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Messages - ztrumpet

Pages: 1 ... 283 284 [285] 286 287 ... 385
4261
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: May 13, 2010, 10:26:51 pm »
That is just awesome!  I'm amazed.  Excellent work!

Do you mind sharing how you did this? (In psudeocode)
Thanks!

4262
Other Calculators / Re: TI game console?
« on: May 13, 2010, 10:17:30 pm »
BrandonW found it on Ti's site: http://education.ti.com/educationportal/sites/US/productDetail/us_ti_presenter.html

This is really cool and could let us stream video from our calcs (in theory)! ;D

4263
in lesson 9, i noticed that in your first example using _PutS, you left out the underscore.
Hurray for typos...

Agh, sooner or later, I'm going to make a typo as bad as the one the writer of "ASM 28 Days" made in the sprite routine 8)
Can you explain?  Is there a compilation of all Asm in 28's typos?  I don't want to learn wrong. :)
Thanks for mentioning this! ;D

4264
Axe / Re: Pointers memory location
« on: May 13, 2010, 09:38:35 pm »
I've been wondering something similar to this:
is there a way we can use labels like we can in ASM?  like I know Sub() calls the function.  Is there a way to go "{LBL AA}"  if not, would that be hard to implement?
Yes,
Goto AA
:D
It's actually that simple. :)

4265
Other Calculators / Fishy by Iambian
« on: May 13, 2010, 09:37:21 pm »
Here's an awesome game!
Fishy by Iambian! ;D

This is one of the best games out there for the Ti83/84, and I recommend trying it.  It's pretty hard, but I've gotten almost 5000 and scene a friend go to 15000.  It's a lot of fun! :D

(This is here so geekboy can download it, as UTI is malfunctioning and it's nowhere else...)

PS, don't lose this game and destroy the lake ecosystem with the highest score... ;D

Note: This is completely Iambian's.  I'm only posting it.  Please read the readme provided. :D

4266
The Axe Parser Project / Re: Features Wishlist
« on: May 13, 2010, 09:00:57 pm »
DJ, you can substitute your own addresses instead of L1 - L6 if you want.  L1 - L6 are just numbers after all. :)

Bits not bytes ;) Yeah I cant wait for this either :) It will make a few things quite usefull.
Gah, my bad. :)  Now that I've read 'bits', I really want this to happen too.  It'll be fun to manipulate stuff in binary! ;D

Technically, you could use calculations to do this with the 'pixel' commands, but it would be a lot of useless calculations. ;D

4267
Axe / Re: Pointers memory location
« on: May 13, 2010, 08:55:38 pm »
I don't think Quigibo has added a command to create arbitrary-length empty space in a program yet. (Not sure he ever will).
He has:
det(SIZE)    Adds Size bytes of zeros to program memory.


I'll try to explain:
When everything's compiled, it just is stored as a number.  Ex:
[FFFFFFFFFFFFFFFF]->Pic1
"ABCD->Str1
This is appended onto the end of the file like this:
255 255 255 255 255 255 255 255 65 66 67 68
What does this have to do with the actual content? Nothing.  Since each has a different command, it manipulates each data a certain way.  This is actually how it works. :)
(255 = FF in decimal, as hex numbers are compressed as they are stored.) :)
(65 = ASCII value for 'A', 66 for 'B'...)

Make sense? ;D

4268
I really hope he's not going to brick calcs.  This is some serious stuff, and when added together actually has me scared for his calc.  Good luck Sircmpwn! :)

4269
The Axe Parser Project / Re: Features Wishlist
« on: May 13, 2010, 05:37:52 pm »
DJ, you can substitute your own addresses instead of L1 - L6 if you want.  L1 - L6 are just numbers after all. :)

4270
Lol, ztrumpet, you're getting too far ahead of yourself.
Lol, I know.  It's fun to learn, right.  In fact, I thought of everything in Iambian's post except for #3.

It's basically impossible, then, right.  Still, it's fun to know that I can almost understand what Asm might be able to do. :)
Thanks for this!  I'm learning a lot just about how to approach problems!  ;D

4271
The Axe Parser Project / Re: Features Wishlist
« on: May 13, 2010, 05:20:14 pm »
Can we have a sign command that would return the sign of a number.  Like this:
sign -9 = -1
sign 9 = 1
sign -9001 = -1
sign 9001 = 1
sign 0 = 0
You could use the [2nd] [sin] button.

Is it possible to easily do this in Asm, or would it be the same as ( # > 0 ) - ( # < 0 ) ?

4272
That's odd, because I'm still getting the error.  I think it's Wabbitemu's fault.  Hopefully I can try it on the calc tomorrow and verify if it still happens.  (I test new, especially beta programs on Wabbit first)  I hope it works, as now that I've used Doors again, I remember how much I like it. ;D

4273
TI Z80 / Re: Phoenix: Axe Version
« on: May 13, 2010, 08:36:46 am »
Wow, that's nice!  Great job! ;D

4274
I found an error with DocDE6.  When I save, it freezes.  Here's a screenie.  (The RAM Clear at the end was me pulling a battery.)

Is 6.3 safe enough to use?

Thanks Kerm. :)

4275
TI Z80 / Re: SirCmpwn Axe game: Obstacle Snake
« on: May 13, 2010, 07:52:36 am »
That looks great SirCmpwn! :D  Awesome job! :)

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