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Messages - ztrumpet

Pages: 1 ... 264 265 [266] 267 268 ... 385
3976
TI-BASIC / Re: Extra tokens and token picker (with grayscale)
« on: June 11, 2010, 07:33:54 am »
When I worked on setting up the sprites for Elmgon, I tested for speed and Output(always seemed faster. :)
I tested with this:
For(A,1,5
Output(1,1,sub("123451234",A,5
End
and
For(A,1,5
Text(-1,0,0,sub("123451234",A,5
End

3977
Gaming Discussion / Re: Nintendo 3DS
« on: June 11, 2010, 07:22:43 am »
Mr_Coding_Knight, I really want your on calc compiler, Half Life 2, and your OS.  Thanks for staying with calc stuff. :D

3978
Art / Re: Sprite request for Nostalgia
« on: June 11, 2010, 07:18:20 am »
I don't mean to detract from the topic too much, but serious kudos on all of the sprite art in this thread.
Yea, you guys are really good.  Each time I open this topic I'm greeted with a few awesome sprites.  Thanks. ;D

3979
TI Z80 / Re: [Axe Contest Entry] currently unnamed.
« on: June 11, 2010, 06:59:30 am »
Nice! :D  That looks like fun. ;D  Good job.

3980
Art / Re: Sprite request for Nostalgia
« on: June 10, 2010, 10:26:30 pm »
Nice Raylin!  Good job also. :D

3981
The Axe Parser Project / Re: Bug Reports
« on: June 10, 2010, 10:24:47 pm »
Do you mind uploading the exact program you tried to compile?  That'll help Quigibo debug.  If you don't want everyone to see your program (like if it's a contest entry), then you could email it to Quigibo.  Also, have you ran any other Asm programs recently that aren't 100% stable?  Anyway, that's a wild glitch.  I hope it's an easy error to find. :)

3982
Art / Re: Sprite request for Nostalgia
« on: June 10, 2010, 10:19:37 pm »
Magic Banana == Awesome with sprites
Seriously, you're really good.  Keep up the awesome job! ;D

3983
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: June 10, 2010, 10:16:16 pm »
That sounds neat.  Good luck. :D

3984
TI-BASIC / Re: Need Help Extracting Programs
« on: June 10, 2010, 08:01:46 pm »
It checks to see if it's installed.  Since the program version is no longer being worked on, I'm not sure if it works for it, but I'm sure it works on  the App version. ;D

3985
The Axe Parser Project / Re: Bug Reports
« on: June 10, 2010, 08:00:14 pm »
Huh, so in Axe:
X/0 = 65535
X^0 = X
That's fun to know. ;D

3986
Art / Re: Sprite request for Nostalgia
« on: June 10, 2010, 07:55:44 pm »
Wow, yunhua98 that's excellent!  Nice job! ;D

3987
TI-BASIC / Re: Extra tokens and token picker (with grayscale)
« on: June 10, 2010, 07:54:22 pm »
I didn't knew Text was faster than Output? In my old tests, Output always seemed faster...
I think I've gotten the same test results.  Output seems faster.  Huh... :)

3988
TI Z80 / Re: Numb3rs
« on: June 10, 2010, 06:50:37 pm »
DJ, try this:
res     DJ_1337_speak, (iy+DJ_Flags)

3989
TI-BASIC / Re: Extra/Hidden Characters
« on: June 10, 2010, 06:28:13 pm »
Wow, that's neat!  it makes me want to downgrade to 1.14 and play Illusiat 6! ;D
Nice job DJ! :D

3990
The Axe Parser Project / Re: Bug Reports
« on: June 10, 2010, 06:25:55 pm »
Builderboy knew the problem:
Its a TI OS thingy, it restricts programs to around 8100 bytes, even though the maximum possible is around 8800 bytes.  Thats why you get the extra 600 bytes in Mirage and Ion, because they aren't stupid like TI :P

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