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Messages - ztrumpet

Pages: 1 ... 306 307 [308] 309 310 ... 385
4606
The Axe Parser Project / Re: Axe Parser
« on: March 13, 2010, 10:05:34 pm »
I'm okay with the change, but I wonder about Builderboy.  A lot of his stuff has things like (#>65000) in it, so he can use negative numbers.  If Builderboy's up for it, then I doubt if there would be much more headaches.  I am fine with the change myself. :)

4607
I've tried to use Omnicalc's sound function in games, but the problem I hit was keypresses don't even register while a note is being played. :(

4608
TI-BASIC / Re: Lots of Questions (I'm a newb ^_^)
« on: March 13, 2010, 09:55:50 pm »
not only 26 base, but since you can use the number after the first character, isn't it more like 6+26+36^2+36^3+36^4+36^5 which is 62193776?
Great point!  I forgot about numbers.  ;D

Oh, and there's also Theta!  :D
6+27+37^2+37^3+37^4+37^5 which is 71270173

Anyway, DJ since L1 is the same size as any one letter long list it doesn't matter there.  Actually since you can omit the little list L when storing a whole list to it, it will actually be smaller! ;D
Oh, and the L1 to L6 tokens are 2 bytes so you'd only waste 200 bytes of RAM.   :)
Does this make sense?

4609
TI Z80 / Re: the Tale of Lost Map
« on: March 13, 2010, 09:49:39 pm »
YES!  I'm sooo glad you found a backup! ;D  Good luck!  :)
Yay! :D

4610
TI Z80 / Re: A typical Connect 4 game in TI-Basic
« on: March 13, 2010, 09:44:29 pm »
That looks cool. :D  I was wondering, why does it say "Connect 5"? Is it a typo? :)

It looks pretty good.  Great job _player! ;D

4611
Miscellaneous / How did you find Omnimaga?
« on: March 13, 2010, 11:51:45 am »
With the recent surge in new members, I started to wonder how everyone is finding Omnimaga.  Basically this is just a spot to put how you found Omnimaga.  I'll start: :D

I found Omnimaga when I was looking for info on Builderboy's Portal 2.  I saw Omnimaga was a neat site and started checking it on a weekly basis.  Then I started checking more frequently, and eventually I made an account.  Now I'm here to stay. ;D

Anyone else want to share some memories? :)

4612
Humour and Jokes / Re: Hell's Newest Knight
« on: March 13, 2010, 11:47:17 am »
*ZTrumpet forces {AP} to make another post, so it says 667. ;D

4613
General Calculator Help / Re: Horse racing game HELP ^^''
« on: March 13, 2010, 11:44:39 am »
It's probably best to make them Pics because it will be fastest this way.  I don't mind that much, and if you think multiple files are bad, they aren't, so you can use pics if you want. :D

Oh, and there is not an easily used pic converter program out there, plus if you try to convert a pic it will get much larger and it will be a lot slower.  If you still want to not use Pics, then I'd try Vertical Text Sprites: http://ourl.ca/4059


Good luck!

4614
It sounds like a neat idea.  I'll try to help. :)  What do you think I'll need to do?

4615
TI-BASIC / Re: Lots of Questions (I'm a newb ^_^)
« on: March 13, 2010, 11:38:14 am »
Right.  However, there are 6+26+26^2+26^3+26^4+26^5 = 12356636 different list names, so it's unlikely that two programs use the same list. :)

4616
TI 68K / Re: DOA
« on: March 13, 2010, 11:33:39 am »
That's awesome!  I wish I have an 89 to play this on. ;D

That looks great. :)

4617
Gaming Discussion / Re: ForumWarz
« on: March 13, 2010, 11:32:05 am »
Nice {AP} ;D

It looks like a neat game.  I may have to try it. :D

4618
General Calculator Help / Re: Horse racing game HELP ^^''
« on: March 13, 2010, 11:24:50 am »
Welcome here! ;D

I think it would be easiest to help you if you put the complete winning animation code up here.  You can put it in the little code box by typing [code ] and then [/code ] (without the spaces in there) at the end. :)

Good luck!  I'll (and everyone else) try to help you once I can tell what the other horses do. :D


Edit: Here's a fix:

:randInt(1,5)->R
:ClrHome
:For(X,1,15)   //it's starting at 1 so the other horses can be "behind" the lead horse, but you don't have to change their values.
:Output(2,X+(R=1),"o  //row #2 is first lane so the race is more in the center of the screen
:Output(3,X+(R=2),"o
:Output(4,X+(R=3),"o
:Output(5,X+(R=4),"o
:Output(6,X+(R=5),"o
:For(Y,1,150)
:End
:Output(2,X+(R=1)," "
:Output(3,X+(R=2)," "
:Output(4,X+(R=3)," "
:Output(5,X+(R=4)," "
:Output(6,X+(R=5)," "
:End
:Goto AE     //I'm not sure here, but it's here because it's in your code. :)

4619
Axe / Re: Physics help
« on: March 13, 2010, 11:18:39 am »
*Meishe thanks Builderboy for starting said tutorial* O0
*Player_ thanks Builderboy as well*
*ZTrumpet thanks Builderboy as well and asks that examples from Peggle be included* ;D

4620
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: March 13, 2010, 11:16:02 am »
That could be a problem. :P

Good luck writing this part of the core! :D

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