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Messages - ztrumpet

Pages: 1 ... 299 300 [301] 302 303 ... 385
4501
TI Z80 / Re: Elmgon
« on: March 20, 2010, 09:13:20 pm »
It is harder to see that in ASCII graphics. ;D
That's okay. ;D  I like the ASCII graphics; they're easier to work with. :D

4502
TI Z80 / Re: Dormant
« on: March 20, 2010, 03:04:04 pm »
YES!!!  Yea!  I saw this topic referenced Illusiat 13 and my mouth hung open for a good 15 seconds.  Yes!  I'm sooo glad that you've moved this back, even though you aren't making progress on it.  I think it should officially come out on 12-27-10. :)  I'm really glad you are working on finishing it!  Thank you DJ, as this is 100% without-a-doubt my favorite calc game ever.  Illusiat 13 will be incredible when you finish it, I'm sure.  ;D

I am currently working on screenshoting every room, as DJ knows.  I'm about 25-33% done. :)

I'm really glad you want to finish it!  Illusiat 13 must not die. :D

Oh, DJ: I can't click +1 on the first post.  Can you enable respect on this sub-forum?  Thanks! ;)

4503
TI Z80 / Re: Elmgon
« on: March 20, 2010, 02:54:02 pm »
Yup, they designate how long it is until someone's turn. :)

Oh, and this project is not dead. ;D  The storyline just takes forever to plan.  I will be coding on this again in about a week, as I will have a ton of time in a car without computer access. :D

DJ, I really like the ROL3 screenie! ;D

4504
Looks like I'll be writing the AI as an asm program to be run as a ti-basic subprogram.  Not only will it mean I have the AI for the RTS AI almost completely finished, but it also means people can't fiddle with the AI to guess its secrets.
That sounds really cool! 
Let me know when/what you want me to work on. :)

4505
TI Z80 / Re: Nemesis: Insurrection Zero
« on: March 20, 2010, 02:48:16 pm »
Wow, those mock ups are Amazing!  Zera, you come up with the coolest things! ;D

4506
TI Z80 / Re: the Tale of Lost Map
« on: March 20, 2010, 02:43:50 pm »
I often feel the same way.  I hope you achieve perfection! ;D

4507
Humour and Jokes / Re: Funny #omnimaga quotes
« on: March 20, 2010, 02:42:45 pm »
I'm glad this is here; now I don't have to keep !quote-ing until I find the one I want. :)
Okay, so the one I want is almost always 13, but still... ;D

4508
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 20, 2010, 02:39:22 pm »
That looks great Eeems!  That's the general layout I use too. ;D

Congratz DJ! O0

4509
TI Z80 / Re: Map Converter
« on: March 20, 2010, 02:37:45 pm »
Nice!  I'm glad you decided to release info on this! ;D
When are you going to release the programs?  Oh, and you added the ')'s to the For loops, right. :)

4510
Axe / Re: Routines
« on: March 20, 2010, 02:33:19 pm »
Can I see the assembly for that write-back hex code?  And does it work when the program is archived?  And if so does it re-archive the program when it copies back?

The code is back a ways in terms of posts.  I'm going to modify it a little later on so that it works with archived programs.

Hold up, you can't even run no-stub ASM programs when they are archived, so this shouldn't be necessary.
You can run Archived no-stub Asm programs with DoorsCS and CalcUtil. :)

I also would like to see this implemented into Axe itself. :D

4511
The Axe Parser Project / Re: Axe Parser
« on: March 19, 2010, 09:00:43 pm »
I'm okay with some loss of compatibility. :)

Oh, and DJ, I don't think he's trying to be narrow minded.  I think it's just a remark showing how much Axe is looked at to be such an major program that it is. :)

4512
Axe / Re: Routines
« on: March 19, 2010, 08:56:22 pm »
That's pretty cool!  Great job SirCmpwn!  This opens a door in Axe programming. ;D

4513
News / Re: March 2010: Month of the records (and Ninjas)
« on: March 19, 2010, 08:50:07 pm »
Quote
I noticed the server errors last night and went "Oh boy, didn't DJ say something about the server crashing one time in a time of high activity..."
Well I mentionned about the errors on IRC but they went away quickly. usually, I clicked, got 500 Internal server error, immediately refreshed the page, then it loaded fine. It was random. This happened before but not that much in a short amount of time. Occasionally you'll run into such error then it goes away.
That's what happened to me too. :)

lol, nice location Geekboy... ;D

4514
TI Z80 / Re: Nemesis: Insurrection Zero
« on: March 19, 2010, 08:48:47 pm »
That looks truly amazing!

I like how it looks and sounds.  I wish I knew Asm, because I know axe can't handle 4 level grayscale tilemaps and smooth scrolling.  (At least right now... ;D)

4515
Axe / Re: Key codes (for Getkey() users)
« on: March 19, 2010, 08:31:00 pm »
That one allowed editing archived programs? nice. I thought it was just some sort of rip-off from Noshell.
It's actually pretty cool.  I prefer Mirage over it, but it's my second favorite shell. :)  (I try to go as hook-less as possible. ;D)

I still want ON breaking supported, even if it becomes an optional feature while compiling for debug mode :P
Same here.  I like the security of pressing On. :D

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