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Messages - ztrumpet

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406
TI Z80 / Re: Grey - zContest Entry
« on: September 27, 2011, 06:05:51 pm »
If you haven't GarbageCollected recently, your previous files should still be in the archive.  You can recover them with an Archive Undeleter.
If you need more info, just ask. :)

407
TI Z80 / Re: Midnight
« on: September 27, 2011, 05:58:48 pm »
How are you doing maps? That doesn't look like normal Dual-Layer mapping...unless I'm just out of it :P
It's normal dual layering.  The character sprite isn't however, as it's just an X with additional stuff. ;)
This being said, soon I'm going to add something else to the maps that will not be normal dual layer.  I'm not going to say what it is yet... ^-^

408
Site Feedback and Questions / Re: How we can improve Omnimaga?
« on: September 27, 2011, 05:51:10 pm »
(Keep in mind that these are my views and my not represent the opinions of Omnimaga staff as a whole.)
By the way for the rating system, I thought about something that e-mails you when one of your post gets rated down and it reaches a negative value, telling you to double-ckeck your post in case it might be breaking rules, and that system would have flood control so it only notifies you once per 6 hour or so, in the case of a rating system vandalism. However I think this might cause too many misleading e-mails caused by people who accidentally downrates a post instead of uprating it, because they clicked the wrong icon.

So I was wondering instead if it would be very hard to code a new forum section that lets you list which of your own posts have negative ratings, only visible to the post author, kinda like the post attachment list. It would obviously link to each post. In addition to that, on forum pages somewhere it could display if you have posts that are rated down and to check them in case.
This would be awesome, if we could get it to work.  I remember asking for this before and being told that it was too hard, so we never added such a system.  I'd love to see an attempt at adding it made again, though. :)
- Lowering OmnomIRC posting limits, from like 40 to 5; maybe it'll bring out more trolls, but it'll stop alienating newcomers into thinking they're just stupid noobs who must be trolls, and perhaps will get out of the mindset that mass posting to get more posts at expense of content == bad.
Personally, I think this is a great idea.  I pains me to see new members that already show massive potential alienated from Omnom.  I think the good outweighs the bad here as well.
- Spam topic opens up to newcomers at 5 posts rather than 100 (why would it ever be that high?  If you want to keep a thread secret, why not a "secret stuff" sub forum?)
I think this is another awesome idea.  The spam section likely will not go all the way down to 5 posts (I see it more at 40 or 50), but a "secret stuff" subforum that opens up at 250 posts or so in an incredible idea.  I really, really like it.
Thanks for the ideas!

409
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: September 26, 2011, 11:06:25 pm »
Quote
[21:02:34] <+Runer112> hmm
[21:02:37] <+leafy> i exploited your menu scrolling code for other purposes
[21:02:57] <+leafy> it's awesome cuz you can stick anything in L1 and it'll scroll it
[21:03:16] <+Runer112> lol
[21:03:54] <+OmnomIRC> (O)<ztrumpet> lol
[21:03:55] <+leafy> runer why so awesome
[21:04:06] <+Runer112> I don't even know what code you're talking about
[21:04:10] <+Runer112> oh
[21:04:10] <+Runer112> you mean
[21:04:11] <+leafy> yum!
[21:04:16] <+leafy> yes
[21:04:17] <+leafy> that
[21:04:19] <+Runer112> the fancy graviter level select thingy
[21:04:24] <+leafy> ninja'd
[21:04:25] <+Runer112> how it slides in?
[21:04:27] <+Runer112> and out?
[21:04:30] <+leafy> yatr
[21:04:31] <+OmnomIRC> (O)<ztrumpet> yup
[21:04:34] <+OmnomIRC> (O)<ztrumpet> lol
[21:04:36] <+Runer112> nobody say it
[21:04:40] <+Runer112> or I'll murder you
[21:04:46] <+OmnomIRC> (O)* ztrumpet ninja'd without knowing if it were to be a yes or no
[21:04:47] <+leafy> THAT"S
[21:04:47] <+leafy> WHAT
[21:04:50] <@Timothy> lol*
[21:04:51] * +Runer112 murders leafy
[21:04:59] <+leafy> :3
[21:05:06] <+OmnomIRC> (O)<ztrumpet> XD

410
Axe / Re: Axe Q&A
« on: September 26, 2011, 11:03:41 pm »
Could someone give me an example of how to store data in a program itself? For example, if I wanted to store the highscore in the program.
You'll want to read part of this thread, starting in that location.  Good luck. :D

411
TI Z80 / Re: Midnight
« on: September 26, 2011, 10:57:40 pm »
Thank you, Finale and Deep!  I'm glad you guys find this awesome. :D

Yay!  I have to say zTrumpet, you make some of the best Basic games I have ever seen and I'm so glad this is being revived :)
You have no idea how much this means, coming from you.  I still remember the first night I played Portal on the 83+ my sister now uses.  You've inspired this project more than you know as well.  Thanks. :)



Project Update!

My ground pound system finally works.  It doesn't take much code (~400 bytes), but it took a lot of work to code.  There were an incredible number of bugs to overcome, but that just makes the fact that it works even more awesome. ;)
Up next is making it so certain tiles can be ground pounded through. :D

412
Miscellaneous / Re: My mini moral dillema
« on: September 26, 2011, 10:38:11 pm »
So, what is the best calc for games and programming? (A tiny more weight on games)
If these are your criteria, I'd go with the 84+SE all the way.  You won't regret it.

413
TI Z80 / Re: Goal
« on: September 26, 2011, 08:31:05 pm »
Hey Deep, take the "-1," out of ":Text(‾1,F,G,"°".  It'll look the same, except it won't erase quite as big of a spot.  Other than that, it looks really awesome. :D

415
Introduce Yourself! / Re: Hello there!
« on: September 26, 2011, 07:29:09 pm »
Me too.


Click to eat...

416
TI Z80 / Re: Midnight
« on: September 26, 2011, 07:23:19 pm »
YES!!

My 4.5 month old bug is finally overcome!  Yes!
After I fix one small bug that crept up while fixing the one in the Ground Pound system, you guys get a screenie and more info.  Finally!

Hopefully I'll have that screenie for tonight. ;D

417
Miscellaneous / Re: The most soul melting experience I ever had (hyperbole)
« on: September 26, 2011, 06:53:43 pm »
Do you still have some screenshots or someting?
If you do, can I see it?
This is all that remains:


418
TI Z80 / Re: Gravity Guy
« on: September 26, 2011, 05:33:39 pm »
Question to you guys: would you rather have this game be like
1) Psyche: built in default levels with custom suuport (file size ~9k)
2)Heald's Super Mario: no built in levels custom support (file size ~4k + 5k levelpack)
3)Levels built in no custom support
Way 1 all the way. :D

419
Introduce Yourself! / Re: Hi
« on: September 26, 2011, 03:50:30 pm »
Welcome to Omnimaga, s2!  Have a wonderful time here. :)

420
The Axe Parser Project / Re: Which Axe version do you use?
« on: September 26, 2011, 07:09:35 am »
I'm still using 0.5.3. ;)

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