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Messages - ztrumpet

Pages: 1 ... 270 271 [272] 273 274 ... 385
4066
News / Re: Omnimaga holds Axe Parser Programming Contest
« on: June 02, 2010, 07:01:38 pm »
YES!

A contest was the reason I signed up!!!!

just one question, when you say,

I updated the rules, disallowing any usage of HEX ASM code in your entries, because right now there are people who are trying to cheat by circumventing the Asm() command rule by finding alternatives to run ASM code.

Does that mean I can't use the hex tool that axe comes with for sprites?

You can still use that. :)  The only thing you can't use is the Asm( command, but it is possible to go around this rule and run hex code by storing that data like it's a pic.
In other words, you can use Hex for sprites. :)

4067
Axe / Re: 3 Questions
« on: June 02, 2010, 05:19:04 pm »
1. Is there a way to do string comparisons besides using For loops and checking each byte?
2. Is there a way to store strings into the Ans variable?
3. I use the CalcUtil app so I can run programs from the program menu.  When I run programs, sometimes they will require the Enter key to exit, but I have to barely tap the enter key or else it runs the program again.  Or, if I have to press mode, it brings up the mode menu.  Is there a way to stop this (in Axe program source)?
1) No
2) No
3) Yes. :)  You can add a loop at the end that keeps looping while you have a key pressed down, so when the program ends no key is pressed.  This loop would look like:
While getKey(0)
End

Good luck on your programs! :D

4068
News / Re: Omnimaga holds Axe Parser Programming Contest
« on: June 02, 2010, 05:16:37 pm »
Should we compile our programs for shells, or no-stub? 

4069
TI 68K / Re: DOA
« on: June 02, 2010, 05:15:13 pm »
Wow, that's really cool!  Keep up the excellent work! :D

4070
The Axe Parser Project / Re: Axe Parser
« on: June 02, 2010, 05:01:22 pm »
I like the updates!  Once I rearrange the stuff on my calcs (after my math and chem exams) I'll finally be able to work with Axe again.  It's been too long, and I know I've missed Axe. ;D

4071
TI-BASIC / Re: Group memory check
« on: June 02, 2010, 04:51:35 pm »
wait, you keep Illusiat grouped??? Holy cow that must be a lot of groups x.x (since Illusiat 13 is like 130 KB and the rest 100 KB each x.x)
Personally, I keep prgms I13, I13S, I13T, my current save, and the Pic in a group and then I have all the other files archived. ;D

4072
TI Z80 / Re: Zedd Physics Library
« on: June 02, 2010, 04:49:02 pm »
@Ztrumpet it is, since help is allowed, but if like half of your game code is Builderboy's I think it's a bit unfair for him if you win, since you would get a prize even if you only did like half of the work. Plus, using someone else's code (if we discover it) can affect your originality score as much as if you make a clone/port of an already existing game. This is stuff to think about when participating, although again it is up to people if they wish to volunteer to help or not.
Ah, okay.  I don't think I'll use it, but it's nice to know that I could. :)

4073
Axe / Re: Self-modifying code
« on: June 02, 2010, 04:45:05 pm »
EDIT: Oops! I misread your post.  If you just want a write back, you can do this with axe commands by copying the running program in ram (address E9D93) into the program itself which you can get via the getcalc() command.  You can also get the size of the amount of data you need to copy with that command by reading the 2 byte number directly before the pointer.
Wow, that's awesome!  I'm pretty sure I'll do this some! ;D I can only think of one problem:
Quigibo, is there any way to get the name of the program from w/in it? Because I may compile a program as DEMO but someone could rename it to DEMO4. Is there any way to check, or do I have to read OP1 at the beginning of the program?
Is there anyway to get the content of OP1 without using hex code?  Thanks! :D

4074
TI-BASIC / Re: Check if there are changes between two lists?
« on: June 02, 2010, 04:41:49 pm »
no, because {1,2}={1,1} will be {1,0} of which the max is 1 even tho it is not completely equal.  That's only for if you just want to know if any are equal.  You would have to do what builderboy said (which is also what i said :P)
Gah, sorry, I definitely failed.  Min is correct.  Thanks for pointing it out. :

4075
Other Calculators / Re: TI game console?
« on: June 02, 2010, 04:40:32 pm »
I wish I was able to see the streams.  What happened at the end of the second video?  It was just starting to get exciting. =/

Is brandonw doing another stream anytime soon?

4076
Other Calculators / Re: Programming Speed
« on: June 02, 2010, 04:32:12 pm »
Heh ive gotten to the point where when i want the sub() command, i go to the catalouge and press T, because sub() is closer to the beginning of T than the beginning of S :P
Me too. :D

The manual even suggested using sum(seq([exp],[var],[start],[finish] for summation.
WHAT?!
This was in TI's manual?  I hope they know that sum([exp],[start],[finish] is smaller and faster.  What was TI thinking! :D
Which manual was it, 2.43 or 2.53?

4077
TI-BASIC / Re: Check if there are changes between two lists?
« on: June 02, 2010, 08:48:54 am »
I think you want min(L1=L2.  This will return 1 if L1 and L2 are equal everywhere. :)

4078
TI Z80 / Re: Zedd Physics Library
« on: June 02, 2010, 08:18:56 am »
That sounds really useful. :)
Can we use Zedd in our Axe contest entries, or is that against the rules?

4079
The Axe Parser Project / Re: Bug Reports
« on: June 02, 2010, 08:15:06 am »
It would seem that the lowercase option is not saved?  I turn lowercase on, exit, ram clear, go back, and it is changed back to normal :O isnt the appvar archived?
Because it's changing a flag in the OS, a RAM Clear will reset this flag so it equals 0. :)

4080
News / Re: Omnimaga holds Axe Parser Programming Contest
« on: June 01, 2010, 10:25:16 pm »
I updated the rules, disallowing any usage of HEX ASM code in your entries, because right now there are people who are trying to cheat by circumventing the Asm() command rule by finding alternatives to run ASM code.
I can do it. ;D
I'm glad you made this more clear.  It's a good rule to clarify. :D

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