says it should work. :)

3942
Axe / Re: The Complete Guide to Effective Axe
« on: June 13, 2010, 10:33:14 am »
Nice job Sir!  Judging from the 24 downloads, this is going to be read a lot by many people.  Thanks Sir! ;D

3943
Other Calculators / Re: Self-Modifying Code (SMC)
« on: June 13, 2010, 10:27:59 am »
Quigibo, I must have missed that example.  Changing the offset is a really cool idea.  Nice job! ;D

3944
The Axe Parser Project / Re: Bug Reports
« on: June 13, 2010, 10:26:19 am »
Yea!  I'm glad you found the problem.  I'm really glad it's fixed now.  Thanks Quigibo! ;D
Yay, 1-5 days before a Gamma release! :D

3945
Axe / Re: logo help
« on: June 13, 2010, 10:14:49 am »
That's amazing!  Nice job Runner, Snake!  Excellent work. ;D

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