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Messages - ztrumpet
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4546
« on: March 18, 2010, 04:53:04 pm »
Aaah ok.
Also, for those who would like it, Texas Instruments got a CATALOG help app that displays the syntax of every command when pressing + in the CATALOG menu. This can become useful when you don't have internet access nearby nor a TI manual/printed BASIC doc handy. I'm not sure if these apps still works when Omnicalc/xLIB/Symbolic/CelticIII hooks are installed, though.
It's a really, really nice App. It even worked for me with Mirage, CalcUtil, Omnicalc (without the hooks), and Catalog Help all installed at once. Unfortunately, it doesn't work on OS2.53MP. I'd recommend getting Catalog Help.
4547
« on: March 18, 2010, 04:50:33 pm »
I know, distances are relative. You Americans/Russians/Canadians/... probably don't care about a few hundred miles, but if you grow up in a country as small as Belgium, well..
Yeah. My family would go on 8 hour one way (16 hour round trip) weekend trips through 3 states, by leaving on Friday and coming back on Sunday. Is 8 hours really far for Europeans?
4548
« on: March 18, 2010, 04:47:39 pm »
Now, a question of preference for game play. I can use one of two methods for viewing the battle:
1. Bird's eye: both ships are fully visible and viewed from above.
2. Window: Only a small section of the real battle is visible, through a window. All other locating is done via sensors and locking onto targets. Note: This is how it is actually done in the movies.
I think 1 would be easier to program, but 2 sounds neat too. Does anyone else have an opinion?
4549
« on: March 18, 2010, 04:44:46 pm »
lol calc84. This sounds like a very neat project! Good luck on it! I like the title screen!
4550
« on: March 18, 2010, 04:39:47 pm »
I don't think there would be any problems next week for me. However, I will not have computer access the week after that.
4551
« on: March 17, 2010, 09:00:14 pm »
Here's what I worked on for the past two days. It's a 16 by 16 smoothscrolling movement engine. Let me know what you think! I also wrote a little Pic to Hex program. Put the top left corner of the sprite in the top left corner of the graphscreen. Then set 0 (for 8*8 ) or 1 (for 16*16 ) to T on the first line of the program and run it. I used it to give me the 16*16 hex codes that I used in the movement engine.
4552
« on: March 17, 2010, 07:41:30 pm »
4553
« on: March 17, 2010, 07:01:46 pm »
Yes, as DelVar is the only command that (because of glitch on Ti's part in all the OSes) doesn't need a newline or : after it. I used this to save two bytes at the end.
4554
« on: March 17, 2010, 07:00:08 pm »
That's really nice! Excellent job!
4555
« on: March 17, 2010, 06:53:56 pm »
Output(6,14,max((max(L2)=L2)cumSum(binomcdf(4,0 Ah, I'm glad it works! This line is the one you need to look at if it says {1,2,3,4,5}. The horses all have a speed. Here's some pseudo code to explain it: Initialize: Speeds start at 25 and columns all start at one. Main Loop: Loops until one of the horses goes off the screen. { Randomly Change the Speed of each horse, between -5 and 5 of their previous speed. (Max speed:100 Min speed:10) Add .01 of the Speed to the Column. In other words, if the speed is 25 every time, then the horse will move one column each 4 "turns". Show the horse's position. } Figure out what element in the list is the largest, and display which horse is the winner.
The horses all move at random times, and because of this they appear to move randomly. I'm glad you liked it!
4556
« on: March 17, 2010, 05:12:47 pm »
Wow, that's awesome! Great job calc84!
4557
« on: March 17, 2010, 05:10:15 pm »
Subaru, I think that all sounds really good! I can't wait to see this.
4558
« on: March 17, 2010, 05:02:18 pm »
What does it do? Does it error? Does it just stop? What happens?
I'm pretty sure I didn't mistype it when I put it up here, so I don't know what the problem is. =\
4559
« on: March 17, 2010, 05:01:38 pm »
I can't wait until this is finished, altough I hope you finish E:SoR and Celtic III too
Same here! It's great to have so many projects, but hopefully none of them die. I'm glad you're thinking of this again.
4560
« on: March 17, 2010, 04:56:25 pm »
That's pretty cool! Congratz!
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