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Messages - ztrumpet
Pages: 1 ... 275 276 [277] 278 279 ... 385
4141
« on: May 26, 2010, 05:16:13 pm »
That sounds neat! Could you just append 256 bytes to the end of the program and use those as the vector table? I like how it sounds so far.
Not that easy because the vector table has to be aligned in memory like every byte between $9900 and $99FF. And I think it is 257 bytes for some strange reason.
Ah, okay. How does this work, because wouldn't part of the program normally be there? Thanks!
4142
« on: May 26, 2010, 05:13:24 pm »
4143
« on: May 26, 2010, 05:10:06 pm »
Wow, you sound great! I think it's a pretty good impersonation. Now we know SubaruZX == Mario. Oh, and if somebody wants to be nice and make me a remix of the Super Mario theme for the series, I'd love you forever
I don't know if you'd want it, but I could record myself playing it on the trumpet. Actually, I doubt if you'd want this sound, but I an easily do it if you want.
4144
« on: May 26, 2010, 04:57:12 pm »
but I don't know what will happen on real hardware...
The readmes claim it will cause a RAM Clear. Aaah ok I wonder if he could find an alternative? I think calc84maniac looked at the source and said so. I think he could, and I'd like him to make them work on at least the 83+ses, but I think he should do what he thinks is best.
4145
« on: May 26, 2010, 04:49:10 pm »
This is an awesome video! Great job on it DJ! I think it's very well done. Thanks Quigibo!
4146
« on: May 26, 2010, 08:39:50 am »
Those look nice! Great job tr1p1ea.
4147
« on: May 26, 2010, 08:38:58 am »
anglais : That sounds really cool. I think it's a great project. Good luck on it! français (google translator) : Cela semble vraiment cool. Je pense que c'est un grand projet. Bonne chance pour elle!
4148
« on: May 26, 2010, 08:16:13 am »
I know ztrumpet is "going to kill me" if I decide not to write Appendix C
Probably... (jk) Thanks for writing these guides! They've helped me with some little things I never got in AsmIn28. I like how everything's turning out so far. Will there be a lesson covering the differences between Apps and Programs? I think this would be useful in your guide. Excellent job so far, Hot Dog.
4149
« on: May 26, 2010, 08:07:32 am »
Cool! I also like that they'll be a [On] interrupt eventually. Thanks!
4150
« on: May 26, 2010, 08:03:39 am »
That's cool! Has TI been email and told they need to fix this glitch and how to fix it? It's cool that it's fixed. Great job!
4151
« on: May 26, 2010, 07:57:17 am »
That was really neat! BrandonW, I hope you do more sometime. I liked all the background info you gave. It was pretty interesting.
4152
« on: May 26, 2010, 07:56:10 am »
That sounds neat! Could you just append 256 bytes to the end of the program and use those as the vector table? I like how it sounds so far.
4153
« on: May 26, 2010, 07:52:31 am »
Wow, IT"S OVER NINE THOUSAND! Nice job DJ...
4154
« on: May 26, 2010, 07:48:57 am »
I agree. I think some might need some optimizing, though, so he can run them on a regular 83+. But still, those are some nice games he did anyway
They don't run on the 83+/83+se because he uses the crystal timers (the clock) to time how long before the next frame.
4155
« on: May 25, 2010, 10:25:49 pm »
I should do that! great idea! Guess what I'm doing when I get the time...
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