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Messages - ztrumpet
Pages: 1 ... 305 306 [307] 308 309 ... 385
4591
« on: March 15, 2010, 04:23:48 pm »
Kind of. How do you do the smooth scrolling and then draw the new pixels on one side? I can't decide how to fill in the new pixels right after the screen is shifted. (I assume you are using 8*8 tiles, right) This is what I am trying to figure out. Does this make better sense?
4592
« on: March 15, 2010, 04:19:01 pm »
Wow! That looks incredible! Awesome job! I love the new title screen! That's amazing! Excellent work! This makes me want TLM even more. I like how your maps look. They look really good! I like the clouds especially!
4593
« on: March 15, 2010, 04:15:52 pm »
I noticed that too. Wow is right!
4594
« on: March 15, 2010, 03:58:51 pm »
That looks incredible! I'm glad progress is being made with this! I was wondering: How do you just display the parts of the tiles you want when it scrolls? I was trying to figure out how to do this in Axe, but I couldn't figure out the right method to use. How does the great calc84 do it? Thanks!
4595
« on: March 15, 2010, 03:41:44 pm »
Eeems, good luck with life. Good luck rebuilding your social life! I can't wait until you have your calc back and can program as much as you want. Good luck Eeems!
4596
« on: March 15, 2010, 03:15:15 pm »
4597
« on: March 14, 2010, 08:26:29 pm »
Also I think he's planning Ion/Mirage support in later versions. I would prefer Mirage, though, because with Ion you are limited in terms of RAM. Remember when installing it you lose like 2 KB of RAM, which doesn't happen in MirageOs
Since Mirage shows Ion programs, you can use a ion header to make programs show up in both Mirage and Ion. Can we have a backbuffer to screen command? Please?
4598
« on: March 14, 2010, 05:44:33 pm »
*pulls out calculator
DIVISION BY ZERO!!!
*disappears
Prophets / 0 = 65536
4599
« on: March 14, 2010, 05:42:50 pm »
That's a good point, but I doubt if people would like to have no music playing while they have headphones in. =\
4600
« on: March 14, 2010, 11:32:11 am »
A ToneOut(length,frequency) command sounds awesome!
4601
« on: March 14, 2010, 11:17:16 am »
That's really awesome Builderboy! Thanks, and I can't wait for collisions! *ZTrumpet thinks about making some sort of physics game with Axe with this new knowledge...
4602
« on: March 14, 2010, 10:59:52 am »
Main Menu--Allow a player to load a game, play a new game, view the credits, or quit. There will not be an options menu. Multiplayer Lobby--Help a player set up either a two-player game, or a game against a single AI. Two-player games will be linked...if we feel like it, we can also add two-players-on-one-calculator support. Could I do these? For linking you either need to have the game Pause a lot or use an Asm program. =\
4603
« on: March 14, 2010, 10:56:52 am »
Nice. I'd recommend 2.43 unless you use your calc only for math, when I'd recommend 2.53MP.
4604
« on: March 13, 2010, 10:16:03 pm »
...the L1 to L6 tokens are 2 bytes...
:O Wow i never knew this! haha you learn something new every day
Actually all the tokens from the Vars menu, L1 to L6, and u, v, and w are all 2 bytes.
4605
« on: March 13, 2010, 10:13:14 pm »
If(A>30000) -(-A*5)->A Else A*5->A End
Ah, after reading that I finally understand your code now! I'm glad you're up for it. Bring on the signed numbers!
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