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TI-BASIC / Re: TI-83/84 Function Map
« on: March 18, 2010, 06:24:49 pm »
I'm not sure. I only did it once, from my sister's 83+ to my 83+se. (Os 1.19) It took less than 10 minutes, though.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4531
TI-BASIC / Re: TI-83/84 Function Map« on: March 18, 2010, 06:24:49 pm »
I'm not sure. I only did it once, from my sister's 83+ to my 83+se. (Os 1.19) It took less than 10 minutes, though.
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TI Z80 / Re: Half Life 2« on: March 18, 2010, 06:17:47 pm »
Calc84, our methods are contradicting. Which is correct?
Edit: calc84's right. I forgot he stored them little endian. (My post has been edited.) 4533
TI-BASIC / Re: TI-83/84 Function Map« on: March 18, 2010, 06:14:30 pm »
Nah, if you wait a minute, this post will get the zip. Plus 2.53 has incompatibilities with a bunch of stuff. =\
Edit: Here, but remember: This is Ti's, not mine. It comes from the link above. edit from later: Zip edited out... 4534
TI Z80 / Re: Half Life 2« on: March 18, 2010, 06:10:20 pm »Oh ok, I guess I might have misunderstood Quigibo comments when we discussed about lists storageThat's where it's hard. I guess you could do this: [01020541001A72->GDB1 For(A,0,7 {GDB1+A}->{L1+A} End This is where the problem is: You have to store it in Hex, because so far this is all Axe supports. However, eventually normal lists will be available. ======= Edit: Holy crap really?{L1+1}*256+{L1}->A 4535
TI Z80 / Re: Half Life 2« on: March 18, 2010, 06:02:57 pm »You can store with ZTrumpet's method, only just to 256.Ah, that makes sense. Note to self: Remember lists have a max of 255 in Axe... 4536
TI Z80 / Re: Half Life 2« on: March 18, 2010, 06:01:00 pm »really Ztrumpet? Didn't Quigibo said something about only be able to store lists like this:Nah, that's just some fancy stuff involving list compression. (Hex stores better than a bunch of 1->{L1}:2->{L1+1}...9001->{L1+200}.) 4537
TI Z80 / Re: Half Life 2« on: March 18, 2010, 05:56:00 pm »Hey does anyone know how to store signed numbers in a list? Like storing 9001 to {L1}? I've been struggling to get the physics to work with small numbers.I think you can only use unsigned numbers currently. 9001->{L1} //9001->L1(1 1337->{L1+1} //1337->L1(2 This is how it works. 4538
TI-BASIC / Re: TI-83/84 Function Map« on: March 18, 2010, 05:52:02 pm »
Aw, it didn't link to the right page. Let me try it without translating.
Edit: Here: http://ti.bank.free.fr/index.php?mod=archives&ac=voir&id=620 I think it's 2.43, though the screenie says 2.41... 4539
TI-BASIC / Re: TI-83/84 Function Map« on: March 18, 2010, 05:49:45 pm »
http://translate.google.com/translate?hl=en&sl=fr&u=http://ti.bank.free.fr/&ei=lZ-iS9WQMo3OM57KzNQI&sa=X&oi=translate&ct=result&resnum=1&ved=0CBUQ7gEwAA&prev=/search%3Fq%3Dti%2Bbank%26hl%3Den%26client%3Dfirefox-a%26hs%3Dfoi%26rls%3Dorg.mozilla:en-US:official
Click on "Telecharger" DJ, is this okay to link to? If not, I'll edit the link out. 4540
Other Calculators / Re: [Concept] Quarterly Community Magazine« on: March 18, 2010, 05:47:01 pm »
Wow. That's pretty cool, but I think the blue under the Axe doesn't look as well as without the blue. =\
I, however, think there should be some color there. 4541
TI-BASIC / Re: TI-83/84 Function Map« on: March 18, 2010, 05:38:12 pm »
I'm not sure, but it might be an OS problem, since that's such a low OS. I'd try it on 2.43, but I'm not sure if this is the problem.
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Axe / Re: Key codes (for Getkey() users)« on: March 18, 2010, 05:32:24 pm »The asm layout is completely different, you have to activate key groups, then you get back a byte with different bits set to represent different keys. It appears to be the xLib layout, though, at first glance.Yup, I'm pretty sure it is the xLib layout. I've been using the xLib readme for key codes, so, yeah... *Ztrumpet prints this out... 4543
TI-Nspire / Re: TI-Nspire GB Emulator« on: March 18, 2010, 05:30:25 pm »
Welcome here Snake X.
I think a NES emulator would be really cool! Calc84, are you working on one yet... ? 4544
The Axe Parser Project / Re: Your Projects - Post and Critique« on: March 18, 2010, 05:11:02 pm »
That sounds cool! I like that idea. Bring on the '#include's!
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Gaming Discussion / Re: ForumWarz« on: March 18, 2010, 05:08:18 pm »
Lol, nice! I like that it's in the game.
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