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Messages - ztrumpet
Pages: 1 ... 306 307 [308] 309 310 ... 385
4606
« on: March 13, 2010, 10:05:34 pm »
I'm okay with the change, but I wonder about Builderboy. A lot of his stuff has things like (#>65000) in it, so he can use negative numbers. If Builderboy's up for it, then I doubt if there would be much more headaches. I am fine with the change myself.
4607
« on: March 13, 2010, 09:59:15 pm »
I've tried to use Omnicalc's sound function in games, but the problem I hit was keypresses don't even register while a note is being played.
4608
« on: March 13, 2010, 09:55:50 pm »
not only 26 base, but since you can use the number after the first character, isn't it more like 6+26+36^2+36^3+36^4+36^5 which is 62193776?
Great point! I forgot about numbers. Oh, and there's also Theta! 6+27+37^2+37^3+37^4+37^5 which is 71270173 Anyway, DJ since L1 is the same size as any one letter long list it doesn't matter there. Actually since you can omit the little list L when storing a whole list to it, it will actually be smaller! Oh, and the L1 to L6 tokens are 2 bytes so you'd only waste 200 bytes of RAM. Does this make sense?
4609
« on: March 13, 2010, 09:49:39 pm »
YES! I'm sooo glad you found a backup! Good luck! Yay!
4610
« on: March 13, 2010, 09:44:29 pm »
That looks cool. I was wondering, why does it say "Connect 5"? Is it a typo? It looks pretty good. Great job _player!
4611
« on: March 13, 2010, 11:51:45 am »
With the recent surge in new members, I started to wonder how everyone is finding Omnimaga. Basically this is just a spot to put how you found Omnimaga. I'll start: I found Omnimaga when I was looking for info on Builderboy's Portal 2. I saw Omnimaga was a neat site and started checking it on a weekly basis. Then I started checking more frequently, and eventually I made an account. Now I'm here to stay. Anyone else want to share some memories?
4612
« on: March 13, 2010, 11:47:17 am »
*ZTrumpet forces {AP} to make another post, so it says 667.
4613
« on: March 13, 2010, 11:44:39 am »
It's probably best to make them Pics because it will be fastest this way. I don't mind that much, and if you think multiple files are bad, they aren't, so you can use pics if you want. Oh, and there is not an easily used pic converter program out there, plus if you try to convert a pic it will get much larger and it will be a lot slower. If you still want to not use Pics, then I'd try Vertical Text Sprites: http://ourl.ca/4059Good luck!
4614
« on: March 13, 2010, 11:40:33 am »
It sounds like a neat idea. I'll try to help. What do you think I'll need to do?
4615
« on: March 13, 2010, 11:38:14 am »
Right. However, there are 6+26+26^2+26^3+26^4+26^5 = 12356636 different list names, so it's unlikely that two programs use the same list.
4616
« on: March 13, 2010, 11:33:39 am »
That's awesome! I wish I have an 89 to play this on. That looks great.
4617
« on: March 13, 2010, 11:32:05 am »
Nice {AP} It looks like a neat game. I may have to try it.
4618
« on: March 13, 2010, 11:24:50 am »
Welcome here! I think it would be easiest to help you if you put the complete winning animation code up here. You can put it in the little code box by typing [code ] and then [/code ] (without the spaces in there) at the end.
Good luck! I'll (and everyone else) try to help you once I can tell what the other horses do. Edit: Here's a fix: :randInt(1,5)->R :ClrHome :For(X,1,15) //it's starting at 1 so the other horses can be "behind" the lead horse, but you don't have to change their values. :Output(2,X+(R=1),"o //row #2 is first lane so the race is more in the center of the screen :Output(3,X+(R=2),"o :Output(4,X+(R=3),"o :Output(5,X+(R=4),"o :Output(6,X+(R=5),"o :For(Y,1,150) :End :Output(2,X+(R=1)," " :Output(3,X+(R=2)," " :Output(4,X+(R=3)," " :Output(5,X+(R=4)," " :Output(6,X+(R=5)," " :End :Goto AE //I'm not sure here, but it's here because it's in your code.
4619
« on: March 13, 2010, 11:18:39 am »
*Meishe thanks Builderboy for starting said tutorial*
*Player_ thanks Builderboy as well*
*ZTrumpet thanks Builderboy as well and asks that examples from Peggle be included*
4620
« on: March 13, 2010, 11:16:02 am »
That could be a problem. Good luck writing this part of the core!
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