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Messages - ztrumpet

Pages: 1 ... 28 29 [30] 31 32 ... 385
436
Art / Re: Shakespeare's comics [webcomic]
« on: September 23, 2011, 10:39:38 pm »
It looks pretty awesome.  Nice job, squidgetx. :D

437
TI-BASIC / Re: Text Command Erasing Pixels
« on: September 23, 2011, 10:35:54 pm »
I suggest doing this:
Pt-Off(X+1,Y+1,2)
Pt-Off(X+1,Y+1)
Pt-Off(X+4,Y+1,2)
Pt-Off(X+4,Y+1)
Pt-Off(X+1,Y+4,2)
Pt-Off(X+1,Y+4)
Pt-Off(X+4,Y+4,2)
Pt-Off(X+4,Y+4)
It's not very elegant, but it's the best I can come up with.
If you can deal with it being 8 pixels long (but still 6 wide), I strongly recommend doing this:
Text(-1,Y,X,"   // One space

Good luck! :)

438
Axe / Re: MirageOS and Crabcake?
« on: September 23, 2011, 12:01:39 am »
If I remember correctly, they conflict quite a bit.  I think asm_flag1 is one area of conflict, but I may be mistaken.

439
Axe / Re: Making Axe Applications
« on: September 22, 2011, 10:46:09 pm »
No, but if you have an appvar or some free ram, you can write nibbles to there. Correct, calc84/runer112/anyone else?
Yes, but you'd use the normal nibble commands for that.

440
Nostalgia / Re: Nostalgia - An Axe RPG
« on: September 22, 2011, 10:33:05 pm »
That looks pretty cool.  I like how the Nostalgia dimension turned out. :)

441
Axe / Re: Making Axe Applications
« on: September 22, 2011, 10:31:11 pm »
Also, if you access nibble data from your app, you'll need to use the alternate nibble read/write functions.

What functions?

nib{nibble_address}r and value->nib{nibble_address}r
Um, you can't write a nibble to an App, can you?  Isn't it in ROM?

442
TI Z80 / Re: The Impossible Game
« on: September 22, 2011, 07:57:28 pm »
Yay! :D
I'm glad you got this back to normal; this was a massive undertaking and now it's over. :)

444
TI-BASIC / Re: Vertical Text Sprites
« on: September 22, 2011, 07:02:47 pm »
Tifreak uploaded this tutorial to TiFreakware, and it includes the best version of the table to date:
http://tifreakware.net/tutorials/83p/b/misc/ztrumpetsverticaltextsprite.htm#list

445
TI Z80 / Re: TI Real Chipsound engine
« on: September 22, 2011, 06:27:53 pm »
This sounds pretty cool, but I'm with Builderboy.  Can you explain a little more as to what this is?  Thanks. :)

446
Feel free to copy my tutorials all you want, just make sure to credit me.  I only have one tutorial out right now, but I'm hoping to write another one when I have the time.

447
Other Calculators / Re: Great ti-basic games
« on: September 22, 2011, 05:34:51 pm »
Mario Party
it was fun when I played it
http://www.ticalc.org/archives/files/fileinfo/378/37899.html
EDIT: of course, ao. It came out 2 days ago XP
I loved this game Freshman year.  Interestingly enough, it was the only file I ever downloaded off of Ticalc before their big 83/84+ Basic section redesign.

448
Axe / Re: Accurate Timing
« on: September 21, 2011, 10:15:02 pm »
on a 15MHz calculator, which will run at (almost) exactly 512Hz.

Seconded, I made a stopwatch with that timer. And it's accurate to .01 over a few hours.
You mean the timer I ran for what I'm sure is a total of >3 hours timing stuff for school wan't 100% accurate?! ;) Is the new one 100% accurate, or is it inaccurate as well?

449
Introduce Yourself! / Re: Hello there!
« on: September 21, 2011, 10:13:20 pm »
Welcome to Omnimaga, Billeekid.  You seem like a pretty cool dude already. ^-^

450
Elimination / Re: Elimination: A New FPS
« on: September 21, 2011, 10:12:03 pm »
I like how this is shaping up.  Keep up the great work. :D

"GOODNESS, sounds like there's a whole mess of enemies on the other side of this door!
There's going to be sound?    *.*

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