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Messages - ztrumpet
Pages: 1 ... 27 28 [29] 30 31 ... 385
421
« on: September 25, 2011, 06:47:23 pm »
Please don't put a loop after a DelVar. It will then be skipped if something like an if statement surrounds it.  Also, if you close the parenthesis on the For loops, it'll run faster (because TI fails).
422
« on: September 25, 2011, 06:36:36 pm »
Yeah, I actually prefer the opposite of what you're describing here. It's completely up to the author of the project to do what he/she thinks is best, though.
423
« on: September 25, 2011, 06:32:56 pm »
in all honesty, it doesn't have to be a custom input function, you could use the built in axe one. All you need is a function that allows the user to type in the name of the appvar they want to create, save it to a string with the necessary one-byte prefix (decimal 21 or hexadecimal 15), and call the GetCalc function.
Yes, but the built-in one is a bcall that is, well, a little buggy.
424
« on: September 25, 2011, 06:03:26 pm »
PLEASE post the updates on the first post. That is like the #1 rule in project posts, nobody likes digging through posts.
Actually, I like it better when people post their progress as they go. This gives a much better timeline of events and it also shows the progression of the project better. Plus there's no way to tell if the first post has been edited since you last viewed it, which I find annoying because then I miss stuff. However, it's all a matter of personal opinion.
425
« on: September 25, 2011, 05:58:39 pm »
What do you mean by custom input function?
Like in Cube Droid, Axe Snake, Jump, and Papi Jump (all in my sig). The routine I use it this one: http://ourl.ca/4129/122465
426
« on: September 25, 2011, 10:37:14 am »
I'm going to go with the 83 (no plus), because it's even less compatible with 83/84+(SE) stuff than the 83+. I doesn't even have any archive. :'(
427
« on: September 25, 2011, 09:50:17 am »
Are Axe Apps automatically signed now? Do we even have to run them through the signer?
428
« on: September 25, 2011, 09:41:43 am »
Oh my. Wow. That's awesome. Wow. I can't wait to use this! Will a level editor be included? If so, please find a way to make level packs so sharing a lot of levels is easier.
429
« on: September 25, 2011, 09:39:02 am »
The selftest isn't telling me "ROM fail" anymore!!!
If it says ROM Fail it just mean you have an OS mod installed.  Good luck!
430
« on: September 24, 2011, 10:53:12 pm »
Well, I watched the screenie again, and this time I said "unbelievably tight." Can you please post a screenie of another level?! I'd love to see another mind-blowing screenie of awesomeness.
431
« on: September 24, 2011, 09:23:19 pm »
I'm enjoying this. If the quality remains where it is now, I think I'll check it pretty regularly.
432
« on: September 24, 2011, 09:18:38 pm »
 I watched this, and this is seriously what I just said: "What? <pause> What? <pause> What? <pause> Oh my. <pause> What?" I'm speechless. Awesome job, man.
433
« on: September 23, 2011, 10:48:41 pm »
I do appreciate all of the suggestions, but I have decided to stick with the small spaces, and add an inconspicuous pixel under text on the start menu. It checks to see if it's there, and if not, it shows an error screen which explains that the user needs to open and close the table and restart the program. 
Remember that this won't work on the MP OSes (Because TI is lame). However, if you still want to go through with it, use this code instead of exiting: :G-T :DispGraph :FullThis will automatically display the table, so then you don't even have to exit the program.
434
« on: September 23, 2011, 10:46:45 pm »
You're a pretty cool dude, boot. It's nice to have you on Omni too. Here's to the next 900 posts!
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