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Axe / Re: The Complete Guide to Effective Axe
« on: June 13, 2010, 09:24:29 pm »Now to wait for the full version... (This is gonna be awesome! )I feel the same way. This is going to be AWESOME!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3931
Axe / Re: The Complete Guide to Effective Axe« on: June 13, 2010, 09:24:29 pm »Now to wait for the full version... (This is gonna be awesome! )I feel the same way. This is going to be AWESOME! 3932
Humour and Jokes / Re: Creepypasta [Pokemon]« on: June 13, 2010, 09:23:08 pm »
That's a really cool story. It's creepy and freaky and weird and all, but it's a really well written story. I thought it was a great read.
Oh, and the music really makes it awesome. That was a nice touch. 3933
Axe / Re: The Complete Guide to Effective Axe« on: June 13, 2010, 09:03:47 pm »
I also think the // should be changed to a . or a ;
Nice job on it, Sir. 3934
TI Z80 / Re: Geometry Wars Update« on: June 13, 2010, 09:01:23 pm »
The partition code sounds neat. It also sounds hard, so good luck!
It's too hard to control with 16 buttons, going back to the way it was before.I think I'd personally prefer the way it was originally, so I would have used it that way anyway. For the extra ram page, I only have 1 so I never use more than one. And I was actually the person who put that info about 2.53 in wiki ti . (Missile was being restless)The Penguin, you're awesome. 3935
TI Z80 / Re: Geometry Wars Update« on: June 13, 2010, 04:19:04 pm »
Wow! You plan to use x^2, /, Enter, and On as the boundaries of the square? That's a big square! Also, if you're using On you must use check it differently than the other keys and use some combination of Mode 1 and Mode 2 interrupts (I'm assuming you're already using some.) That sounds hectic. Good luck!
I can't wait for this game. Oh, and are you going to update your other games so they don't display the warning? Thanks! 3937
News / Re: KermMartian updates SourceCoder to 2.5« on: June 13, 2010, 04:07:15 pm »
That's really cool. I'm going to like the extra token feature. That should help me when I have to code on comp.
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General Calculator Help / Re: CalcSys« on: June 13, 2010, 01:18:11 pm »
That's a sweet logo! I'm glad your brother forgot to delete it. Wow.
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Miscellaneous / Re: Birthday Posts« on: June 13, 2010, 10:40:01 am »
Happy birthday Eeems!
*ZTrumpet hopes his birthday present from his parents is getting his calc back. 3941
TI Z80 / Re: Geometry Wars Update« on: June 13, 2010, 10:37:11 am »
I can't wait to try these updates! ThePenguin, once this is done it'll be one of my favorite calc games out there. Thanks for making such an awesome game!
edit: Here's a copy of a PM between The Penguin and I over the 83+se compatibility: Quote Hi, I was told last night on irc that your games work on an 83+se. Do they? I would try it, but atm I can't risk a RAM clear. Quote They should. I forgot about that when I added in the no 83+'s. The only difference is the USB I believe so every thing else should work. Just press graph to bypass the little warning.I've yet to try it, but he says it should work. 3942
Axe / Re: The Complete Guide to Effective Axe« on: June 13, 2010, 10:33:14 am »
Nice job Sir! Judging from the 24 downloads, this is going to be read a lot by many people. Thanks Sir!
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Other Calculators / Re: Self-Modifying Code (SMC)« on: June 13, 2010, 10:27:59 am »
Quigibo, I must have missed that example. Changing the offset is a really cool idea. Nice job!
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The Axe Parser Project / Re: Bug Reports« on: June 13, 2010, 10:26:19 am »
Yea! I'm glad you found the problem. I'm really glad it's fixed now. Thanks Quigibo!
Yay, 1-5 days before a Gamma release! 3945
Axe / Re: logo help« on: June 13, 2010, 10:14:49 am »
That's amazing! Nice job Runner, Snake! Excellent work.
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