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The Axe Parser Project / Re: Axe Parser
« on: June 01, 2010, 07:41:52 pm »
I think this important update is a great idea. Keep up the awesome work Quigibo!
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The Axe Parser Project / Re: Axe Parser« on: June 01, 2010, 07:41:52 pm »
I think this important update is a great idea. Keep up the awesome work Quigibo!
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TI Z80 / Re: Playing with AXE« on: June 01, 2010, 07:40:03 pm »
This looks cool. I think you could turn this into a full fledged game. Nice work!
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TI Z80 / Re: Zedd Physics Library« on: May 31, 2010, 08:38:29 pm »
I hope this (and Portal X and Portal 2 and Serenity) are coming along. I'm looking forward to them all. Has there been any Zedd progress?
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Gaming Discussion / Re: Multitask« on: May 31, 2010, 06:22:09 pm »
65 on my second
85 on my third The 4th game is really tough. Are there only four games, or are there more? This is really fun! I wish I had the time to play it... Nice job jsj! 4100
Escheron: Shadow over Ragnoth / Re: Designing a PDF game manual (resolved)« on: May 31, 2010, 06:09:04 pm »
Wow, that's really nice! I really like how some of the effects (like Monk's Blood) develop over time. I can't wait to see what you do next.
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Other / Re: I hope this kind of spambot never comes on SMF D:« on: May 31, 2010, 05:58:13 pm »
Wow, that's a smart bot! =/
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TI-BASIC / Re: Copy/Paste Programs« on: May 31, 2010, 03:14:53 pm »Oh wow don't remind me about my first Garbage Collect messageThe first time I saw it I ended up deleting the programs I had unarchived so I didn't have to Garbage Collect. It sounded like such a bad thing... I think after I realized that my calc would never work the same again I tried it. Then my calc worked! 4103
Miscellaneous / Re: [YouTube Series Idea] Ask Mario« on: May 31, 2010, 03:07:51 pm »Disclaimer: This is gonna sounds really band-geeky Quote @ZI didn't point my bell straight at the mike, so it recorded the sound after it bounced around the room. So, there's no mute, but it's like you're standing beside me listening. Quote Was that high note toward the middle a high G or C? I thought it was a C but can't tell now that I think about it.It's a B. Quote Also, nice vibrato at the endThanks! Would you like me to scan it in so you can play the music too? It's two pages, and has another part. I would have recorded it too, but I wasn't able to sync both parts as well as I wanted to. 4104
Other Calculators / Re: 16-Level Grayscale« on: May 31, 2010, 02:58:49 pm »
Welcome here! I really like your games!
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Other Calc-Related Projects and Ideas / Re: Doors CS 7 really coming out?« on: May 31, 2010, 02:46:52 pm »
Wow, that's nice! I'll have to try it when I get time!
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TI Z80 / Re: Elmgon Progress« on: May 31, 2010, 02:33:33 pm »Btw, I can't remember if you stated this but how are you doing the collision detection? Are you using pixel check? Because Elmgon seem to be about the same speed as TLM, or may be even faster, and you have pet system too.I use both pxl-test( with checking in a list with xor to make blank pixels solid and solid pixels blank. Thanks! The demo is just under 9000 bytes, with 19 maps and 7ish screens of text. 4107
TI-BASIC / Re: Pure TI-BASIC grayscale ASCII game« on: May 31, 2010, 02:14:29 pm »
I wish I was able to find the correct link (in Weregoose's post), but here's a great link from before the UTI server change: http://www.unitedti.org/forum/index.php?showtopic=8828&view=findpost&p=134331
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The Axe Parser Project / Re: Axe Parser« on: May 31, 2010, 02:05:26 pm »Oh yeah that one, I never tried it personally so I can,t tell. In my early calc programming days, we used TI-Graph LinkI do the exact same thing. (If only I got graphlink to work at home... ) 4109
TI Z80 / Re: Mosaic« on: May 31, 2010, 01:39:40 pm »
Mosaic sounds really cool! I'm sure I'll use it when I get better at Asm. This is an awesome project. Good luck on it!
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Other Calculators / Re: Programming Speed« on: May 31, 2010, 01:22:14 pm »
I can type pretty fast on calc. I think you get there faster if you use some of the commands more. For example, I can get to binomcdf( a lot faster than I can get to LinReg(ax+b).
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