Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ztrumpet

Pages: 1 ... 271 272 [273] 274 275 ... 385
4081
Wow, that's some awesome trickery!  Good luck! :D

4082
TI-BASIC / Re: Group memory check
« on: June 01, 2010, 08:45:37 pm »
What I generally do is put ProjectNameX
X being the version number (like 1,2,3,4,5...)
So for TLM I would go like,
TLM1
TLM2 (delete TLM1)
TLM3 (delete TLM2)
and so on. For other projects I do the same thing
I wish I'd thought of that sooner!  That's an excellent idea!  I'm going to start doing that now. :)

4083
TI Z80 / Re: Zedd Physics Library
« on: June 01, 2010, 08:43:57 pm »
I don't know if this has been said, but just having this as a mini-physics playground (like phun, but scaled down a lot) would be pretty awesome.
Yup!  I've been wondering, how easy is this to pass values to?  What do you have to pass to it, and how many bytes is that (normally).  :)

4084
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: June 01, 2010, 08:41:19 pm »
Nemo, that's pretty cool.  Nice program! :D

Rect() sounds better IMHO.

A modifier could be used indeed.

Example

Rect(x1,y1,x2,y2,modifier)

0=filled black
1=filled white
2=filled XOR
3=black outline
4=rickroll
5=white outline
6=XOR'ed outline

For outlines, I think people can easily use Line(), though, and make a routine like a few posts ago if they need to draw a filled rectangle with different outline color multiples times in their program
* ZTrumpet uses Rect(0,0,95,63,4) on DJ_Omni! ;D

4085
TI Z80 / Re: Zedd Physics Library
« on: June 01, 2010, 08:36:30 pm »
My school gets out in a week!  I have 5.5 days left... ;D

4086
TI Z80 / Re: Dormant
« on: June 01, 2010, 08:16:44 pm »
The only issue with a custom battle engine is that it adds several KB to the total size and may reduce the chances for this game to fit on a regular 83+
I think you could still make it fit, but you'd need to send the Event programs back and forth (on calc and off calc) as needed. :)

I think it should have a separate battle engine. ;D  It'll be EPIC! :D

4087
The Axe Parser Project / Re: Bug Reports
« on: June 01, 2010, 08:13:26 pm »
I think he just left it running, but if he wanted to he could have quit. :)

4088
News / Re: Omnimaga holds Axe Parser Programming Contest
« on: June 01, 2010, 08:12:06 pm »
Yea!  Contest time!  I can't wait to see what everyone else comes up with!  Count me in this contest! :D

Good luck all! ;D

4089
Other Calculators / Re: Programming Speed
« on: June 01, 2010, 08:08:05 pm »
speed-typing! I only know the more common ones (I think, the others might be known unconsciously :P).
For better or for worse, I find myself saying menu key followed by the correct number-letter rather than the menu name followed by the command name. (second-math-right-4 rather than test-xor or second-test-logic-xor)
Same here.  It's really annoying when I know the key combos and think that before I think the command name. :D

4090
TI-BASIC / Re: Optimized Routine: Set Up Friendly Graph Window
« on: June 01, 2010, 08:05:12 pm »
cool, thanks for the info. Are they generally smaller too?
They can be, just remember it's one more thing (like a pic) that must be included with your program. =/

4091
The Axe Parser Project / Re: Bug Reports
« on: June 01, 2010, 08:02:03 pm »
That's not good.  I have no idea what could have happened.  Quigibo?

4092
I'm glad finally someone is making an ASM tutorial that is user-friendly to hardcore BASIC programmers.
Me too.  Thanks you so much Hot Dog!  This is extremely helpful! :)

4093
Axe / Re: Routines
« on: June 01, 2010, 07:54:00 pm »
Nice nemo!  I can't wait to see it!
* ZTrumpet also thanks DJ for the great video. :D

4094
TI Z80 / Re: ASM Dev set
« on: June 01, 2010, 07:50:18 pm »
I want to try this, but I don't know exactly how.  What should I do?  Thanks Eeems!
This sounds really cool.  I can't wait to use it (properly). ;D

4095
Axe / Re: i am a noob i wish for help
« on: June 01, 2010, 07:47:36 pm »
Welcome here!

Disp Remainder(5,2)          "  5 divided by 2 "  2 and 1 over 2    remainder 1" "stuff in 1st grade"
outcome would be 1
It sounds like modulus, which in Axe is represented with the ^.  For example, 5^2 = 1. ;D
I hope this helped! :D Good luck! :)

Pages: 1 ... 271 272 [273] 274 275 ... 385