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Messages - ztrumpet
Pages: 1 ... 283 284 [285] 286 287 ... 385
4261
« on: May 13, 2010, 10:26:51 pm »
That is just awesome! I'm amazed. Excellent work!
Do you mind sharing how you did this? (In psudeocode) Thanks!
4263
« on: May 13, 2010, 09:49:47 pm »
in lesson 9, i noticed that in your first example using _PutS, you left out the underscore. Hurray for typos...
Agh, sooner or later, I'm going to make a typo as bad as the one the writer of "ASM 28 Days" made in the sprite routine
Can you explain? Is there a compilation of all Asm in 28's typos? I don't want to learn wrong. Thanks for mentioning this!
4264
« on: May 13, 2010, 09:38:35 pm »
I've been wondering something similar to this: is there a way we can use labels like we can in ASM? like I know Sub() calls the function. Is there a way to go "{LBL AA}" if not, would that be hard to implement?
Yes, Goto AA It's actually that simple.
4265
« on: May 13, 2010, 09:37:21 pm »
Here's an awesome game! Fishy by Iambian! This is one of the best games out there for the Ti83/84, and I recommend trying it. It's pretty hard, but I've gotten almost 5000 and scene a friend go to 15000. It's a lot of fun! (This is here so geekboy can download it, as UTI is malfunctioning and it's nowhere else...) PS, don't lose this game and destroy the lake ecosystem with the highest score... Note: This is completely Iambian's. I'm only posting it. Please read the readme provided.
4266
« on: May 13, 2010, 09:00:57 pm »
DJ, you can substitute your own addresses instead of L1 - L6 if you want. L1 - L6 are just numbers after all.
Bits not bytes Yeah I cant wait for this either It will make a few things quite usefull.
Gah, my bad. Now that I've read 'bits', I really want this to happen too. It'll be fun to manipulate stuff in binary! Technically, you could use calculations to do this with the 'pixel' commands, but it would be a lot of useless calculations.
4267
« on: May 13, 2010, 08:55:38 pm »
I don't think Quigibo has added a command to create arbitrary-length empty space in a program yet. (Not sure he ever will).
He has: det(SIZE) Adds Size bytes of zeros to program memory. I'll try to explain: When everything's compiled, it just is stored as a number. Ex: [FFFFFFFFFFFFFFFF]->Pic1 "ABCD->Str1 This is appended onto the end of the file like this: 255 255 255 255 255 255 255 255 65 66 67 68 What does this have to do with the actual content? Nothing. Since each has a different command, it manipulates each data a certain way. This is actually how it works. (255 = FF in decimal, as hex numbers are compressed as they are stored.) (65 = ASCII value for 'A', 66 for 'B'...) Make sense?
4268
« on: May 13, 2010, 08:48:34 pm »
I really hope he's not going to brick calcs. This is some serious stuff, and when added together actually has me scared for his calc. Good luck Sircmpwn!
4269
« on: May 13, 2010, 05:37:52 pm »
DJ, you can substitute your own addresses instead of L1 - L6 if you want. L1 - L6 are just numbers after all.
4270
« on: May 13, 2010, 05:25:31 pm »
Lol, ztrumpet, you're getting too far ahead of yourself. Lol, I know. It's fun to learn, right. In fact, I thought of everything in Iambian's post except for #3. It's basically impossible, then, right. Still, it's fun to know that I can almost understand what Asm might be able to do. Thanks for this! I'm learning a lot just about how to approach problems!
4271
« on: May 13, 2010, 05:20:14 pm »
Can we have a sign command that would return the sign of a number. Like this: sign -9 = -1 sign 9 = 1 sign -9001 = -1 sign 9001 = 1 sign 0 = 0 You could use the [2nd] [sin] button.
Is it possible to easily do this in Asm, or would it be the same as ( # > 0 ) - ( # < 0 ) ?
4272
« on: May 13, 2010, 04:46:29 pm »
That's odd, because I'm still getting the error. I think it's Wabbitemu's fault. Hopefully I can try it on the calc tomorrow and verify if it still happens. (I test new, especially beta programs on Wabbit first) I hope it works, as now that I've used Doors again, I remember how much I like it.
4273
« on: May 13, 2010, 08:36:46 am »
Wow, that's nice! Great job!
4274
« on: May 13, 2010, 08:14:03 am »
I found an error with DocDE6. When I save, it freezes. Here's a screenie. (The RAM Clear at the end was me pulling a battery.) Is 6.3 safe enough to use? Thanks Kerm.
4275
« on: May 13, 2010, 07:52:36 am »
That looks great SirCmpwn! Awesome job!
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