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Messages - ztrumpet
Pages: 1 ... 286 287 [288] 289 290 ... 385
4306
« on: May 11, 2010, 07:44:42 am »
I actually switch to 6MHz before grayscale display in Chip's Challenge. It's not an uncommon method.
That makes it sound a lot better. I now think this is the best method. Would DispGraph automatically put it in 6mhz, or would the user have to do this themselves?
4307
« on: May 10, 2010, 09:33:19 pm »
Pokemon is a huge undertaking, and it's going to be huge. Tifreak, you're doing a great job with it. Keep it up!
4308
« on: May 10, 2010, 09:30:51 pm »
This is looking great! Nice job Eeems!
4309
« on: May 10, 2010, 09:23:54 pm »
I have no idea, but I will share where this knowledge came from: There's a thread somewhere on UTI in which Iambian was dealing with the same issue in his Fishy game. Someone brought this up and Iambian changed it. You can see evidence of this in his source code, as it has an equate so he didn't have to change it all. I'm glad we found the glitch!
4310
« on: May 10, 2010, 09:18:22 pm »
Alright! I'm glad to hear that this isn't dead!
4311
« on: May 10, 2010, 04:12:08 pm »
I also would like to see this project. Has there been any progress?
4312
« on: May 10, 2010, 03:53:36 pm »
Woah, that's impressive! Great job DJ!
4313
« on: May 10, 2010, 03:45:42 pm »
Internet and WiFi could be possible, but it would be a major undertaking, but one day I think it will be a reality. I wonder how long it will be before MMORPGs are on calcs everywhere...
4314
« on: May 10, 2010, 03:36:51 pm »
The Nspire is going to be the best calc out there, as programs like this demonstrate. Bwang, you've done a wonderful job on this. Keep up the awesome work!
4315
« on: May 10, 2010, 03:34:15 pm »
I think it's a little know fact that Mirage uses AsmFlag1 for stuff with the size. I think Axe is using this flag somewhere, and it's causing problems. Quigibo, could this be the problem? To clarify: It won't cause a crash, but it's irksome that somewhere Mirage and Axe don't get along.
4316
« on: May 10, 2010, 03:25:17 pm »
How about having a variable that tells the program what type of delay to do? I mean that for example the default state is 0 so that each time a grayscale is run, it uses the 6MHz delay. However, if you put 1 into it, then the grayscale commands will be using 15MHz delays. And maybe have it so that 2 different programs are compiled when the variable is modified.
Dunno if I made myself clear.
This is the best option possible. I think it would be like this: If (Calc == 83+) Then 0->A Else 80->A //I have no idea how much extra this should be, so I'll just use 80 End This value would be stored somewhere and used later like this: Grayscale_Pause //Like Pause, only it uses the value looked up at the beginning of the program to determine how long to pause I do not like the idea of breaking cross compatibility. If you do this, you will lose people. Hopefully you can just store this value to a little chunk of Safe RAM and add 5 or so more bytes to the program size and keep cross compatibility.
4317
« on: May 06, 2010, 08:45:20 pm »
Good call Calcdude.
Wow, I forgot to take one out... (Editing previous post...)
4318
« on: May 06, 2010, 08:40:52 pm »
I need to try these hacks, Snake. They sound really cool, though I've never one before. Good luck on the new one!
4319
« on: May 06, 2010, 08:30:28 pm »
Let's see, did you try: OS reinstall/resend GarbageCollect RAM Clear MEM Clear Pulling all the batteries out, let the calc sit for hours, and then try these things again That's all I can think of. I hope you can get it to work! Good luck!
4320
« on: May 06, 2010, 08:27:22 pm »
YAY FIRST SUB 1 MIN! lol
I average around 1m20 now. (using only the LBL beginner method)
Nice Mapar! My best solution took me over 9000 days...
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