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Messages - ztrumpet
Pages: 1 ... 290 291 [292] 293 294 ... 385
4366
« on: April 20, 2010, 07:15:13 pm »
Thanks guys. I have a neat screenie that I need to upload. It shows moving around on multiple maps. I may have it up by Thursday. (Time is hard for me to get for the next two weeks.)
4367
« on: April 20, 2010, 06:55:01 pm »
This program is incredible! Keep up the awesome work bwang!
4368
« on: April 20, 2010, 07:48:56 am »
Thanks! This is really cool. I had no idea DJ was promoting. Thanks, and I'll try to uphold this title to the best of my abilities, and keep Omnimaga as the best calc site out there. I am proud and honored to be an admin. Thanks for the opportunity! (I'm generally on most between 3 and 6 PM EST, which is the forum standard time. )
4369
« on: April 19, 2010, 06:26:21 pm »
I tried to print the command list, and the "Command" column has gibberish. My dad says it may be because we don't have this font. It happened at school to me too. Can you change it so it's printable? Thanks!
4370
« on: April 19, 2010, 07:49:43 am »
That looks great! Good luck! How are you storing maps? I'm pretty sure you could easily get 400% compression.
4371
« on: April 19, 2010, 07:42:06 am »
Congrats Quigibo! Axe is revolutionary, and I'm sure this new version is awesome!
4372
« on: April 18, 2010, 10:10:39 pm »
This sounds really cool! Good luck!
4373
« on: April 18, 2010, 09:53:18 pm »
I hope you have more time soon! I really like PI World Calc and all your other projects!
4374
« on: April 18, 2010, 09:49:25 pm »
Could there be something really large in the Ans variable? Could that happen on the Nspire?
4375
« on: April 18, 2010, 09:36:23 pm »
I usually optimize for speed in BASIC when I want the highest speed possible but it really depends of people and programs as well as what people are aiming for. Normally I do that too, although I also sometimes optimize for size.
4376
« on: April 18, 2010, 03:38:09 pm »
I think you should make the pieces contact the walls also, and instead of moving the walls, I'd make them 2 pixels thick, so it touches and you can pxlTest.
Hmmmm? The walls are tested using Pxl-Tests, I just moved them to give a more styalized design, although it doesnt seem like it is catching on The pixel that is being tested is in the center of any given block, so walls are tested just like pieces. I'm thinking that i should add lines in the spaces now, though
Right now it's like this: Line, Space, Blocks I think it would look better as: Line,Line,Blocks This lets you pxlTest and lets the wall come all the way in.
4377
« on: April 18, 2010, 02:13:37 pm »
This is another excellent point on the NSpire! I think this could be exploited to do pretty cool things. Thanks for mentioning this!
4378
« on: April 18, 2010, 02:06:41 pm »
I also noticed It makes me sad
me too... Netham, does it how posts from the hidden forums, because I think it's best to keep these a secret.
4379
« on: April 18, 2010, 02:04:39 pm »
Nice. Builderboy, I just tried your version, and it works Very well! Great job! Tetris in TI Basic is really hard to make look so good, and you've done a wonderful job! When I play, I always use Up for Rotate, so in your code I changed it so there are some 2=abs(K-23 where there was K=21. I think you should make the pieces contact the walls also, and instead of moving the walls, I'd make them 2 pixels thick, so it touches and you can pxlTest. Overall, Wonderful job! This is an incredible program!
4380
« on: April 18, 2010, 11:47:15 am »
Cool! Hot Dog, I like the decision to let everyone try this. I agree with this move. (Of course, my opinion doesn't matter, but I still like your decision. )I will not be held responsible if you run this program on your actual calculator and it crashes. oops I should have read this carefully when I saw your post. Disregard my lawsuit then.
lol! I've actually had the very first think Hot Dog gave out on my calc for about a month, and it seems extremely stable.
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