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The Axe Parser Project / Re: Your Projects - Post and Critique
« on: May 25, 2010, 10:23:54 pm »
I think it was for 0.0.5.
You can still run prgmLOL to play it...
You can still run prgmLOL to play it...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4156
The Axe Parser Project / Re: Your Projects - Post and Critique« on: May 25, 2010, 10:23:54 pm »
I think it was for 0.0.5.
You can still run prgmLOL to play it... 4157
The Axe Parser Project / Re: Your Projects - Post and Critique« on: May 25, 2010, 10:22:17 pm »
Hey, here's my old Papi Jump: http://ourl.ca/4161/77152
Keep in mind it was with a very early version of Axe, so I don't think it will still compile with the newest versions. 4158
The Axe Parser Project / Re: Your Projects - Post and Critique« on: May 25, 2010, 09:54:26 pm »
In the quick reply box at the bottom, press "Preview".
Right above the post at the bottom, you can attach files. Welcome here. 4159
Other Calculators / Re: Wabbitemu Tool-Assisted Speedrun support test« on: May 25, 2010, 08:27:25 pm »
My high on calc is a 69, tied with my friend's high also. The Penguin 77 makes awesome games!
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Gaming Discussion / Re: osu!« on: May 25, 2010, 08:25:15 pm »
That's pretty cool. Although I doubt I'll end up playing, it looks like fun...
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TI Z80 / Re: TI Basic Editor« on: May 25, 2010, 08:20:30 pm »
This looks really nice! Excellent job on this, I can't wait for more!
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Pokémon Purple / Re: [PP] Progress '10« on: May 25, 2010, 08:14:16 pm »
Nice tifreak! It's too bad you were sick, and I'm glad you're better, but that program's awesome. I hope you can get it to work!
DJ, I have no idea how it's possible to have a work ethic like that. You're work ethic was awesome! 4163
Humour and Jokes / Re: Weird/funny pictures thread« on: May 25, 2010, 08:09:59 pm »
Nice! I like it.
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Other Calculators / Re: TI game console?« on: May 25, 2010, 08:08:52 pm »
That's cool! I hope I can check it out tonight.
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The Axe Parser Project / Re: Your Projects - Post and Critique« on: May 25, 2010, 08:07:09 pm »
Nice! I like how they evaporate. Nice job!
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The Axe Parser Project / Re: Axe Parser« on: May 25, 2010, 08:05:57 pm »Nice idea Quigibo. Personally, once the project is nearly done, I would add those lower level commands, but warn the user that those commands are not necessary to make great Axe programs and they are just for people who got ASM knowledge or wants to go lower level. The main doc part needs to remain for higher level language programmers and as user-friendly as possible.Yes. Oooh, I just had an idea! Can you have an option in the App to compile with [On] to break hook. It wouldn't be hard, as TI's already written the routines for this already. If you used custom interrupts, then you could just chain them. Could you do this for debugging? 4167
The Axe Parser Project / Re: Features Wishlist« on: May 25, 2010, 08:02:09 pm »
How will interrupts be handled in Axe? It seems they would be very complex...
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The Axe Parser Project / Re: Axe Parser« on: May 25, 2010, 08:00:42 pm »
I think that's a good idea (the undocumented idea). I'm glad you're back, but wow, that's a hard test! Also I think it should be SortA(ptr, size).
Oh, and I really like the VAT Pointer idea. 4169
Web Programming and Design / Re: jBasic« on: May 25, 2010, 07:55:47 pm »
It came in for me. Wow, Eeems. your site looks really nice!
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Humour and Jokes / Re: Twilight: The Game! - 83+ Grayscale Axe RPG!« on: May 25, 2010, 07:54:33 pm »
I was really scared for a second! I'm glad that's a rickroll instead of a real twilight game. Yay, rickrolls!
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