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Art / Re: Shakespeare's comics [webcomic]
« on: September 23, 2011, 10:39:38 pm »
It looks pretty awesome. Nice job, squidgetx.

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Art / Re: Shakespeare's comics [webcomic]« on: September 23, 2011, 10:39:38 pm »
It looks pretty awesome. Nice job, squidgetx.
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TI-BASIC / Re: Text Command Erasing Pixels« on: September 23, 2011, 10:35:54 pm »
I suggest doing this:
Pt-Off(X+1,Y+1,2) Pt-Off(X+1,Y+1) Pt-Off(X+4,Y+1,2) Pt-Off(X+4,Y+1) Pt-Off(X+1,Y+4,2) Pt-Off(X+1,Y+4) Pt-Off(X+4,Y+4,2) Pt-Off(X+4,Y+4) It's not very elegant, but it's the best I can come up with. If you can deal with it being 8 pixels long (but still 6 wide), I strongly recommend doing this: Text(-1,Y,X," // One space Good luck! ![]() 438
Axe / Re: MirageOS and Crabcake?« on: September 23, 2011, 12:01:39 am »
If I remember correctly, they conflict quite a bit. I think asm_flag1 is one area of conflict, but I may be mistaken.
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Axe / Re: Making Axe Applications« on: September 22, 2011, 10:46:09 pm »No, but if you have an appvar or some free ram, you can write nibbles to there. Correct, calc84/runer112/anyone else?Yes, but you'd use the normal nibble commands for that. 440
Nostalgia / Re: Nostalgia - An Axe RPG« on: September 22, 2011, 10:33:05 pm »
That looks pretty cool. I like how the Nostalgia dimension turned out.
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Axe / Re: Making Axe Applications« on: September 22, 2011, 10:31:11 pm »Um, you can't write a nibble to an App, can you? Isn't it in ROM?Also, if you access nibble data from your app, you'll need to use the alternate nibble read/write functions. 442
TI Z80 / Re: The Impossible Game« on: September 22, 2011, 07:57:28 pm »
Yay!
![]() I'm glad you got this back to normal; this was a massive undertaking and now it's over. ![]() 443
Site Feedback and Questions / Re: Question for those that have written tutorials on Omnimaga« on: September 22, 2011, 07:05:22 pm »444
TI-BASIC / Re: Vertical Text Sprites« on: September 22, 2011, 07:02:47 pm »
Tifreak uploaded this tutorial to TiFreakware, and it includes the best version of the table to date:
http://tifreakware.net/tutorials/83p/b/misc/ztrumpetsverticaltextsprite.htm#list 445
TI Z80 / Re: TI Real Chipsound engine« on: September 22, 2011, 06:27:53 pm »
This sounds pretty cool, but I'm with Builderboy. Can you explain a little more as to what this is? Thanks.
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Site Feedback and Questions / Re: Question for those that have written tutorials on Omnimaga« on: September 22, 2011, 06:17:58 pm »
Feel free to copy my tutorials all you want, just make sure to credit me. I only have one tutorial out right now, but I'm hoping to write another one when I have the time.
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Other Calculators / Re: Great ti-basic games« on: September 22, 2011, 05:34:51 pm »Mario PartyI loved this game Freshman year. Interestingly enough, it was the only file I ever downloaded off of Ticalc before their big 83/84+ Basic section redesign. 448
Axe / Re: Accurate Timing« on: September 21, 2011, 10:15:02 pm »You mean the timer I ran for what I'm sure is a total of >3 hours timing stuff for school wan't 100% accurate?!on a 15MHz calculator, which will run at (almost) exactly 512Hz. ![]() 449
Introduce Yourself! / Re: Hello there!« on: September 21, 2011, 10:13:20 pm »
Welcome to Omnimaga, Billeekid. You seem like a pretty cool dude already.
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Elimination / Re: Elimination: A New FPS« on: September 21, 2011, 10:12:03 pm »
I like how this is shaping up. Keep up the great work.
![]() "GOODNESS, sounds like there's a whole mess of enemies on the other side of this door!There's going to be sound? ![]() |
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