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Messages - ztrumpet

Pages: 1 ... 265 266 [267] 268 269 ... 385
3991
The Axe Parser Project / Re: Features Wishlist
« on: June 10, 2010, 06:20:32 pm »
White lines would also be nice, but I'M not sure if it's necessary. I simply do DrawInv, display my line then DrawInv again.
But white lines would be a lot faster.  I think Quigibo should add both while and inverted lines. :)

3992
TI-BASIC / Re: Extra tokens and token picker (with grayscale)
« on: June 10, 2010, 06:15:28 pm »
It is?
There's only one problem: Hardcoding is faster than Ans.
As in Text(-1,0,0,"Hi is faster than 0:Text(-1,Ans,Ans,"Hi

3993
TI-BASIC / Re: Extra tokens and token picker (with grayscale)
« on: June 10, 2010, 06:11:25 pm »
That's pretty cool.  I like how it's four level, gradient style. ;D

3994
The Axe Parser Project / Re: Features Wishlist
« on: June 10, 2010, 05:58:00 pm »
Can we have a command to store the current contrast to a variable?  For example:
ShadeF(->A
Would put the current contrast into A. :)

3995
Gaming Discussion / Re: Nintendo 3DS
« on: June 10, 2010, 04:44:50 pm »
This is pretty wild.  I think it'll be cool once they get it working. ;D

3996
The Axe Parser Project / Re: Sprite Helpers
« on: June 10, 2010, 04:34:25 pm »
Its a TI OS thingy, it restricts programs to around 8100 bytes, even though the maximum possible is around 8800 bytes.  Thats why you get the extra 600 bytes in Mirage and Ion, because they aren't stupid like TI :P
Oh, okay.  Thanks for this info! :D

3997
Axe / Re: platform collision question.
« on: June 10, 2010, 04:23:42 pm »
The unbalanced sprite sounds really cool.  Good luck! ;D

3998
Axe / Re: platform collision question.
« on: June 10, 2010, 04:15:42 pm »
I think I'd personally let him stand, but it's your decision. :)

3999
TI Z80 / Re: Numb3rs
« on: June 10, 2010, 01:27:39 pm »
Here's a slower version for those who think it's too fast. ;D
Have fun. :D

4000
TI Z80 / Numb3rs
« on: June 10, 2010, 12:58:14 pm »
Here's one of my older Ti-Basic games, Numb3rs.  I decided to upload it because it's pretty fun, but also to show how bad of a programmer I used to be. :)  The first version is from when I first made it, when I had just figured out what a For( loop did.  I had yet to figure out While and Repeat loops, though...
The second version is the version to play, and it's pretty fast and fun.  Enjoy! ;D

Please note that the version in the screenie is the New one (even though it's from 7/23/09).  If you want the game for playing, download the one that says New. ;D

4001
The Axe Parser Project / Re: Sprite Helpers
« on: June 10, 2010, 12:23:55 pm »
Huh.  I think it sounds like an Axe error.  Would you mind reporting it in the Bug Reports topic with a copy of both the small and large program.  Thanks. :)
Good luck. :D

4002
The Axe Parser Project / Re: Sprite Helpers
« on: June 10, 2010, 12:17:58 pm »
What does the error go to?  Does it go to the program name on the homescreen, or somewhere else?

4003
The Axe Parser Project / Re: Sprite Helpers
« on: June 10, 2010, 12:11:58 pm »
I just compiled and tried to run a 8,420-byte (no shell) program and it throws ERR:INVALID. However, when I run the program compiled for Ion, it successfully runs... I guess I could just make the program Ion-compatible only, I doubt many people even use no shell assembly programs.
That's odd.  Does it throw the error on smaller programs too?  Besides that's not what would happen if you hit the executable code limit; the calc would maybe turn off and then RAM Clear. :)
Oh, and I like no stub Asm programs. ;D

4004
The Axe Parser Project / Re: Sprite Helpers
« on: June 10, 2010, 12:02:57 pm »
Quoted from Asm in 28 days:
"Assembly programs for the TI-83 Plus cannot be more than 8811 bytes in size. Well they can, but just keep them below that. "
Yay, almost 666 more bytes! :D

4005
The Axe Parser Project / Re: Sprite Helpers
« on: June 10, 2010, 11:58:37 am »
If you're trying to avoid the 8811 byte limit, remember that that's only for executable code.  If you wanted, you could have 8811 bytes of executable code and 12000 bytes of data on the end of it.  Since your help text would be data, I think you could fit it in 200 bytes of executable code. ;D
Good luck. :)

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