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Other Calc-Related Projects and Ideas / Re: Doors CS 7 really coming out?
« on: June 01, 2010, 08:48:53 pm »
Wow, that's some awesome trickery! Good luck!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4081
Other Calc-Related Projects and Ideas / Re: Doors CS 7 really coming out?« on: June 01, 2010, 08:48:53 pm »
Wow, that's some awesome trickery! Good luck!
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TI-BASIC / Re: Group memory check« on: June 01, 2010, 08:45:37 pm »What I generally do is put ProjectNameXI wish I'd thought of that sooner! That's an excellent idea! I'm going to start doing that now. 4083
TI Z80 / Re: Zedd Physics Library« on: June 01, 2010, 08:43:57 pm »I don't know if this has been said, but just having this as a mini-physics playground (like phun, but scaled down a lot) would be pretty awesome.Yup! I've been wondering, how easy is this to pass values to? What do you have to pass to it, and how many bytes is that (normally). 4084
The Axe Parser Project / Re: Your Projects - Post and Critique« on: June 01, 2010, 08:41:19 pm »
Nemo, that's pretty cool. Nice program!
Rect() sounds better IMHO.* ZTrumpet uses Rect(0,0,95,63,4) on DJ_Omni! 4085
TI Z80 / Re: Zedd Physics Library« on: June 01, 2010, 08:36:30 pm »
My school gets out in a week! I have 5.5 days left...
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TI Z80 / Re: Dormant« on: June 01, 2010, 08:16:44 pm »The only issue with a custom battle engine is that it adds several KB to the total size and may reduce the chances for this game to fit on a regular 83+I think you could still make it fit, but you'd need to send the Event programs back and forth (on calc and off calc) as needed. I think it should have a separate battle engine. It'll be EPIC! 4087
The Axe Parser Project / Re: Bug Reports« on: June 01, 2010, 08:13:26 pm »
I think he just left it running, but if he wanted to he could have quit.
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News / Re: Omnimaga holds Axe Parser Programming Contest« on: June 01, 2010, 08:12:06 pm »
Yea! Contest time! I can't wait to see what everyone else comes up with! Count me in this contest!
Good luck all! 4089
Other Calculators / Re: Programming Speed« on: June 01, 2010, 08:08:05 pm »speed-typing! I only know the more common ones (I think, the others might be known unconsciously ).Same here. It's really annoying when I know the key combos and think that before I think the command name. 4090
TI-BASIC / Re: Optimized Routine: Set Up Friendly Graph Window« on: June 01, 2010, 08:05:12 pm »cool, thanks for the info. Are they generally smaller too?They can be, just remember it's one more thing (like a pic) that must be included with your program. =/ 4091
The Axe Parser Project / Re: Bug Reports« on: June 01, 2010, 08:02:03 pm »
That's not good. I have no idea what could have happened. Quigibo?
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News / Re: Thanks to Everyone for Supporting TI-83+ Z80 ASM for the Absolute Beginner« on: June 01, 2010, 07:56:12 pm »I'm glad finally someone is making an ASM tutorial that is user-friendly to hardcore BASIC programmers.Me too. Thanks you so much Hot Dog! This is extremely helpful! 4093
Axe / Re: Routines« on: June 01, 2010, 07:54:00 pm »
Nice nemo! I can't wait to see it!
* ZTrumpet also thanks DJ for the great video. 4094
TI Z80 / Re: ASM Dev set« on: June 01, 2010, 07:50:18 pm »
I want to try this, but I don't know exactly how. What should I do? Thanks Eeems!
This sounds really cool. I can't wait to use it (properly). 4095
Axe / Re: i am a noob i wish for help« on: June 01, 2010, 07:47:36 pm »
Welcome here!
Disp Remainder(5,2) " 5 divided by 2 " 2 and 1 over 2 remainder 1" "stuff in 1st grade"It sounds like modulus, which in Axe is represented with the ^. For example, 5^2 = 1. I hope this helped! Good luck! |
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