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Messages - ztrumpet
Pages: 1 ... 29 30 [31] 32 33 ... 385
451
« on: September 21, 2011, 10:07:10 pm »
Cool. Good luck.  You know, I got to thinking about this, and I figured I'd mention Invaders, which was my best attempt at a Space Invaders style game. It could be found in this update exclusively, because I considered my version too slow to be fun. Here's to yours being better!
452
« on: September 21, 2011, 08:08:33 pm »
Oh, okay, cool. It still looks really good.  Up next, multi-segmented lines/chains.
453
« on: September 21, 2011, 07:12:09 pm »
WAIT NVM, I just realized I still had OS 2.71MP on 
I think I'm missing something, I have 2.55MP, I can't send the app to my calc It's a TI-84 Plus SE, revision number R. I am using a USB cord. What things are different about this created app and the one I made with the TI-Boy SE. My TI-Boy SE version of the app would begin to transfer with TI connect and then stop midway with concerns to RAM. Help me please, I do appreciate it. Maybe I should be asking what is Silverlink?
It sounds to me like you don't have enough space left on your calculator. Try deleting the Apps you don't use (like the ones that aren't in English) from the [2nd] [Mem (+) ] [2] menu.
454
« on: September 21, 2011, 06:59:52 pm »
That looks really amazing. Excellent job, Darl!
455
« on: September 21, 2011, 06:06:00 pm »
Why does the amount of water fluctuate? Shouldn't it be impossible to create or destroy water? Sometimes I can almost fill/empty the screen if I get all three objects in about the same spot horizontally and repeatedly go up, down, up, down.
456
« on: September 21, 2011, 04:54:36 pm »
* ZTrumpet wonders if Builderboy remembered to initialize everything...
457
« on: September 21, 2011, 03:48:38 pm »
Recently there have been quite a few developments in the realm of physics in Axe. Two days ago Builderboy released Zedd, source and all, so it could be used by any Axe programmer wanting some "proper physics" without having the knowledge to do so himself. This is already illustrated by Graviter, leafiness0's incredible platformer. In the last 24 hours, however, water physics have been all the rage. Two new water physics demonstrations were released within one hour of each other. The first, buttsfredkin's Water Simulation with Track Drawing exhibits the cellular automata effect many experienced coders are familiar with seeing, yet it looks extremely nice in doing so. The second, is an all new way of looking at Water in Axe altogether. Builderboy upgraded his buoyancy library from Zedd to make it a fully featured Water Surface Simulator. Needless to say it looks incredible. All four of the programs demonstrate wonderful physics, and hopefully this shows that there will be many new games with awesome physics released soon. Zedd

Graviter

Water Simulation with Track Drawing

Water Surface Simulator
458
« on: September 21, 2011, 03:33:34 pm »
This is incredible! I've never seen anything like it. Way to go Builderboy!
459
« on: September 21, 2011, 03:30:40 pm »
Also, I tend to root for the underdog, and chrome is certainly not an underdog. (or any google services for that matter.)
Yet it's "only" the number 2 most used browser. Firefox is used more than Google Chrome.
460
« on: September 21, 2011, 03:26:58 pm »
This is an untested routine for displaying text with newlines in Axe. :Lbl TXT :.sub(TXT,Initial X,Initial Y,String) :r1->r4 :For(I,0,length(r3)) :If {I+r3}->{L1}r-255 :Text(r1,r2,L1) :r4+4->r4 :Else :r2+7->r2 :r1->r4 :End :End :Return Here is a sample usage: :"TEXT[FF]NEWLINE[FF]ANOTHER LINE"->Str1 :sub(TXT,X,Y,Str1)
461
« on: September 21, 2011, 03:24:41 pm »
And another thing is, that it should be possible to add a new line in a code writing into the code of a program, a command like "newline(" is still missing It should be possible to tell it "newline(20)" and it should add a new line after the 20th symbol in the code
I've been scratching my head for a bit in response to this feature request. Can you elaborate on what you are suggesting?
It sounds to me like he wants a newline feature, like in the program editor. However, this is not a feature for Axe. If a programmer would like to have this feature, it is a thing to handle on his/her end. For instance: :"TEXT[FF]NEWLINE[FF]ANOTHER LINE"->Str1 : :sub(TXT,X,Y,Str1) : :Return : :Lbl TXT :r1->r4 :For(I,0,length(r3)) :If {I+r3}->{L1}r-255 :Text(r1,r2,L1) :r4+4->r4 :Else :r2+7->r2 :r1->r4 :End :End
462
« on: September 21, 2011, 07:41:02 am »
So, since Ashbad kinda isn't here anymore, is he still eligible for the 100$?
Yes, he will be.
463
« on: September 20, 2011, 11:17:42 pm »
This is a really nice version of this style of program. I really like how the pixels go from gray to black to indicate that more water is there - that's a really nice touch I've never seen before.
464
« on: September 20, 2011, 11:05:49 pm »
I actually get to thinking in Asm instead of Axe sometimes when coding in Axe, and thus my code can sometimes become a weird mixture of Axe and Asm.
465
« on: September 20, 2011, 10:22:10 pm »
Mods, any chance I could get a sub-forum for this, once it's made sufficient progress? Well, why don't we talk about this when there's more progress. Regardless, there is a chance that it could get its own sub-forum.
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